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source: code/branches @ 2157

Name Size Rev Age Author Last Change
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weapon2 2145   16 years polakma added firemodes and a lot of other things
weapon 2060   16 years polakma WeaponSystem, Projectile (kompiliert nicht)
tutorial 867   17 years FelixSchulthess -asd
skybox 485   17 years gabrieho skybox working but poor
shader 1514   16 years rgrieder - readded and uncommented the shader hacks in shader branch
script_trigger 1956   16 years bknecht now you can also invert the mode in the XML loading
questsystem2 2146   16 years dafrick Started implementation of QuestEffectBeacon. Done some documentation …
questsystem 2081   16 years dafrick Ready for merge! (It won't compile after the merge, though ;) )
pickups2 2136   16 years landauf merged changes from pickups1 to pickups2, not merged (probably) …
pickups 2128   16 years dsommer getnameofpermanents und switch
physics 2151   16 years rgrieder Renamed PositionableEntity to StaticEntity and added dummy classes …
overlay 2152   16 years bhildebr CMakeLists.txt updated, background added
orxonox_tutorial 1870   16 years martisty done…
objecthierarchy 2157   16 years rgrieder Fixed bug in dedicated mode: Scene nodes need an update. —> Made …
network 2052   16 years scheusso add TrafficControl Class template for christian
lod2 2142   16 years FelixSchulthess creating new lod branch from new trunk…
lod 2077   16 years FelixSchulthess -l command line option works now
core2 1050   17 years landauf bugfix
ceguilua 1809   16 years rgrieder removed version specific lua folders removed lua 5.0 package file int …
buildsystem 2139   16 years rgrieder Forgot one USE_TICPP in a source file
asylum 1648   16 years rgrieder removed asylum from trunk and added it to branches as separate folder …
AI 495   17 years motth fixed a memory leak, added documentation
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