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source: code/branches @ 2231

Name Size Rev Age Author Last Change
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weapon2 2203   16 years polakma added munition, fixed reloadTimer_
weapon 2060   16 years polakma WeaponSystem, Projectile (kompiliert nicht)
tutorial 867   17 years FelixSchulthess -asd
skybox 485   17 years gabrieho skybox working but poor
shader 1514   16 years rgrieder - readded and uncommented the shader hacks in shader branch
script_trigger 1956   16 years bknecht now you can also invert the mode in the XML loading
questsystem2 2228   16 years dafrick Missed a dot, complies now. ;)
questsystem 2081   16 years dafrick Ready for merge! (It won't compile after the merge, though ;) )
pickups2 2227   16 years dsommer Turbo funktioniert
pickups 2128   16 years dsommer getnameofpermanents und switch
physics 2201   16 years martisty loading objects and creating shapes…
overlay 2225   16 years bhildebr Created class Scoreboard to get game information from Gametype
orxonox_tutorial 1870   16 years martisty done…
objecthierarchy2 2213   16 years landauf WE-destructor deletes attached WEs
objecthierarchy 2170   16 years rgrieder updated msvc files.
network64 2211   16 years scheusso moved some files (Synchronisable, NetworkCallback) to subfolder …
network 2231   16 years chpeter traffic tool header file
lod2 2142   16 years FelixSchulthess creating new lod branch from new trunk…
lod 2077   16 years FelixSchulthess -l command line option works now
core2 1050   17 years landauf bugfix
ceguilua 1809   16 years rgrieder removed version specific lua folders removed lua 5.0 package file int …
buildsystem 2229   16 years rgrieder Cleaned up indentation chaos in tolua. There were tabs and 1 space …
asylum 1648   16 years rgrieder removed asylum from trunk and added it to branches as separate folder …
AI 495   17 years motth fixed a memory leak, added documentation
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