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source: code/branches @ 10510

Name Size Rev Age Author Last Change
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clangenb 10495   10 years maxima small changes
core6 9662   11 years landauf use SmallObjectAllocator for ObjectListElements
core7 10510   9 years landauf fixed CMakeLists.txt
cpp11 10443   10 years landauf fixed includes to make it compile without build units
formationFS15 10500   10 years sborghi Final template with all new models and rotation parabola.
gamestates3 7713   14 years dafrick Updating branch for changes in the data repository. Please also update …
mac_osx2 8391   14 years youngk Added gravitational pull to both planets. This is getting fun!
multiplayerFS15 10457   10 years frovelli Remove training wheels
ParticleEffectsFS15 10433   10 years gpregger New explosion effect for pawn.cc (still WIP)
presentationFS15 10507   10 years maxima Presentation level changed
release2012 9377   12 years jo Renaming some level descriptions.
SciptableControllerFS15 10448   10 years rgraczyk Various changes, see comments in cpp file
shaders 9511   12 years davidsa tweaked lens flare base colour in the test level
soundEffects 9437   12 years jo Rough example on how to add sound to existing orxonox objects. A …
SpaceshipNavigation2 9396   12 years soroa Created a new class called FindClosestEnemy
towerdefenseFS15 10451   10 years erbj final version
tuandreFS15 10312   10 years maxima new branch for andrea
tutorial 8882   13 years smerkli just testing
tutorial2 9378   12 years smerkli Fixed skybox to be something that works in tutorial.oxw
tutorial3 9528   12 years jo Bringing the tutorial branch up to date.
tutorial4 9993   11 years smerkli Backported a library fix I did in the trunk a while ago so the …
tutorial5 10282   10 years maxima AutonomousDrone files for Tutorial
usability 8078   14 years dafrick Reverting changes made in revision 8035, that based the menu …
weaponFS15 10503   10 years meggiman Changed Speed of Bomb to 600 and reduced flying time to 2.5 seconds.
wiimote 9919   11 years georgr boost mapped to B; roll, steering and acceleration(c/Z) all working.
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