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source: code/branches @ 10778

Name Size Rev Age Author Last Change
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AI_HS15 10764   9 years gania fixed canFire() function
campaignHS15 10767   9 years paulsc Changed coordinates to (y,z,x) and implemented FPSPlayer. Undocking …
core6 9662   11 years landauf use SmallObjectAllocator for ObjectListElements
core7 10583   9 years landauf TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
cpp11 10545   9 years bknecht rewrote a couple of for loops to use C++11 notation. Also made small …
cpp11_v2 10778   9 years landauf use range-based-for-loop instead of BOOST_FOREACH
explosionChunksHS15 10755   9 years vaydin removed lag at first explosion
fabienHS15 10746   9 years fvultier
gamestates3 7713   14 years dafrick Updating branch for changes in the data repository. Please also update …
hoverHS15 10760   9 years fvultier 2 problems fixed: The collidesAgainst function in the hovership get …
mac_osx2 8391   14 years youngk Added gravitational pull to both planets. This is getting fun!
particleEffectsHS15 10706   9 years holzerj New engine effect
planetLevelHS15 10756   9 years luhug Changed flightTest.oxw to skyboxTeleport.oxw. Added a skybox to the level.
release2012 9377   12 years jo Renaming some level descriptions.
shaders 9511   12 years davidsa tweaked lens flare base colour in the test level
soundEffects 9437   12 years jo Rough example on how to add sound to existing orxonox objects. A …
SpaceshipNavigation2 9396   12 years soroa Created a new class called FindClosestEnemy
tutorial 8882   13 years smerkli just testing
tutorial2 9378   12 years smerkli Fixed skybox to be something that works in tutorial.oxw
tutorial3 9528   12 years jo Bringing the tutorial branch up to date.
tutorial4 9993   11 years smerkli Backported a library fix I did in the trunk a while ago so the …
tutorial5 10282   10 years maxima AutonomousDrone files for Tutorial
usability 8078   14 years dafrick Reverting changes made in revision 8035, that based the menu …
wiimote 9919   11 years georgr boost mapped to B; roll, steering and acceleration(c/Z) all working.
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