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source: code/branches @ 10893

Name Size Rev Age Author Last Change
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AI_HS15 10832   9 years gania minor bugfixes and code style improvement
campaignHS15 10892   9 years bhatiab Edited planets in expeditionsector and shuttlerealiation
core6 9662   11 years landauf use SmallObjectAllocator for ObjectListElements
core7 10583   9 years landauf TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
cpp11 10545   9 years bknecht rewrote a couple of for loops to use C++11 notation. Also made small …
cpp11_v2 10876   9 years muemart Use variadic templates for Functor Had to put on my template hat for …
explosionChunksHS15 10837   9 years vaydin fixed position offset, added definable direction for the meshes to fly …
fabienHS15 10878   9 years fvultier
gamestates3 7713   14 years dafrick Updating branch for changes in the data repository. Please also update …
hoverHS15 10893   9 years bucyril Changed control parameters
mac_osx2 8391   14 years youngk Added gravitational pull to both planets. This is getting fun!
particleEffectsHS15 10889   9 years fvultier promised wor for Jannis.
planetLevelHS15 10860   9 years luhug updated luaTest.oxw
release2012 9377   12 years jo Renaming some level descriptions.
shaders 9511   12 years davidsa tweaked lens flare base colour in the test level
soundEffects 9437   12 years jo Rough example on how to add sound to existing orxonox objects. A …
SpaceshipNavigation2 9396   12 years soroa Created a new class called FindClosestEnemy
tutorial 8882   13 years smerkli just testing
tutorial2 9378   12 years smerkli Fixed skybox to be something that works in tutorial.oxw
tutorial3 9528   12 years jo Bringing the tutorial branch up to date.
tutorial4 9993   11 years smerkli Backported a library fix I did in the trunk a while ago so the …
tutorial5 10282   10 years maxima AutonomousDrone files for Tutorial
usability 8078   14 years dafrick Reverting changes made in revision 8035, that based the menu …
wiimote 9919   11 years georgr boost mapped to B; roll, steering and acceleration(c/Z) all working.
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