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source: code/branches @ 10992

Name Size Rev Age Author Last Change
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AI_HS15 10832   9 years gania minor bugfixes and code style improvement
campaignHS15 10971   9 years gania referenced the testing level in headers of child classes
core6 9662   11 years landauf use SmallObjectAllocator for ObjectListElements
core7 10583   9 years landauf TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
cpp11 10545   9 years bknecht rewrote a couple of for loops to use C++11 notation. Also made small …
cpp11_v2 10992   9 years landauf for all non-copyable classes (i.e. those with deleted …
explosionChunksHS15 10942   9 years vaydin added comments to the file
fabienHS15 10878   9 years fvultier
gamestates3 7713   14 years dafrick Updating branch for changes in the data repository. Please also update …
hoverHS15 10952   9 years fvultier Missing include added.
mac_osx2 8391   14 years youngk Added gravitational pull to both planets. This is getting fun!
particleEffectsHS15 10948   9 years holzerj Mine activation sound effect
planetLevelHS15 10965   9 years luhug Finished!
presentationHS15 10974   9 years maxima merged campaign and presentation
release2012 9377   12 years jo Renaming some level descriptions.
shaders 9511   12 years davidsa tweaked lens flare base colour in the test level
soundEffects 9437   12 years jo Rough example on how to add sound to existing orxonox objects. A …
SpaceshipNavigation2 9396   12 years soroa Created a new class called FindClosestEnemy
tutorial 8882   13 years smerkli just testing
tutorial2 9378   12 years smerkli Fixed skybox to be something that works in tutorial.oxw
tutorial3 9528   12 years jo Bringing the tutorial branch up to date.
tutorial4 9993   11 years smerkli Backported a library fix I did in the trunk a while ago so the …
tutorial5 10282   10 years maxima AutonomousDrone files for Tutorial
usability 8078   14 years dafrick Reverting changes made in revision 8035, that based the menu …
wiimote 9919   11 years georgr boost mapped to B; roll, steering and acceleration(c/Z) all working.
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