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source: code/branches @ 2154

Name Size Rev Age Author Last Change
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AI 495   17 years motth fixed a memory leak, added documentation
asylum 1648   16 years rgrieder removed asylum from trunk and added it to branches as separate folder …
buildsystem 2139   16 years rgrieder Forgot one USE_TICPP in a source file
ceguilua 1809   16 years rgrieder removed version specific lua folders removed lua 5.0 package file int …
core2 1050   17 years landauf bugfix
lod 2077   16 years FelixSchulthess -l command line option works now
lod2 2142   16 years FelixSchulthess creating new lod branch from new trunk…
network 2052   16 years scheusso add TrafficControl Class template for christian
objecthierarchy 2154   16 years scheusso optimizations in gamestate generation
orxonox_tutorial 1870   16 years martisty done…
overlay 2152   16 years bhildebr CMakeLists.txt updated, background added
physics 2151   16 years rgrieder Renamed PositionableEntity to StaticEntity and added dummy classes …
pickups 2128   16 years dsommer getnameofpermanents und switch
pickups2 2136   16 years landauf merged changes from pickups1 to pickups2, not merged (probably) …
questsystem 2081   16 years dafrick Ready for merge! (It won't compile after the merge, though ;) )
questsystem2 2146   16 years dafrick Started implementation of QuestEffectBeacon. Done some documentation …
script_trigger 1956   16 years bknecht now you can also invert the mode in the XML loading
shader 1514   16 years rgrieder - readded and uncommented the shader hacks in shader branch
skybox 485   17 years gabrieho skybox working but poor
tutorial 867   17 years FelixSchulthess -asd
weapon 2060   16 years polakma WeaponSystem, Projectile (kompiliert nicht)
weapon2 2145   16 years polakma added firemodes and a lot of other things
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