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source: code/branches @ 2249

Name Size Rev Age Author Last Change
../
AI 495   17 years motth fixed a memory leak, added documentation
asylum 1648   16 years rgrieder removed asylum from trunk and added it to branches as separate folder …
buildsystem 2249   16 years rgrieder Changes in visual studio solution: - Restored directories.vsprops - …
ceguilua 1809   16 years rgrieder removed version specific lua folders removed lua 5.0 package file int …
core2 1050   17 years landauf bugfix
lod 2077   16 years FelixSchulthess -l command line option works now
lod2 2142   16 years FelixSchulthess creating new lod branch from new trunk…
network 2231   16 years chpeter traffic tool header file
network64 2247   16 years scheusso reverted emptying of stable headers
objecthierarchy 2170   16 years rgrieder updated msvc files.
objecthierarchy2 2213   16 years landauf WE-destructor deletes attached WEs
orxonox_tutorial 1870   16 years martisty done…
overlay 2225   16 years bhildebr Created class Scoreboard to get game information from Gametype
physics 2201   16 years martisty loading objects and creating shapes…
pickups 2128   16 years dsommer getnameofpermanents und switch
pickups2 2227   16 years dsommer Turbo funktioniert
questsystem 2081   16 years dafrick Ready for merge! (It won't compile after the merge, though ;) )
questsystem2 2228   16 years dafrick Missed a dot, complies now. ;)
script_trigger 1956   16 years bknecht now you can also invert the mode in the XML loading
shader 1514   16 years rgrieder - readded and uncommented the shader hacks in shader branch
skybox 485   17 years gabrieho skybox working but poor
tutorial 867   17 years FelixSchulthess -asd
weapon 2060   16 years polakma WeaponSystem, Projectile (kompiliert nicht)
weapon2 2232   16 years polakma added new features to munition.h and weapon.h. tried to fix …
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