1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @defgroup Math Mathematical functions |
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31 | @ingroup Util |
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32 | */ |
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33 | |
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34 | /** |
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35 | @file |
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36 | @ingroup Math |
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37 | @brief Declaration and implementation of several math-functions. |
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38 | */ |
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39 | |
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40 | #ifndef _Util_Math_H__ |
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41 | #define _Util_Math_H__ |
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42 | |
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43 | #include "UtilPrereqs.h" |
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44 | |
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45 | #include <string> |
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46 | #include <cmath> |
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47 | #include <cstdlib> |
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48 | |
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49 | // Certain headers might define unwanted macros... |
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50 | #undef max |
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51 | #undef min |
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52 | #undef sgn |
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53 | #undef clamp |
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54 | #undef sqrt |
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55 | #undef square |
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56 | #undef mod |
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57 | #undef rnd |
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58 | |
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59 | namespace orxonox |
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60 | { |
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61 | // C++ doesn't define any constants for pi, e, etc. |
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62 | namespace math |
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63 | { |
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64 | const float pi = 3.14159265f; ///< PI |
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65 | const float pi_2 = 1.57079633f; ///< PI / 2 |
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66 | const float pi_4 = 7.85398163e-1f; ///< PI / 4 |
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67 | const float e = 2.71828183f; ///< e |
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68 | const float sqrt2 = 1.41421356f; ///< sqrt(2) |
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69 | const float sqrt2_2 = 7.07106781e-1f; ///< sqrt(2) / 2 |
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70 | |
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71 | const double pi_d = 3.14159265358979324; ///< PI (double) |
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72 | const double pi_2_d = 1.57079632679489662; ///< PI / 2 (double) |
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73 | const double pi_4_d = 7.85398163397448310e-1; ///< PI / 4 (double) |
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74 | const double e_d = 2.71828182845904524; ///< e (double) |
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75 | const double sqrt2_d = 1.41421356237309505; ///< sqrt(2) (double) |
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76 | const double sqrt2_2_d = 7.07106781186547524e-1; ///< sqrt(2) / 2 (double) |
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77 | } |
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78 | |
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79 | /** |
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80 | @brief Returns the sign of the given value. |
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81 | @param x The value |
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82 | @return 1 if the value is positive or zero, -1 if the value is negative |
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83 | */ |
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84 | template <typename T> |
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85 | inline T sgn(T x) |
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86 | { |
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87 | return (x >= 0) ? (T)1 : (T)-1; |
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88 | } |
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89 | |
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90 | /** |
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91 | @brief Keeps a value between a lower and an upper limit. Values beyond these limits are limited to either @a min or @a max. |
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92 | @param x The value |
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93 | @param min The lower limit |
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94 | @param max The upper limit |
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95 | */ |
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96 | template <typename T> |
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97 | inline T clamp(T x, T min, T max) |
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98 | { |
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99 | if (x < min) |
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100 | return min; |
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101 | |
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102 | if (x > max) |
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103 | return max; |
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104 | |
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105 | return x; |
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106 | } |
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107 | |
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108 | /** |
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109 | @brief Returns the squared value (x^2). |
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110 | */ |
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111 | template <typename T> |
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112 | inline T square(T x) |
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113 | { |
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114 | return x*x; |
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115 | } |
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116 | |
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117 | /** |
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118 | @brief Returns the cubed value (x^3). |
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119 | */ |
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120 | template <typename T> |
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121 | inline T cube(T x) |
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122 | { |
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123 | return x*x*x; |
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124 | } |
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125 | |
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126 | /** |
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127 | @brief Rounds the value to the nearest integer. |
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128 | */ |
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129 | template <typename T> |
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130 | inline int round(T x) |
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131 | { |
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132 | return static_cast<int>(x + 0.5); |
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133 | } |
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134 | |
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135 | /** |
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136 | @brief The modulo operation, enhanced to work properly with negative values. |
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137 | @param x The value |
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138 | @param max The operand |
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139 | |
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140 | The built in modulo operator % yields a strange behavior with negative values. |
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141 | This function corrects this - the result is guaranteed to lie always between |
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142 | zero and (max-1). |
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143 | |
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144 | Example: |
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145 | @code |
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146 | int var = 11 % 10; // 1 |
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147 | int var = -1 % 10; // -1 |
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148 | |
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149 | int var = mod(11, 10); // 1 |
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150 | int var = mod(-1, 10); // 9 |
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151 | @endcode |
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152 | */ |
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153 | template <typename T> |
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154 | inline int mod(T x, int max) |
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155 | { |
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156 | if (x >= 0) |
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157 | return (x % max); |
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158 | else |
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159 | return ((x % max) + max); |
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160 | } |
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161 | |
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162 | /** |
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163 | @brief Interpolates between two values for a time between 0 and 1. |
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164 | @param time The time is a value between 0 and 1 - the function returns @a start if @a time is 0, @a end if @a time is 1, and interpolates if @a time is between 0 and 1. |
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165 | @param start The value at @a time = 0 |
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166 | @param end The value at @a time = 1 |
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167 | @return The interpolated value at a given time |
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168 | */ |
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169 | template <typename T> |
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170 | inline T interpolate(float time, const T& start, const T& end) |
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171 | { |
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172 | return time * (end - start) + start; |
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173 | } |
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174 | |
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175 | /** |
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176 | @brief Interpolates smoothly between two values for a time between 0 and 1. The function starts slowly, increases faster and stops slowly again. |
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177 | @param time The time is a value between 0 and 1 - the function returns @a start if @a time is 0, @a end if @a time is 1, and interpolates if @a time is between 0 and 1. |
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178 | @param start The value at @a time = 0 |
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179 | @param end The value at @a time = 1 |
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180 | @return The interpolated value at a given time |
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181 | */ |
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182 | template <typename T> |
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183 | inline T interpolateSmooth(float time, const T& start, const T& end) |
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184 | { |
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185 | return (-2 * (end - start) * cube(time)) + (3 * (end - start) * square(time)) + start; |
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186 | } |
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187 | |
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188 | /** |
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189 | @brief Returns a random number between 0 and almost 1: <tt>0 <= rnd < 1</tt>. |
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190 | */ |
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191 | inline float rnd() |
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192 | { |
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193 | return rand() / (RAND_MAX + 1.0f); |
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194 | } |
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195 | |
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196 | /** |
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197 | @brief Returns a random number between 0 and almost @a max: <tt>0 <= rnd < max</tt>. |
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198 | @param max The maximum |
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199 | */ |
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200 | inline float rnd(float max) |
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201 | { |
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202 | return rnd() * max; |
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203 | } |
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204 | |
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205 | /** |
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206 | @brief Returns a random number between @a min and almost @a max: <tt>min <= rnd < max</tt>. |
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207 | @param min The minimum |
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208 | @param max The maximum |
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209 | */ |
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210 | inline float rnd(float min, float max) |
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211 | { |
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212 | return rnd(max - min) + min; |
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213 | } |
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214 | |
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215 | /** |
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216 | @brief Returns randomly 1 or -1 with equal probability. |
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217 | */ |
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218 | inline float rndsgn() |
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219 | { |
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220 | return static_cast<float>((rand() & 0x2) - 1); // rand() & 0x2 is either 2 or 0 |
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221 | } |
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222 | |
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223 | _UtilExport unsigned long getUniqueNumber(); |
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224 | } |
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225 | |
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226 | #endif /* _Util_Math_H__ */ |
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