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source: code/forks/sandbox_light/src/external/ogremath/OgreConfig.h @ 8474

Last change on this file since 8474 was 7908, checked in by rgrieder, 14 years ago

Stripped down trunk to form a new light sandbox.

  • Property svn:eol-style set to native
File size: 5.8 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __Config_H_
30#define __Config_H_
31
32// Read configuration options; some systems use an auto-generated config.h,
33// other use a manually generated config.h; in any case just define
34// HAVE_CONFIG_H to include the custom config.h file.
35#ifdef HAVE_CONFIG_H
36#include "config.h"
37#endif
38
39/** If set to 1, profiling code will be included in the application. When you
40        are deploying your application you will probably want to set this to 0 */
41#define OGRE_PROFILING 0
42
43/** There are three modes for handling asserts in OGRE:
440 - STANDARD - Standard asserts in debug builds, nothing in release builds
451 - RELEASE_EXCEPTIONS - Standard asserts in debug builds, exceptions in release builds
462 - EXCEPTIONS - Exceptions in debug builds, exceptions in release builds
47*/
48#define OGRE_ASSERT_MODE 0
49
50/** If set to >0, OGRE will always 'think' that the graphics card only has the
51    number of texture units specified. Very useful for testing multipass fallback.
52*/
53#define OGRE_PRETEND_TEXTURE_UNITS 0
54
55/** If set to 1, Real is typedef'ed to double. Otherwise, Real is typedef'ed
56    to float. Setting this allows you to perform mathematical operations in the
57        CPU (Quaternion, Vector3 etc) with more precision, but bear in mind that the
58        GPU still operates in single-precision mode.
59*/
60#ifndef OGRE_DOUBLE_PRECISION
61#define OGRE_DOUBLE_PRECISION 0
62#endif
63
64/** Define number of texture coordinate sets allowed per vertex.
65*/
66#define OGRE_MAX_TEXTURE_COORD_SETS 6
67
68/** Define max number of texture layers allowed per pass on any card.
69*/
70#define OGRE_MAX_TEXTURE_LAYERS 16
71
72/** Define max number of lights allowed per pass.
73*/
74#define OGRE_MAX_SIMULTANEOUS_LIGHTS 8
75
76/** Define max number of blending weights allowed per vertex.
77*/
78#define OGRE_MAX_BLEND_WEIGHTS 4
79
80/** Define this if you want to link OGRE as a static lib (preferably as a project file)
81*/
82//#define OGRE_STATIC_LIB
83
84
85// define the memory allocator configuration to use
86#define OGRE_MEMORY_ALLOCATOR_STD 1
87#define OGRE_MEMORY_ALLOCATOR_NED 2                      // you need to have nedmalloc on your path for this
88#define OGRE_MEMORY_ALLOCATOR_USER 3
89
90#ifndef OGRE_MEMORY_ALLOCATOR
91#  define OGRE_MEMORY_ALLOCATOR OGRE_MEMORY_ALLOCATOR_NED
92#endif
93
94// enable or disable the memory tracker, recording the memory allocations & tracking leaks
95// default is to disable since it's expensive, but you can enable if needed per build target
96
97#ifndef OGRE_MEMORY_TRACKER_DEBUG_MODE
98#  define OGRE_MEMORY_TRACKER_DEBUG_MODE 0
99#endif
100
101#ifndef OGRE_MEMORY_TRACKER_RELEASE_MODE
102#  define OGRE_MEMORY_TRACKER_RELEASE_MODE 0
103#endif
104/** Define max number of multiple render targets (MRTs) to render to at once.
105*/
106#define OGRE_MAX_MULTIPLE_RENDER_TARGETS 8
107
108/** Support for multithreading, there are 3 options
109
110OGRE_THREAD_SUPPORT = 0
111        No support for threading.               
112OGRE_THREAD_SUPPORT = 1
113        Thread support for background loading, by both loading and constructing resources
114        in a background thread. Resource management and SharedPtr handling becomes
115        thread-safe, and resources may be completely loaded in the background.
116        The places where threading is available are clearly
117        marked, you should assume state is NOT thread safe unless otherwise
118        stated in relation to this flag.
119OGRE_THREAD_SUPPORT = 2
120        Thread support for background resource preparation. This means that resource
121        data can streamed into memory in the background, but the final resource
122        construction (including RenderSystem dependencies) is still done in the primary
123        thread. Has a lower synchronisation primitive overhead than full threading
124        while still allowing the major blocking aspects of resource management (I/O)
125        to be done in the background.
126*/
127#ifndef OGRE_THREAD_SUPPORT
128#define OGRE_THREAD_SUPPORT 0
129#endif
130#if OGRE_THREAD_SUPPORT != 0 && OGRE_THREAD_SUPPORT != 1 && OGRE_THREAD_SUPPORT != 2
131#define OGRE_THREAD_SUPPORT 1
132#endif
133
134/** Disables use of the FreeImage image library for loading images.
135WARNING: Use only when you want to provide your own image loading code via codecs.
136*/
137#ifndef OGRE_NO_FREEIMAGE
138#define OGRE_NO_FREEIMAGE 0
139#endif
140
141/** Disables use of the DevIL image library for loading images.
142By default DevIL is disabled in Eihort in favour of FreeImage, but you may re-enable
143it if you choose
144*/
145#ifndef OGRE_NO_DEVIL
146#define OGRE_NO_DEVIL 1
147#endif
148
149/** Disables use of the internal image codec for loading DDS files.
150WARNING: Use only when you want to provide your own image loading code via codecs.
151*/
152#ifndef OGRE_NO_DDS_CODEC
153#define OGRE_NO_DDS_CODEC 0
154#endif
155
156/** Enables the use of the new script compilers when Ogre compiles resource scripts.
157*/
158#ifndef OGRE_USE_NEW_COMPILERS
159#define OGRE_USE_NEW_COMPILERS 1
160#endif
161
162#endif
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