1 | # |
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2 | # ORXONOX - the hottest 3D action shooter ever to exist |
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3 | # > www.orxonox.net < |
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4 | # |
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5 | # This program is free software; you can redistribute it and/or |
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6 | # modify it under the terms of the GNU General Public License |
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7 | # as published by the Free Software Foundation; either version 2 |
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8 | # of the License, or (at your option) any later version. |
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9 | # |
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10 | # This program is distributed in the hope that it will be useful, |
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11 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | # GNU General Public License for more details. |
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14 | # |
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15 | # You should have received a copy of the GNU General Public License along |
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16 | # with this program; if not, write to the Free Software Foundation, |
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17 | # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 | # |
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19 | # |
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20 | # Author: |
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21 | # Reto Grieder |
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22 | # Description: |
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23 | # Configures the compilers and sets build options. |
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24 | # |
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25 | |
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26 | # Required macros and functions |
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27 | INCLUDE(FlagUtilities) |
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28 | INCLUDE(TargetUtilities) |
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29 | |
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30 | # Configure the two headers and set some options |
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31 | INCLUDE(OrxonoxConfig.cmake) |
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32 | |
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33 | ####### Library Behaviour (dependencies) ######## |
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34 | |
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35 | # If no defines are specified, these libs get linked statically |
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36 | #ADD_COMPILER_FLAGS("-DZLIB_DLL" WIN32 LINK_ZLIB_DYNAMIC) |
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37 | # If no defines are specified, these libs get linked dynamically |
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38 | #ADD_COMPILER_FLAGS("-DSTATIC_BUILD" WIN32 NOT LINK_TCL_DYNAMIC) |
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39 | |
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40 | ######### Library Behaviour (external) ########## |
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41 | |
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42 | # Default linking for externals is SHARED |
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43 | SET(ORXONOX_EXTERNAL_LINK_MODE SHARED CACHE STRING "Link mode for external libraries that we build ourselves. Note: on Windows, some libraries cannot be linked shared.") |
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44 | |
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45 | IF(ORXONOX_EXTERNAL_LINK_MODE STREQUAL "SHARED") |
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46 | SET(_external_shared_link TRUE) |
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47 | ELSE() |
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48 | SET(_external_shared_link FALSE) |
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49 | ENDIF() |
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50 | # If no defines are specified, these libs get linked dynamically |
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51 | #ADD_COMPILER_FLAGS("-DTOLUA_STATIC_BUILD" WIN32 NOT _external_shared_link) |
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52 | |
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53 | ############## Include Directories ############## |
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54 | |
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55 | # Set the search paths for include files |
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56 | INCLUDE_DIRECTORIES( |
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57 | # External |
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58 | |
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59 | # All includes in "externals" should be prefixed with the path |
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60 | # relative to "external" to avoid conflicts |
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61 | ${CMAKE_CURRENT_SOURCE_DIR}/external |
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62 | # Include directories needed even if only included by Orxonox |
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63 | #${CMAKE_CURRENT_SOURCE_DIR}/external/bullet |
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64 | |
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65 | # OrxonoxConfig.h |
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66 | ${CMAKE_CURRENT_BINARY_DIR} |
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67 | ) |
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68 | |
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69 | ###################### Qt4 ###################### |
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70 | |
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71 | INCLUDE(${QT_USE_FILE}) |
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72 | |
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73 | ################ Sub Directories ################ |
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74 | |
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75 | ADD_SUBDIRECTORY(external) |
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76 | ADD_SUBDIRECTORY(libraries) |
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77 | ADD_SUBDIRECTORY(orxonox) |
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78 | |
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79 | ################## Executable ################### |
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80 | |
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81 | INCLUDE_DIRECTORIES( |
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82 | ${CMAKE_CURRENT_SOURCE_DIR}/libraries |
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83 | ${CMAKE_CURRENT_SOURCE_DIR}/orxonox |
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84 | ) |
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85 | |
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86 | # Translate argument |
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87 | IF(ORXONOX_USE_WINMAIN) |
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88 | SET(ORXONOX_WIN32 WIN32) |
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89 | ENDIF() |
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90 | |
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91 | ORXONOX_ADD_EXECUTABLE(orxonox-main |
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92 | # When defined as WIN32 this removes the console window on Windows |
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93 | ${ORXONOX_WIN32} |
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94 | LINK_LIBRARIES |
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95 | ${QT_QTMAIN_LIBRARY} |
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96 | orxonox |
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97 | SOURCE_FILES |
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98 | Orxonox.cc |
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99 | OUTPUT_NAME orxonox |
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100 | ) |
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101 | |
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102 | # Get name to configure the run scripts |
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103 | GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION) |
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104 | GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) |
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105 | SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") |
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106 | |
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107 | |
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108 | # When using Visual Studio we want to use the output directory as working |
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109 | # directory and we also want to specify where the external dlls |
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110 | # (lua, ogre, etc.) are. The problem hereby is that these information cannot |
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111 | # be specified in CMake because they are not stored in the actual project file. |
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112 | # This workaround will create a configured *.vcproj.user file that holds the |
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113 | # right values. When starting the solution for the first time, |
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114 | # these get written to the *vcproj.yourPCname.yourname.user |
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115 | IF(MSVC) |
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116 | IF(CMAKE_CL_64) |
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117 | SET(MSVC_PLATFORM "x64") |
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118 | ELSE() |
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119 | SET(MSVC_PLATFORM "Win32") |
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120 | ENDIF() |
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121 | STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" |
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122 | VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") |
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123 | CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user") |
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124 | ENDIF(MSVC) |
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125 | |
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126 | #################### Doxygen #################### |
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127 | |
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128 | # Prepare include paths for Doxygen. This is necessary to display |
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129 | # the correct path to use when including a file, e.g. |
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130 | # core/XMLPort.h instead of src/core/XMLPort.h |
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131 | |
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132 | GET_DIRECTORY_PROPERTY(_temp INCLUDE_DIRECTORIES) |
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133 | # Replace ';' by spaces |
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134 | STRING(REPLACE ";" " " _temp "${_temp}") |
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135 | SET(DOXYGEN_INCLUDE_DIRECTORIES "${_temp}" PARENT_SCOPE) |
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