1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Yuning Chai |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #ifndef _HUD_H__ |
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29 | #define _HUD_H__ |
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30 | |
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31 | #include <string> |
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32 | |
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33 | #include <OgrePrerequisites.h> |
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34 | |
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35 | #include "../OrxonoxPrereqs.h" |
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36 | |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | class _OrxonoxExport HUD |
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41 | { |
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42 | private: |
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43 | Ogre::OverlayElement* timeText_; |
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44 | Ogre::OverlayElement* targetWindowNameText_; |
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45 | Ogre::OverlayElement* targetWindowStatusText_; |
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46 | Ogre::OverlayElement* targetWindowDistanceText_; |
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47 | Ogre::OverlayElement* targetWindowHitRatingText_; |
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48 | Ogre::OverlayElement* energyLength_; |
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49 | Ogre::OverlayElement* shieldLeftTop_; |
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50 | Ogre::OverlayElement* shieldRightTop_; |
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51 | Ogre::OverlayElement* shieldLeftBottom_; |
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52 | Ogre::OverlayElement* shieldRightBottom_; |
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53 | Ogre::OverlayElement* rocketNum1_; |
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54 | Ogre::OverlayElement* rocketNum2_; |
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55 | Ogre::OverlayElement* rocketNum3_; |
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56 | Ogre::OverlayElement* rocketNum4_; |
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57 | Ogre::OverlayElement* energyDistrPoint_; |
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58 | Ogre::OverlayElement* primarChoice_; |
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59 | |
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60 | int timeMin_; |
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61 | int timeSec_; |
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62 | |
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63 | std::string targetWindowName_; |
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64 | std::string targetWindowStatus_; |
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65 | int targetWindowDistance_; |
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66 | int targetWindowHitRating_; |
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67 | |
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68 | int energyValue_; |
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69 | |
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70 | bool shieldLeftTopValue_; |
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71 | bool shieldRightTopValue_; |
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72 | bool shieldLeftBottomValue_; |
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73 | bool shieldRightBottomValue_; |
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74 | |
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75 | int rocket1_; |
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76 | int rocket2_; |
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77 | int rocket3_; |
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78 | int rocket4_; |
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79 | |
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80 | float energyDistrShield_; |
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81 | float energyDistrEngine_; |
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82 | float energyDistrLaser_; |
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83 | |
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84 | float energyDistrPixelX_; |
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85 | float energyDistrPixelY_; |
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86 | |
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87 | int primarValue_; |
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88 | |
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89 | public: |
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90 | HUD( void ); |
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91 | ~HUD( void ); |
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92 | void init( void ); |
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93 | |
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94 | void setTime(int i, int j); |
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95 | void setTargetWindowName(std::string i); |
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96 | void setTargetWindowStatus(std::string i); |
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97 | void setTargetWindowDistance(int i); |
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98 | void setTargetWindowHitRating(int i); |
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99 | void setEnergyValue(int i); |
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100 | void setShieldLeftTopValue(bool i); |
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101 | void setShieldRightTopValue(bool i); |
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102 | void setShieldLeftBottomValue(bool i); |
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103 | void setShieldRightBottomValue(bool i); |
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104 | void setRocket1(int i); |
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105 | void setRocket2(int i); |
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106 | void setRocket3(int i); |
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107 | void setRocket4(int i); |
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108 | void setEnergyDistr(float s, float e, float l); |
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109 | void setPrimar(int i); |
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110 | |
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111 | }; |
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112 | } |
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113 | |
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114 | #endif /* _HUD_H__ */ |
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