1 | <!-- |
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2 | TODO: |
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3 | Replace bottom's texture. It just does not look good. |
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4 | --> |
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5 | |
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6 | <LevelInfo |
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7 | name = "Surface Race" |
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8 | description = "Race on a planet's surface. Try to reach the goal in 70 Seconds." |
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9 | screenshot = "surfaceRace.png" |
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10 | tags = "gametype, singleplayer" |
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11 | /> |
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12 | |
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13 | <?lua |
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14 | include("stats.oxo") |
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15 | include("HUDTemplates3.oxo") |
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16 | include("templates/lodInformation.oxt") |
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17 | include("templates/spaceshipRace.oxt") |
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18 | include("templates/pickupRepresentationTemplates.oxt") |
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19 | |
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20 | ?> |
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21 | |
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22 | |
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23 | <Level |
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24 | gametype = SpaceRace |
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25 | > |
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26 | |
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27 | <templates> |
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28 | <Template link=lodtemplate_default /> |
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29 | </templates> |
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30 | <?lua include("includes/notifications.oxi") ?> |
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31 | |
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32 | <Scene |
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33 | ambientlight = "2.0, 2.0, 2.0" |
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34 | skybox = "Orxonox/skyBoxClouds" |
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35 | gravity = "0,-75,0" |
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36 | negativeWorldRange = "-100000, -100000, -100000" |
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37 | positiveWorldRange = " 100000, 100000, 100000" |
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38 | hasPhysics = true |
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39 | > |
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40 | |
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41 | <?lua |
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42 | include("includes/pickups.oxi") |
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43 | ?> |
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44 | |
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45 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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46 | |
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47 | |
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48 | |
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49 | <SpaceRaceManager> |
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50 | <checkpoints> |
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51 | <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> |
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52 | <attached> |
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53 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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54 | |
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55 | <!-- |
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56 | <Model position="0,0,55" mesh="testcube.mesh" scale3D="110,20,20" /> |
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57 | <Model position="0,0,-55" mesh="testcube.mesh" scale3D="110,20,20" /> |
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58 | <Model position="55,0,0" mesh="testcube.mesh" scale3D="20,20,110" /> |
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59 | <Model position="-55,0,0" mesh="testcube.mesh" scale3D="20,20,110" /> |
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60 | |
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61 | --> |
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62 | |
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63 | |
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64 | </attached> |
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65 | |
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66 | |
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67 | |
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68 | <collisionShapes> |
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69 | |
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70 | |
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71 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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72 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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73 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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74 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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75 | |
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76 | |
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77 | </collisionShapes> |
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78 | |
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79 | |
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80 | |
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81 | |
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82 | </RaceCheckPoint> |
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83 | |
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84 | <RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> |
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85 | <attached> |
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86 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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87 | </attached> |
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88 | |
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89 | |
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90 | <collisionShapes> |
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91 | |
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92 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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93 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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94 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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95 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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96 | |
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97 | </collisionShapes> |
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98 | </RaceCheckPoint> |
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99 | |
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100 | |
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101 | |
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102 | <RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> |
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103 | <attached> |
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104 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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105 | </attached> |
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106 | <collisionShapes> |
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107 | |
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108 | |
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109 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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110 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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111 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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112 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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113 | |
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114 | |
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115 | </collisionShapes> |
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116 | |
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117 | </RaceCheckPoint> |
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118 | |
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119 | |
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120 | <RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1"> |
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121 | <attached> |
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122 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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123 | </attached> |
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124 | <collisionShapes> |
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125 | |
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126 | |
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127 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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128 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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129 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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130 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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131 | |
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132 | |
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133 | </collisionShapes> |
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134 | |
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135 | </RaceCheckPoint> |
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136 | |
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137 | |
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138 | <RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> |
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139 | <attached> |
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140 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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141 | </attached> |
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142 | <collisionShapes> |
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143 | |
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144 | |
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145 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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146 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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147 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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148 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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149 | |
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150 | |
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151 | </collisionShapes> |
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152 | |
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153 | </RaceCheckPoint> |
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154 | |
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155 | |
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156 | <RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> |
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157 | <attached> |
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158 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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159 | </attached> |
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160 | <collisionShapes> |
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161 | |
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162 | |
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163 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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164 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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165 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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166 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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167 | |
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168 | |
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169 | </collisionShapes> |
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170 | </RaceCheckPoint> |
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171 | |
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172 | |
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173 | |
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174 | <RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> |
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175 | <attached> |
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176 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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177 | </attached> |
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178 | <collisionShapes> |
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179 | |
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180 | |
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181 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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182 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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183 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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184 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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185 | |
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186 | |
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187 | </collisionShapes> |
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188 | |
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189 | </RaceCheckPoint> |
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190 | |
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191 | |
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192 | |
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193 | <RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1"> |
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194 | <attached> |
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195 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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196 | </attached> |
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197 | <collisionShapes> |
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198 | |
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199 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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200 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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201 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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202 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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203 | |
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204 | </collisionShapes> |
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205 | </RaceCheckPoint> |
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206 | |
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207 | |
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208 | <RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1"> |
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209 | <attached> |
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210 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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211 | </attached> |
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212 | <collisionShapes> |
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213 | |
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214 | |
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215 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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216 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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217 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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218 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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219 | |
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220 | |
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221 | </collisionShapes> |
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222 | |
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223 | </RaceCheckPoint> |
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224 | |
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225 | |
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226 | <RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> |
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227 | <attached> |
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228 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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229 | </attached> |
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230 | <collisionShapes> |
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231 | |
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232 | |
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233 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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234 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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235 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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236 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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237 | |
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238 | |
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239 | </collisionShapes> |
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240 | |
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241 | </RaceCheckPoint> |
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242 | |
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243 | <RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1"> |
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244 | <attached> |
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245 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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246 | </attached> |
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247 | <collisionShapes> |
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248 | |
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249 | |
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250 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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251 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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252 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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253 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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254 | |
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255 | |
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256 | </collisionShapes> |
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257 | |
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258 | </RaceCheckPoint> |
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259 | |
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260 | <RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> |
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261 | <attached> |
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262 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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263 | </attached> |
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264 | <collisionShapes> |
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265 | |
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266 | |
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267 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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268 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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269 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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270 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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271 | |
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272 | |
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273 | </collisionShapes> |
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274 | |
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275 | </RaceCheckPoint> |
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276 | |
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277 | |
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278 | |
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279 | <RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1"> |
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280 | <attached> |
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281 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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282 | </attached> |
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283 | <collisionShapes> |
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284 | |
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285 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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286 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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287 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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288 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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289 | |
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290 | </collisionShapes> |
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291 | </RaceCheckPoint> |
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292 | |
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293 | |
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294 | <RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" > |
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295 | <attached> |
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296 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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297 | </attached> |
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298 | <collisionShapes> |
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299 | |
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300 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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301 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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302 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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303 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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304 | |
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305 | </collisionShapes> |
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306 | </RaceCheckPoint> |
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307 | |
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308 | |
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309 | </checkpoints> |
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310 | </SpaceRaceManager> |
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311 | |
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312 | <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=spaceshiprace /> |
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313 | |
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314 | |
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315 | <!-- -----------------------Zylinder---------------------------- --> |
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316 | <StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90" scale="4" collisionType=static mass=100000 friction=0.01 > |
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317 | <attached> |
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318 | <Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" /> |
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319 | <!-- |
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320 | <Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" /> |
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321 | <Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" /> |
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322 | <Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" /> |
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323 | <Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" /> |
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324 | --> |
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325 | |
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326 | </attached> |
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327 | |
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328 | |
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329 | <collisionShapes> |
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330 | |
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331 | |
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332 | <BoxCollisionShape position="0,320,2400" halfExtents="360,72,2400" /> |
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333 | <BoxCollisionShape position="0,-320,2400" halfExtents="360,72,2400" /> |
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334 | <BoxCollisionShape position="320,0,2400" halfExtents="72,360,2400" /> |
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335 | <BoxCollisionShape position="-320,0,2400" halfExtents="72,360,2400" /> |
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336 | |
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337 | |
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338 | |
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339 | </collisionShapes> |
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340 | |
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341 | </StaticEntity> |
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342 | |
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343 | <!-- ------------------Cube between gate 4 and 5----------------- --> |
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344 | <StaticEntity position="4465,8050,-500" direction="0,0,0" scale="1" collisionType=static mass=100000 friction=0.01 > |
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345 | <attached> |
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346 | <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" /> |
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347 | <!-- |
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348 | <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" /> |
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349 | --> |
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350 | |
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351 | </attached> |
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352 | |
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353 | |
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354 | <collisionShapes> |
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355 | |
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356 | |
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357 | <BoxCollisionShape position="0,0,0" halfExtents="450,600,50" /> |
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358 | |
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359 | </collisionShapes> |
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360 | |
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361 | </StaticEntity> |
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362 | |
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363 | <StaticEntity position="3535,8050,-500" direction="0,0,0" scale="1" collisionType=static mass=100000 friction=0.01 > |
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364 | <attached> |
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365 | <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" /> |
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366 | <!-- |
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367 | <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" /> |
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368 | --> |
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369 | |
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370 | </attached> |
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371 | |
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372 | |
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373 | <collisionShapes> |
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374 | |
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375 | |
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376 | <BoxCollisionShape position="0,0,0" halfExtents="450,600,50" /> |
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377 | |
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378 | </collisionShapes> |
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379 | |
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380 | </StaticEntity> |
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381 | |
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382 | |
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383 | |
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384 | |
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385 | <!-- ------------------Boden----------------- --> |
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386 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01> |
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387 | <attached> |
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388 | <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" /> |
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389 | </attached> |
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390 | <collisionShapes> |
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391 | <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{ |
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392 | |
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393 | </collisionShapes> |
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394 | </StaticEntity> |
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395 | |
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396 | |
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397 | <!-- ---------------------PickUp---------------------- --> |
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398 | |
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399 | |
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400 | <PickupSpawner pickup=smallspeedpickup position="4000,8050,0" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" /> |
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401 | <PickupSpawner pickup=mediumspeedpickup position="5500,8100,2000" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" /> |
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402 | <PickupSpawner pickup="mediumshrinkpickup" position="3000,8050,-4000" triggerDistance="40" respawnTime="60" maxSpawnedItems="5" scale="8" /> |
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403 | |
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404 | |
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405 | |
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406 | |
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407 | <!-- ---------------asteroid ellipse----------------- --> |
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408 | |
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409 | <?lua |
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410 | max = 15 |
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411 | for i = 0, max, 1 |
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412 | do |
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413 | x=-12000 |
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414 | y=10000 |
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415 | z=-12000 |
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416 | |
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417 | ?> |
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418 | <?lua |
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419 | for k = 1, 15, 1 |
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420 | do |
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421 | j = math.random() |
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422 | ?> |
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423 | |
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424 | <MovableEntity |
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425 | position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>" |
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426 | collisionType = "dynamic" |
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427 | linearDamping = "0.5" |
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428 | angularDamping = "0.5" |
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429 | collisiondamage = "100" |
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430 | enablecollisiondamage = "true" |
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431 | scale="<?lua print(j * 5) ?>" > |
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432 | <attached> |
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433 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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434 | <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- --> |
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435 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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436 | </attached> <?lua end ?> |
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437 | </Model> |
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438 | </attached> |
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439 | <collisionShapes> |
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440 | <SphereCollisionShape radius="<?lua print(j * 80) ?>" /> |
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441 | </collisionShapes> |
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442 | </MovableEntity> |
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443 | <?lua |
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444 | end |
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445 | ?> |
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446 | <?lua end ?> |
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447 | |
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448 | </Scene> |
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449 | </Level> |
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450 | |
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