1 | // Manuel's bloom |
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2 | // Needs a scene-sized rtt, but does only one render of the scene |
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3 | compositor Bloom |
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4 | { |
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5 | technique |
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6 | { |
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7 | // Temporary textures |
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8 | texture rt0 128 128 PF_A8R8G8B8 |
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9 | texture rt1 128 128 PF_A8R8G8B8 |
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10 | |
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11 | target rt1 |
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12 | { |
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13 | // Render output from previous compositor (or original scene) |
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14 | input previous |
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15 | } |
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16 | |
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17 | target rt0 |
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18 | { |
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19 | // Start with clear texture |
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20 | input none |
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21 | // Vertical blur pass |
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22 | pass render_quad |
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23 | { |
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24 | // Renders a fullscreen quad with a material |
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25 | material Ogre/Compositor/Blur0 |
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26 | input 0 rt1 |
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27 | } |
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28 | } |
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29 | |
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30 | target rt1 |
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31 | { |
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32 | // Start with clear texture |
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33 | input none |
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34 | // Horizontal blur pass |
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35 | pass render_quad |
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36 | { |
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37 | // Renders a fullscreen quad with a material |
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38 | material Ogre/Compositor/Blur1 |
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39 | input 0 rt0 |
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40 | } |
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41 | } |
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42 | |
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43 | target_output |
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44 | { |
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45 | // Start with clear output |
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46 | input previous |
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47 | // Draw a fullscreen quad |
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48 | pass render_quad |
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49 | { |
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50 | // Renders a fullscreen quad with a material |
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51 | material Ogre/Compositor/BloomBlend |
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52 | input 0 rt1 |
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53 | } |
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54 | } |
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55 | } |
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56 | } |
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57 | |
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58 | compositor Glass |
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59 | { |
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60 | technique |
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61 | { |
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62 | texture rt0 target_width target_height PF_R8G8B8 |
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63 | |
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64 | target rt0 { input previous } |
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65 | |
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66 | target_output |
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67 | { |
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68 | // Start with clear output |
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69 | input none |
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70 | |
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71 | pass render_quad |
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72 | { |
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73 | material Ogre/Compositor/GlassPass |
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74 | input 0 rt0 |
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75 | } |
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76 | } |
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77 | } |
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78 | } |
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79 | |
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80 | compositor "Old TV" |
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81 | { |
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82 | technique |
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83 | { |
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84 | texture rt0 target_width target_height PF_R8G8B8 |
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85 | |
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86 | // render scene to a texture |
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87 | target rt0 { input previous } |
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88 | |
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89 | target_output |
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90 | { |
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91 | // Start with clear output |
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92 | input none |
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93 | |
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94 | pass render_quad |
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95 | { |
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96 | // convert the previous render target to a black and white image, add some noise, distort it, |
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97 | // then render to scene aligned quad |
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98 | material Ogre/Compositor/OldTV |
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99 | input 0 rt0 |
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100 | } |
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101 | } |
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102 | } |
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103 | } |
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104 | |
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105 | |
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106 | // Black and white effect |
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107 | compositor B&W |
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108 | { |
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109 | technique |
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110 | { |
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111 | // Temporary textures |
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112 | texture rt0 target_width target_height PF_A8R8G8B8 |
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113 | |
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114 | target rt0 |
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115 | { |
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116 | // Render output from previous compositor (or original scene) |
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117 | input previous |
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118 | } |
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119 | |
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120 | target_output |
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121 | { |
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122 | // Start with clear output |
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123 | input none |
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124 | // Draw a fullscreen quad with the black and white image |
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125 | pass render_quad |
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126 | { |
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127 | // Renders a fullscreen quad with a material |
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128 | material Ogre/Compositor/BlackAndWhite |
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129 | input 0 rt0 |
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130 | } |
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131 | } |
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132 | } |
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133 | } |
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134 | |
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135 | //compositor DOF // based on Blur but final pass does depth of field |
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136 | //{ |
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137 | // technique |
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138 | // { |
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139 | // // Temporary textures |
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140 | // texture rt0 target_width target_height PF_A8R8G8B8 |
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141 | // texture rt1 target_width target_height PF_A8R8G8B8 |
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142 | // |
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143 | // target rt1 |
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144 | // { |
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145 | // // Render output from previous compositor (or original scene) |
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146 | // input previous |
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147 | // } |
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148 | // |
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149 | // target rt0 |
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150 | // { |
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151 | // // Start with clear texture |
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152 | // input none |
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153 | // // Vertical blur pass |
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154 | // pass render_quad |
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155 | // { |
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156 | // // Renders a fullscreen quad with a material |
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157 | // material Ogre/Compositor/DOF_Blur0 |
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158 | // input 0 rt1 |
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159 | // } |
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160 | // } |
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161 | // |
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162 | // target rt1 |
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163 | // { |
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164 | // // Start with clear texture |
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165 | // input none |
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166 | // // Horizontal blur pass |
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167 | // pass render_quad |
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168 | // { |
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169 | // // Renders a fullscreen quad with a material |
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170 | // material Ogre/Compositor/DOF_Blur1 |
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171 | // input 0 rt0 |
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172 | // } |
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173 | // } |
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174 | // |
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175 | // target_output |
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176 | // { |
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177 | // // Start with clear output |
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178 | // input none |
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179 | // // Draw a fullscreen quad |
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180 | // pass render_quad |
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181 | // { |
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182 | // // Renders a fullscreen quad with a material |
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183 | // material Ogre/Compositor/DOF_Blend |
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184 | // input 0 rt0 |
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185 | // input 1 rt1 |
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186 | // } |
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187 | // } |
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188 | // } |
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189 | //} |
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190 | |
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191 | // Embossed (fake bump) effect |
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192 | compositor Embossed |
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193 | { |
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194 | technique |
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195 | { |
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196 | // Temporary textures |
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197 | texture rt0 target_width target_height PF_A8R8G8B8 |
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198 | |
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199 | target rt0 |
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200 | { |
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201 | // Render output from previous compositor (or original scene) |
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202 | input previous |
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203 | } |
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204 | |
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205 | target_output |
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206 | { |
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207 | // Start with clear output |
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208 | input none |
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209 | // Draw a fullscreen quad with the black and white image |
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210 | pass render_quad |
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211 | { |
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212 | // Renders a fullscreen quad with a material |
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213 | material Ogre/Compositor/Embossed |
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214 | input 0 rt0 |
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215 | } |
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216 | } |
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217 | } |
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218 | } |
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219 | |
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220 | // SharpenEdges |
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221 | compositor Sharpen Edges |
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222 | { |
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223 | technique |
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224 | { |
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225 | // Temporary textures |
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226 | texture rt0 target_width target_height PF_A8R8G8B8 |
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227 | |
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228 | target rt0 |
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229 | { |
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230 | // Render output from previous compositor (or original scene) |
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231 | input previous |
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232 | } |
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233 | |
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234 | target_output |
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235 | { |
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236 | // Start with clear output |
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237 | input none |
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238 | // Draw a fullscreen quad with the black and white image |
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239 | pass render_quad |
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240 | { |
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241 | // Renders a fullscreen quad with a material |
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242 | material Ogre/Compositor/SharpenEdges |
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243 | input 0 rt0 |
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244 | } |
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245 | } |
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246 | } |
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247 | } |
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248 | |
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249 | // Invert |
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250 | compositor Invert |
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251 | { |
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252 | technique |
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253 | { |
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254 | // Temporary textures |
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255 | texture rt0 target_width target_height PF_A8R8G8B8 |
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256 | |
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257 | target rt0 |
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258 | { |
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259 | // Render output from previous compositor (or original scene) |
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260 | input previous |
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261 | } |
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262 | |
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263 | target_output |
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264 | { |
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265 | // Start with clear output |
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266 | input none |
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267 | // Draw a fullscreen quad with the black and white image |
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268 | pass render_quad |
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269 | { |
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270 | // Renders a fullscreen quad with a material |
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271 | material Ogre/Compositor/Invert |
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272 | input 0 rt0 |
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273 | } |
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274 | } |
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275 | } |
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276 | } |
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277 | |
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278 | // Posterize |
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279 | compositor Posterize |
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280 | { |
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281 | technique |
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282 | { |
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283 | // Temporary textures |
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284 | texture rt0 target_width target_height PF_A8R8G8B8 |
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285 | |
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286 | target rt0 |
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287 | { |
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288 | // Render output from previous compositor (or original scene) |
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289 | input previous |
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290 | } |
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291 | |
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292 | target_output |
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293 | { |
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294 | // Start with clear output |
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295 | input none |
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296 | // Draw a fullscreen quad with the black and white image |
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297 | pass render_quad |
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298 | { |
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299 | // Renders a fullscreen quad with a material |
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300 | material Ogre/Compositor/Posterize |
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301 | input 0 rt0 |
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302 | } |
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303 | } |
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304 | } |
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305 | } |
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306 | |
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307 | // Laplace |
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308 | compositor Laplace |
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309 | { |
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310 | technique |
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311 | { |
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312 | // Temporary textures |
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313 | texture rt0 target_width target_height PF_A8R8G8B8 |
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314 | |
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315 | target rt0 |
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316 | { |
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317 | // Render output from previous compositor (or original scene) |
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318 | input previous |
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319 | } |
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320 | |
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321 | target_output |
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322 | { |
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323 | // Start with clear output |
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324 | input none |
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325 | // Draw a fullscreen quad with the black and white image |
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326 | pass render_quad |
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327 | { |
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328 | // Renders a fullscreen quad with a material |
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329 | material Ogre/Compositor/Laplace |
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330 | input 0 rt0 |
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331 | } |
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332 | } |
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333 | } |
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334 | } |
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335 | |
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336 | // Tiling |
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337 | compositor Tiling |
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338 | { |
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339 | technique |
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340 | { |
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341 | // Temporary textures |
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342 | texture rt0 target_width target_height PF_A8R8G8B8 |
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343 | |
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344 | target rt0 |
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345 | { |
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346 | // Render output from previous compositor (or original scene) |
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347 | input previous |
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348 | } |
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349 | |
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350 | target_output |
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351 | { |
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352 | // Start with clear output |
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353 | input none |
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354 | // Draw a fullscreen quad with the black and white image |
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355 | pass render_quad |
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356 | { |
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357 | // Renders a fullscreen quad with a material |
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358 | material Ogre/Compositor/Tiling |
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359 | input 0 rt0 |
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360 | } |
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361 | } |
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362 | } |
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363 | } |
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364 | |
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365 | // Old Movie |
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366 | compositor Old Movie |
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367 | { |
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368 | technique |
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369 | { |
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370 | // Temporary textures |
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371 | texture rt0 target_width target_height PF_A8R8G8B8 |
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372 | |
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373 | target rt0 |
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374 | { |
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375 | // Render output from previous compositor (or original scene) |
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376 | input previous |
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377 | } |
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378 | |
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379 | target_output |
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380 | { |
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381 | // Start with clear output |
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382 | input none |
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383 | // Draw a fullscreen quad with the black and white image |
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384 | pass render_quad |
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385 | { |
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386 | // Renders a fullscreen quad with a material |
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387 | material Ogre/Compositor/OldMovie |
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388 | input 0 rt0 |
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389 | } |
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390 | } |
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391 | } |
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392 | } |
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393 | |
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394 | // HDR |
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395 | compositor HDR |
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396 | { |
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397 | // floating point only for now |
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398 | technique |
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399 | { |
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400 | // Temporary textures |
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401 | // Fullsize HDR render target, used as tone mapping source |
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402 | texture rt_full target_width target_height PF_FLOAT16_RGB |
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403 | // Targets used for luminance evaluation (3x3 downsample, point filtering) |
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404 | texture rt_lum0 1 1 PF_FLOAT16_RGB |
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405 | texture rt_lum1 4 4 PF_FLOAT16_RGB |
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406 | texture rt_lum2 16 16 PF_FLOAT16_RGB |
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407 | texture rt_lum3 64 64 PF_FLOAT16_RGB |
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408 | texture rt_lum4 128 128 PF_FLOAT16_RGB |
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409 | // Bright-pass filtered target (tone mapped) |
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410 | texture rt_brightpass 128 128 PF_R8G8B8 |
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411 | // Bloom filter targets |
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412 | texture rt_bloom0 128 128 PF_R8G8B8 |
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413 | texture rt_bloom1 128 128 PF_R8G8B8 |
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414 | |
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415 | |
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416 | target rt_full |
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417 | { |
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418 | // No input, render differently |
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419 | input none |
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420 | |
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421 | // Use float target HDR material scheme (unclamped shaders) |
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422 | material_scheme HDR |
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423 | |
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424 | pass clear |
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425 | { |
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426 | } |
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427 | |
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428 | pass render_scene |
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429 | { |
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430 | } |
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431 | |
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432 | } |
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433 | |
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434 | // Downsample the original HDR scene to extract luminence value |
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435 | target rt_lum4 |
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436 | { |
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437 | input none |
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438 | pass render_quad |
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439 | { |
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440 | // Downsample using a 2x2 filter and convert to greyscale |
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441 | material Ogre/Compositor/HDR/Downsample2x2Luminence |
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442 | input 0 rt_full |
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443 | identifier 994 |
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444 | } |
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445 | } |
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446 | target rt_lum3 |
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447 | { |
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448 | input none |
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449 | pass render_quad |
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450 | { |
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451 | // Downsample using a 3x3 filter |
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452 | material Ogre/Compositor/HDR/Downsample3x3 |
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453 | input 0 rt_lum4 |
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454 | identifier 993 |
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455 | } |
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456 | } |
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457 | target rt_lum2 |
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458 | { |
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459 | input none |
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460 | pass render_quad |
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461 | { |
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462 | // Downsample using a 3x3 filter |
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463 | material Ogre/Compositor/HDR/Downsample3x3 |
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464 | input 0 rt_lum3 |
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465 | identifier 992 |
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466 | } |
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467 | } |
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468 | target rt_lum1 |
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469 | { |
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470 | input none |
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471 | pass render_quad |
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472 | { |
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473 | // Downsample using a 3x3 filter |
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474 | material Ogre/Compositor/HDR/Downsample3x3 |
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475 | input 0 rt_lum2 |
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476 | identifier 991 |
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477 | } |
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478 | } |
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479 | target rt_lum0 |
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480 | { |
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481 | input none |
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482 | pass render_quad |
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483 | { |
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484 | // Downsample using a 3x3 filter |
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485 | material Ogre/Compositor/HDR/Downsample3x3 |
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486 | input 0 rt_lum1 |
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487 | identifier 990 |
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488 | } |
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489 | } |
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490 | |
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491 | |
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492 | target rt_brightpass |
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493 | { |
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494 | input none |
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495 | pass render_quad |
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496 | { |
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497 | // Downsample using a 3x3 filter, hi-pass and tone map |
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498 | material Ogre/Compositor/HDR/Downsample3x3Brightpass |
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499 | input 0 rt_full |
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500 | input 1 rt_lum0 |
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501 | identifier 800 |
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502 | } |
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503 | } |
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504 | |
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505 | target rt_bloom1 |
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506 | { |
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507 | input none |
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508 | pass render_quad |
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509 | { |
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510 | // Blur horizontally |
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511 | material Ogre/Compositor/HDR/GaussianBloom |
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512 | input 0 rt_brightpass |
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513 | identifier 701 |
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514 | } |
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515 | } |
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516 | target rt_bloom0 |
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517 | { |
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518 | input none |
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519 | pass render_quad |
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520 | { |
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521 | // Blur horizontally |
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522 | material Ogre/Compositor/HDR/GaussianBloom |
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523 | input 0 rt_bloom1 |
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524 | identifier 700 |
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525 | } |
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526 | } |
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527 | |
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528 | |
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529 | // Final output combines tone mapping of the original scene, with an |
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530 | // exposure setting passed in as a GPU parameter, and an additive bloom |
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531 | // effect |
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532 | target_output |
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533 | { |
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534 | input none |
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535 | pass render_quad |
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536 | { |
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537 | material Ogre/Compositor/HDR/ToneMapping |
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538 | input 0 rt_full |
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539 | input 1 rt_bloom0 |
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540 | input 2 rt_lum0 |
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541 | } |
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542 | } |
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543 | |
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544 | |
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545 | } |
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546 | |
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547 | } |
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548 | |
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549 | |
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550 | // Gaussian blur effect |
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551 | compositor Gaussian Blur |
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552 | { |
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553 | technique |
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554 | { |
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555 | // Temporary textures |
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556 | texture rt0 target_width target_height PF_A8R8G8B8 |
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557 | texture rt1 target_width target_height PF_A8R8G8B8 |
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558 | |
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559 | target rt0 |
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560 | { |
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561 | // Render output from previous compositor (or original scene) |
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562 | input previous |
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563 | } |
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564 | |
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565 | target rt1 |
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566 | { |
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567 | // Blur horizontally |
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568 | input none |
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569 | pass render_quad |
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570 | { |
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571 | material Ogre/Compositor/HDR/GaussianBloom |
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572 | input 0 rt0 |
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573 | identifier 700 |
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574 | } |
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575 | } |
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576 | |
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577 | target_output |
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578 | { |
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579 | // Start with clear output |
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580 | input none |
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581 | // Blur vertically |
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582 | pass render_quad |
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583 | { |
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584 | // Renders a fullscreen quad with a material |
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585 | material Ogre/Compositor/HDR/GaussianBloom |
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586 | input 0 rt1 |
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587 | identifier 701 |
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588 | } |
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589 | } |
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590 | } |
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591 | } |
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592 | |
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