1 | //--------------------------------------------------- |
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2 | // This file includes a number of basic GPU programs |
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3 | // for use in many materials. |
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4 | //--------------------------------------------------- |
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5 | |
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6 | |
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7 | // A really basic ambient pass program, support for one texture coodinate set |
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8 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTexture cg |
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9 | { |
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10 | source Example_Basic.cg |
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11 | entry_point ambientOneTexture_vp |
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12 | profiles vs_1_1 arbvp1 |
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13 | |
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14 | default_params |
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15 | { |
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16 | param_named_auto worldViewProj worldviewproj_matrix |
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17 | param_named_auto ambient ambient_light_colour |
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18 | } |
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19 | |
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20 | } |
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21 | // A really basic ambient pass program, support for one texture coodinate set |
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22 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureHLSL hlsl |
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23 | { |
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24 | source Example_Basic.hlsl |
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25 | entry_point ambientOneTexture_vp |
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26 | target vs_1_1 |
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27 | |
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28 | default_params |
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29 | { |
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30 | param_named_auto worldViewProj worldviewproj_matrix |
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31 | param_named_auto ambient ambient_light_colour |
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32 | } |
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33 | } |
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34 | // A really basic ambient pass program, support for one texture coodinate set |
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35 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureGLSL glsl |
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36 | { |
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37 | source AmbientOneTexture.glsl |
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38 | |
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39 | default_params |
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40 | { |
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41 | param_named_auto ambient ambient_light_colour |
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42 | } |
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43 | } |
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44 | |
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45 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureUnified unified |
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46 | { |
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47 | delegate Ogre/BasicVertexPrograms/AmbientOneTextureGLSL |
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48 | delegate Ogre/BasicVertexPrograms/AmbientOneTextureHLSL |
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49 | } |
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50 | |
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51 | |
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52 | // Same as below, but for use when rendering texture shadows |
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53 | vertex_program Ogre/HardwareSkinningOneWeightShadowCaster cg |
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54 | { |
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55 | source Example_Basic.cg |
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56 | entry_point hardwareSkinningOneWeightCaster_vp |
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57 | profiles vs_1_1 arbvp1 |
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58 | includes_skeletal_animation true |
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59 | } |
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60 | // Basic hardware skinning using one indexed weight per vertex |
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61 | vertex_program Ogre/HardwareSkinningOneWeight cg |
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62 | { |
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63 | source Example_Basic.cg |
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64 | entry_point hardwareSkinningOneWeight_vp |
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65 | profiles vs_1_1 arbvp1 |
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66 | includes_skeletal_animation true |
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67 | } |
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68 | // Same as below, but for use when rendering texture shadows |
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69 | vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterCg cg |
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70 | { |
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71 | source Example_Basic.cg |
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72 | entry_point hardwareSkinningTwoWeightsCaster_vp |
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73 | profiles vs_1_1 arbvp1 |
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74 | includes_skeletal_animation true |
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75 | } |
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76 | |
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77 | vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL glsl |
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78 | { |
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79 | source skinningTwoWeightsShadowCasterVp.glsl |
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80 | includes_skeletal_animation true |
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81 | } |
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82 | |
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83 | vertex_program Ogre/HardwareSkinningTwoWeightsShadowCaster unified |
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84 | { |
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85 | delegate Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL |
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86 | delegate Ogre/HardwareSkinningTwoWeightsShadowCasterCg |
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87 | } |
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88 | |
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89 | // Basic hardware skinning using two indexed weights per vertex |
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90 | vertex_program Ogre/HardwareSkinningTwoWeightsCg cg |
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91 | { |
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92 | source Example_Basic.cg |
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93 | entry_point hardwareSkinningTwoWeights_vp |
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94 | profiles vs_1_1 arbvp1 |
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95 | includes_skeletal_animation true |
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96 | } |
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97 | |
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98 | vertex_program Ogre/HardwareSkinningTwoWeightsGLSL glsl |
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99 | { |
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100 | source skinningTwoWeightsVp.glsl |
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101 | includes_skeletal_animation true |
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102 | } |
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103 | |
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104 | vertex_program Ogre/HardwareSkinningTwoWeights unified |
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105 | { |
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106 | delegate Ogre/HardwareSkinningTwoWeightsGLSL |
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107 | delegate Ogre/HardwareSkinningTwoWeightsCg |
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108 | |
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109 | default_params |
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110 | { |
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111 | param_named_auto worldMatrix3x4Array world_matrix_array_3x4 |
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112 | param_named_auto viewProjectionMatrix viewproj_matrix |
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113 | param_named_auto lightPos[0] light_position 0 |
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114 | param_named_auto lightPos[1] light_position 1 |
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115 | param_named_auto lightDiffuseColour[0] light_diffuse_colour 0 |
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116 | param_named_auto lightDiffuseColour[1] light_diffuse_colour 1 |
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117 | } |
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118 | } |
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119 | |
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120 | // Basic hardware skinning using four indexed weights per vertex |
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121 | vertex_program Ogre/HardwareSkinningFourWeights cg |
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122 | { |
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123 | source Example_Basic.cg |
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124 | entry_point hardwareSkinningFourWeights_vp |
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125 | profiles vs_1_1 arbvp1 |
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126 | includes_skeletal_animation true |
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127 | |
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128 | } |
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129 | // Basic hardware morph animation |
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130 | vertex_program Ogre/HardwareMorphAnimation cg |
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131 | { |
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132 | source Example_Basic.cg |
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133 | entry_point hardwareMorphAnimation |
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134 | profiles vs_1_1 arbvp1 |
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135 | |
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136 | includes_morph_animation true |
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137 | default_params |
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138 | { |
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139 | param_named_auto worldViewProj worldviewproj_matrix |
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140 | param_named_auto anim_t animation_parametric |
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141 | } |
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142 | } |
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143 | // Basic hardware pose animation supporting 2 active poses |
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144 | vertex_program Ogre/HardwarePoseAnimation cg |
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145 | { |
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146 | source Example_Basic.cg |
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147 | entry_point hardwarePoseAnimation |
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148 | profiles vs_1_1 arbvp1 |
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149 | |
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150 | includes_pose_animation 2 |
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151 | default_params |
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152 | { |
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153 | param_named_auto worldViewProj worldviewproj_matrix |
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154 | param_named_auto anim_t animation_parametric |
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155 | } |
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156 | } |
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157 | |
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158 | |
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