1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | /* |
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15 | ----------------------------------------------------------------------------- |
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16 | Filename: ExampleLoadingBar.h |
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17 | Description: Defines an example loading progress bar which you can use during |
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18 | startup, level changes etc to display loading progress. |
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19 | IMPORTANT: Note that this progress bar relies on you having the OgreCore.zip |
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20 | package already added to a resource group called 'Bootstrap' - this provides |
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21 | the basic resources required for the progress bar and will be loaded automatically. |
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22 | */ |
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23 | #include "OgreResourceGroupManager.h" |
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24 | #include "OgreException.h" |
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25 | #include "OgreOverlay.h" |
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26 | #include "OgreOverlayManager.h" |
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27 | #include "OgreRenderWindow.h" |
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28 | |
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29 | using namespace Ogre; |
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30 | |
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31 | /** Defines an example loading progress bar which you can use during |
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32 | startup, level changes etc to display loading progress. |
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33 | @remarks |
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34 | Basically you just need to create an instance of this class, call start() |
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35 | before loading and finish() afterwards. You may also need to stop areas of |
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36 | your scene rendering in between since this method will call |
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37 | RenderWindow::update() to update the display of the bar - we advise using |
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38 | SceneManager's 'special case render queues' for this, see |
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39 | SceneManager::addSpecialCaseRenderQueue for details. |
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40 | @note |
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41 | This progress bar relies on you having the OgreCore.zip package already |
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42 | added to a resource group called 'Bootstrap' - this provides the basic |
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43 | resources required for the progress bar and will be loaded automatically. |
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44 | */ |
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45 | class ExampleLoadingBar : public ResourceGroupListener |
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46 | { |
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47 | protected: |
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48 | RenderWindow* mWindow; |
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49 | Overlay* mLoadOverlay; |
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50 | Real mInitProportion; |
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51 | unsigned short mNumGroupsInit; |
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52 | unsigned short mNumGroupsLoad; |
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53 | Real mProgressBarMaxSize; |
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54 | Real mProgressBarScriptSize; |
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55 | Real mProgressBarInc; |
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56 | OverlayElement* mLoadingBarElement; |
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57 | OverlayElement* mLoadingDescriptionElement; |
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58 | OverlayElement* mLoadingCommentElement; |
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59 | |
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60 | public: |
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61 | ExampleLoadingBar() {} |
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62 | virtual ~ExampleLoadingBar(){} |
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63 | |
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64 | /** Show the loading bar and start listening. |
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65 | @param window The window to update |
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66 | @param numGroupsInit The number of groups you're going to be initialising |
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67 | @param numGroupsLoad The number of groups you're going to be loading |
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68 | @param initProportion The proportion of the progress which will be taken |
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69 | up by initialisation (ie script parsing etc). Defaults to 0.7 since |
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70 | script parsing can often take the majority of the time. |
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71 | */ |
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72 | virtual void start(RenderWindow* window, |
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73 | unsigned short numGroupsInit = 1, |
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74 | unsigned short numGroupsLoad = 1, |
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75 | Real initProportion = 0.70f) |
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76 | { |
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77 | mWindow = window; |
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78 | mNumGroupsInit = numGroupsInit; |
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79 | mNumGroupsLoad = numGroupsLoad; |
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80 | mInitProportion = initProportion; |
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81 | // We need to pre-initialise the 'Bootstrap' group so we can use |
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82 | // the basic contents in the loading screen |
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83 | ResourceGroupManager::getSingleton().initialiseResourceGroup("Bootstrap"); |
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84 | |
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85 | OverlayManager& omgr = OverlayManager::getSingleton(); |
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86 | mLoadOverlay = (Overlay*)omgr.getByName("Core/LoadOverlay"); |
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87 | if (!mLoadOverlay) |
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88 | { |
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89 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
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90 | "Cannot find loading overlay", "ExampleLoadingBar::start"); |
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91 | } |
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92 | mLoadOverlay->show(); |
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93 | |
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94 | // Save links to the bar and to the loading text, for updates as we go |
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95 | mLoadingBarElement = omgr.getOverlayElement("Core/LoadPanel/Bar/Progress"); |
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96 | mLoadingCommentElement = omgr.getOverlayElement("Core/LoadPanel/Comment"); |
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97 | mLoadingDescriptionElement = omgr.getOverlayElement("Core/LoadPanel/Description"); |
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98 | |
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99 | OverlayElement* barContainer = omgr.getOverlayElement("Core/LoadPanel/Bar"); |
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100 | mProgressBarMaxSize = barContainer->getWidth(); |
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101 | mLoadingBarElement->setWidth(0); |
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102 | |
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103 | // self is listener |
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104 | ResourceGroupManager::getSingleton().addResourceGroupListener(this); |
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105 | |
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106 | |
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107 | |
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108 | } |
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109 | |
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110 | /** Hide the loading bar and stop listening. |
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111 | */ |
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112 | virtual void finish(void) |
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113 | { |
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114 | // hide loading screen |
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115 | mLoadOverlay->hide(); |
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116 | |
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117 | // Unregister listener |
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118 | ResourceGroupManager::getSingleton().removeResourceGroupListener(this); |
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119 | |
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120 | } |
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121 | |
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122 | |
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123 | // ResourceGroupListener callbacks |
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124 | void resourceGroupScriptingStarted(const String& groupName, size_t scriptCount) |
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125 | { |
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126 | assert(mNumGroupsInit > 0 && "You stated you were not going to init " |
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127 | "any groups, but you did! Divide by zero would follow..."); |
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128 | // Lets assume script loading is 70% |
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129 | mProgressBarInc = mProgressBarMaxSize * mInitProportion / (Real)scriptCount; |
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130 | mProgressBarInc /= mNumGroupsInit; |
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131 | mLoadingDescriptionElement->setCaption("Parsing scripts..."); |
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132 | mWindow->update(); |
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133 | } |
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134 | void scriptParseStarted(const String& scriptName) |
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135 | { |
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136 | mLoadingCommentElement->setCaption(scriptName); |
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137 | mWindow->update(); |
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138 | } |
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139 | void scriptParseEnded(const String& scriptName) |
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140 | { |
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141 | mLoadingBarElement->setWidth( |
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142 | mLoadingBarElement->getWidth() + mProgressBarInc); |
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143 | mWindow->update(); |
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144 | } |
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145 | void resourceGroupScriptingEnded(const String& groupName) |
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146 | { |
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147 | } |
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148 | void resourceGroupLoadStarted(const String& groupName, size_t resourceCount) |
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149 | { |
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150 | assert(mNumGroupsLoad > 0 && "You stated you were not going to load " |
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151 | "any groups, but you did! Divide by zero would follow..."); |
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152 | mProgressBarInc = mProgressBarMaxSize * (1-mInitProportion) / |
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153 | (Real)resourceCount; |
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154 | mProgressBarInc /= mNumGroupsLoad; |
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155 | mLoadingDescriptionElement->setCaption("Loading resources..."); |
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156 | mWindow->update(); |
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157 | } |
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158 | void resourceLoadStarted(const ResourcePtr& resource) |
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159 | { |
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160 | mLoadingCommentElement->setCaption(resource->getName()); |
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161 | mWindow->update(); |
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162 | } |
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163 | void resourceLoadEnded(void) |
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164 | { |
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165 | } |
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166 | void worldGeometryStageStarted(const String& description) |
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167 | { |
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168 | mLoadingCommentElement->setCaption(description); |
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169 | mWindow->update(); |
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170 | } |
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171 | void worldGeometryStageEnded(void) |
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172 | { |
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173 | mLoadingBarElement->setWidth( |
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174 | mLoadingBarElement->getWidth() + mProgressBarInc); |
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175 | mWindow->update(); |
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176 | } |
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177 | void resourceGroupLoadEnded(const String& groupName) |
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178 | { |
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179 | } |
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180 | |
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181 | }; |
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182 | |
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