source:
code/trunk/Tutorial/Media/materials/programs/Blur_ps.glsl
@
72
Last change on this file since 72 was 44, checked in by bknecht, 17 years ago | |
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File size: 288 bytes |
Line | |
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1 | uniform sampler2D tex0; |
2 | |
3 | varying vec2 texCoord[5]; |
4 | |
5 | void main() |
6 | { |
7 | vec4 sum = texture2D(tex0, texCoord[0]) + |
8 | texture2D(tex0, texCoord[1]) + |
9 | texture2D(tex0, texCoord[2]) + |
10 | texture2D(tex0, texCoord[3]) + |
11 | texture2D(tex0, texCoord[4]); |
12 | gl_FragColor = sum / 5.0; |
13 | } |
14 |
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