[25] | 1 | [1. Ocean2 Cg] |
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| 2 | material = Ocean2_Cg |
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| 3 | control = Wavelet Scale, BumpScale, GPU_VERTEX, 0, 2, 0 |
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| 4 | control = Texture Scale X, textureScale, GPU_VERTEX, 0, 40, 0 |
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| 5 | control = Texture Scale Y, textureScale, GPU_VERTEX, 0, 40, 1 |
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| 6 | control = Wavelet Speed X, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 0 |
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| 7 | control = Wavelet Speed Y, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 1 |
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| 8 | control = Wave Frequency, waveFreq, GPU_VERTEX, 0, 0.05, 0 |
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| 9 | control = Wave Amplitude, waveAmp, GPU_VERTEX, 0, 25, 0 |
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| 10 | |
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| 11 | control = Deep Color [Red], deepColor, GPU_FRAGMENT, 0, 1, 0 |
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| 12 | control = Deep Color [Green], deepColor, GPU_FRAGMENT, 0, 1, 1 |
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| 13 | control = Deep Color [Blue], deepColor, GPU_FRAGMENT, 0, 1, 2 |
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| 14 | |
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| 15 | control = Shallow Color [Red], shallowColor, GPU_FRAGMENT, 0, 1, 0 |
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| 16 | control = Shallow Color [Green], shallowColor, GPU_FRAGMENT, 0, 1, 1 |
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| 17 | control = Shallow Color [Blue], shallowColor, GPU_FRAGMENT, 0, 1, 2 |
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| 18 | |
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| 19 | control = Reflection Color [Red], reflectionColor, GPU_FRAGMENT, 0, 1, 0 |
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| 20 | control = Reflection Color [Green], reflectionColor, GPU_FRAGMENT, 0, 1, 1 |
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| 21 | control = Reflection Color [Blue], reflectionColor, GPU_FRAGMENT, 0, 1, 2 |
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| 22 | |
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| 23 | control = Reflection Amount, reflectionAmount, GPU_FRAGMENT, 0, 1, 0 |
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| 24 | control = Reflection Blur, reflectionBlur, GPU_FRAGMENT, 0, 8, 0 |
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| 25 | control = Water Amount, waterAmount, GPU_FRAGMENT, 0, 1, 0 |
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| 26 | control = Fresnel Power, fresnelPower, GPU_FRAGMENT, 0, 10, 0 |
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| 27 | control = Fresnel Bias, fresnelBias, GPU_FRAGMENT, 0, 1, 0 |
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| 28 | control = HDR Mulitplier, hdrMultiplier, GPU_FRAGMENT, 0, 2, 0 |
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| 29 | |
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| 30 | [1a. Ocean2 HLSL/GLSL] |
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| 31 | material = Ocean2_HLSL_GLSL |
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| 32 | control = Wavelet Scale, BumpScale, GPU_VERTEX, 0, 2, 0 |
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| 33 | control = Texture Scale X, textureScale, GPU_VERTEX, 0, 40, 0 |
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| 34 | control = Texture Scale Y, textureScale, GPU_VERTEX, 0, 40, 1 |
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| 35 | control = Wavelet Speed X, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 0 |
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| 36 | control = Wavelet Speed Y, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 1 |
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| 37 | control = Wave Frequency, waveFreq, GPU_VERTEX, 0, 0.05, 0 |
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| 38 | control = Wave Amplitude, waveAmp, GPU_VERTEX, 0, 25, 0 |
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| 39 | |
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| 40 | control = Deep Color [Red], deepColor, GPU_FRAGMENT, 0, 1, 0 |
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| 41 | control = Deep Color [Green], deepColor, GPU_FRAGMENT, 0, 1, 1 |
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| 42 | control = Deep Color [Blue], deepColor, GPU_FRAGMENT, 0, 1, 2 |
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| 43 | |
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| 44 | control = Shallow Color [Red], shallowColor, GPU_FRAGMENT, 0, 1, 0 |
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| 45 | control = Shallow Color [Green], shallowColor, GPU_FRAGMENT, 0, 1, 1 |
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| 46 | control = Shallow Color [Blue], shallowColor, GPU_FRAGMENT, 0, 1, 2 |
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| 47 | |
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| 48 | control = Reflection Color [Red], reflectionColor, GPU_FRAGMENT, 0, 1, 0 |
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| 49 | control = Reflection Color [Green], reflectionColor, GPU_FRAGMENT, 0, 1, 1 |
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| 50 | control = Reflection Color [Blue], reflectionColor, GPU_FRAGMENT, 0, 1, 2 |
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| 51 | |
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| 52 | control = Reflection Amount, reflectionAmount, GPU_FRAGMENT, 0, 1, 0 |
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| 53 | control = Reflection Blur, reflectionBlur, GPU_FRAGMENT, 0, 8, 0 |
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| 54 | control = Water Amount, waterAmount, GPU_FRAGMENT, 0, 1, 0 |
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| 55 | control = Fresnel Power, fresnelPower, GPU_FRAGMENT, 0, 10, 0 |
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| 56 | control = Fresnel Bias, fresnelBias, GPU_FRAGMENT, 0, 1, 0 |
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| 57 | control = HDR Mulitplier, hdrMultiplier, GPU_FRAGMENT, 0, 2, 0 |
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| 58 | |
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| 59 | [2. Ocean1 HLSL/GLSL] |
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| 60 | material = OceanHLSL_GLSL |
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| 61 | control = scale x, scale, GPU_VERTEX, 0, 0.1, 0 |
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| 62 | control = scale y, scale, GPU_VERTEX, 0, 0.1, 1 |
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| 63 | control = scale z, scale, GPU_VERTEX, 0, 0.1, 2 |
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| 64 | control = Wave Speed X, waveSpeed, GPU_VERTEX, 0, 1, 0 |
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| 65 | control = Wave Speed Y, waveSpeed, GPU_VERTEX, 0, 1, 1 |
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| 66 | control = Noise Speed, noiseSpeed, GPU_VERTEX, 0, 1, 0 |
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| 67 | |
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| 68 | control = Fade Bias, fadeBias, GPU_FRAGMENT, 0, 1, 0 |
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| 69 | control = Fade Exponent, fadeExp, GPU_FRAGMENT, 0, 20, 0 |
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| 70 | control = Water Color (r), waterColor, GPU_FRAGMENT, 0, 1, 0 |
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| 71 | control = Water Color (g), waterColor, GPU_FRAGMENT, 0, 1, 1 |
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| 72 | control = Water Color (b), waterColor, GPU_FRAGMENT, 0, 1, 2 |
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| 73 | |
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| 74 | [3. Ocean1 Cg] |
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| 75 | material = OceanCg |
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| 76 | control = scale x, scale, GPU_VERTEX, 0, 0.1, 0 |
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| 77 | control = scale y, scale, GPU_VERTEX, 0, 0.1, 1 |
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| 78 | control = scale z, scale, GPU_VERTEX, 0, 0.1, 2 |
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| 79 | control = Wave Speed X, waveSpeed, GPU_VERTEX, 0, 1, 0 |
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| 80 | control = Wave Speed Y, waveSpeed, GPU_VERTEX, 0, 1, 1 |
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| 81 | control = Noise Speed, noiseSpeed, GPU_VERTEX, 0, 1, 0 |
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| 82 | |
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| 83 | control = Fade Bias, fadeBias, GPU_FRAGMENT, 0, 1, 0 |
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| 84 | control = Fade Exponent, fadeExp, GPU_FRAGMENT, 0, 20, 0 |
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| 85 | control = Water Color (r), waterColor, GPU_FRAGMENT, 0, 1, 0 |
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| 86 | control = Water Color (g), waterColor, GPU_FRAGMENT, 0, 1, 1 |
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| 87 | control = Water Color (b), waterColor, GPU_FRAGMENT, 0, 1, 2 |
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| 88 | |
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| 89 | |
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| 90 | |
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