[25] | 1 | // Bump map with Parallax offset vertex program, support for this is required |
---|
| 2 | vertex_program Examples/OffsetMappingVP cg |
---|
| 3 | { |
---|
| 4 | source OffsetMapping.cg |
---|
| 5 | entry_point main_vp |
---|
| 6 | profiles vs_1_1 arbvp1 |
---|
| 7 | } |
---|
| 8 | |
---|
| 9 | // Bump map with parallax fragment program |
---|
| 10 | fragment_program Examples/OffsetMappingFP cg |
---|
| 11 | { |
---|
| 12 | source OffsetMapping.cg |
---|
| 13 | entry_point main_fp |
---|
| 14 | profiles ps_2_0 arbfp1 |
---|
| 15 | } |
---|
| 16 | |
---|
| 17 | // Bump map with parallax fragment program |
---|
| 18 | fragment_program Examples/OffsetMappingPS asm |
---|
| 19 | { |
---|
| 20 | source OffsetMapping_specular.asm |
---|
| 21 | // sorry, only for ps_1_4 and above:) |
---|
| 22 | syntax ps_1_4 |
---|
| 23 | } |
---|
| 24 | |
---|
| 25 | |
---|
| 26 | material Examples/OffsetMapping/Specular |
---|
| 27 | { |
---|
| 28 | |
---|
| 29 | // This is the preferred technique which uses both vertex and |
---|
| 30 | // fragment programs, supports coloured lights |
---|
| 31 | technique |
---|
| 32 | { |
---|
| 33 | // do the lighting and bump mapping with parallax pass |
---|
| 34 | pass |
---|
| 35 | { |
---|
| 36 | |
---|
| 37 | // Vertex program reference |
---|
| 38 | vertex_program_ref Examples/OffsetMappingVP |
---|
| 39 | { |
---|
| 40 | param_named_auto lightPosition light_position_object_space 0 |
---|
| 41 | param_named_auto eyePosition camera_position_object_space |
---|
| 42 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 43 | } |
---|
| 44 | |
---|
| 45 | // Fragment program |
---|
| 46 | fragment_program_ref Examples/OffsetMappingFP |
---|
| 47 | { |
---|
| 48 | param_named_auto lightDiffuse light_diffuse_colour 0 |
---|
| 49 | param_named_auto lightSpecular light_specular_colour 0 |
---|
| 50 | // Parallax Height scale and bias |
---|
| 51 | param_named scaleBias float4 0.04 -0.02 1 0 |
---|
| 52 | } |
---|
| 53 | |
---|
| 54 | // Normal + height(alpha) map |
---|
| 55 | texture_unit |
---|
| 56 | { |
---|
| 57 | texture rockwall_NH.tga |
---|
| 58 | tex_coord_set 0 |
---|
| 59 | } |
---|
| 60 | |
---|
| 61 | // Base diffuse texture map |
---|
| 62 | texture_unit |
---|
| 63 | { |
---|
| 64 | texture rockwall.tga |
---|
| 65 | tex_coord_set 1 |
---|
| 66 | } |
---|
| 67 | } |
---|
| 68 | } |
---|
| 69 | |
---|
| 70 | |
---|
| 71 | // This is the preferred technique which uses both vertex and |
---|
| 72 | // fragment programs, supports coloured lights |
---|
| 73 | technique |
---|
| 74 | { |
---|
| 75 | // do the lighting and bump mapping with parallax pass |
---|
| 76 | pass |
---|
| 77 | { |
---|
| 78 | |
---|
| 79 | // Vertex program reference |
---|
| 80 | vertex_program_ref Examples/OffsetMappingVP |
---|
| 81 | { |
---|
| 82 | param_named_auto lightPosition light_position_object_space 0 |
---|
| 83 | param_named_auto eyePosition camera_position_object_space |
---|
| 84 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 85 | } |
---|
| 86 | |
---|
| 87 | // Fragment program |
---|
| 88 | fragment_program_ref Examples/OffsetMappingPS |
---|
| 89 | { |
---|
| 90 | param_indexed_auto 0 light_diffuse_colour 0 |
---|
| 91 | param_indexed_auto 1 light_specular_colour 0 |
---|
| 92 | // Parallax Height scale and bias |
---|
| 93 | param_indexed 2 float4 0.04 -0.02 1 0 |
---|
| 94 | } |
---|
| 95 | |
---|
| 96 | // Normal + height(alpha) map |
---|
| 97 | texture_unit |
---|
| 98 | { |
---|
| 99 | texture rockwall_NH.tga |
---|
| 100 | tex_coord_set 0 |
---|
| 101 | } |
---|
| 102 | |
---|
| 103 | // Base diffuse texture map |
---|
| 104 | texture_unit |
---|
| 105 | { |
---|
| 106 | texture rockwall.tga |
---|
| 107 | tex_coord_set 1 |
---|
| 108 | } |
---|
| 109 | } |
---|
| 110 | } |
---|
| 111 | |
---|
| 112 | // Simple no-shader fallback |
---|
| 113 | technique |
---|
| 114 | { |
---|
| 115 | pass |
---|
| 116 | { |
---|
| 117 | // Base diffuse texture map |
---|
| 118 | texture_unit |
---|
| 119 | { |
---|
| 120 | texture rockwall.tga |
---|
| 121 | } |
---|
| 122 | } |
---|
| 123 | } |
---|
| 124 | |
---|
| 125 | } |
---|
| 126 | |
---|
| 127 | |
---|
| 128 | |
---|
| 129 | // Single-pass offset mapping with shadows |
---|
| 130 | vertex_program Examples/OffsetMappingIntegratedShadowsVPhlsl hlsl |
---|
| 131 | { |
---|
| 132 | source OffsetMapping.hlsl |
---|
| 133 | entry_point integratedshadows_vp |
---|
| 134 | target vs_2_0 |
---|
| 135 | } |
---|
| 136 | vertex_program Examples/OffsetMappingIntegratedShadowsVPglsl glsl |
---|
| 137 | { |
---|
| 138 | source OffsetMappingVp.glsl |
---|
| 139 | } |
---|
| 140 | |
---|
| 141 | // Single-pass offset mapping with shadows |
---|
| 142 | fragment_program Examples/OffsetMappingIntegratedShadowsFPhlsl hlsl |
---|
| 143 | { |
---|
| 144 | source OffsetMapping.hlsl |
---|
| 145 | entry_point integratedshadows_fp |
---|
| 146 | target ps_2_0 |
---|
| 147 | } |
---|
| 148 | fragment_program Examples/OffsetMappingIntegratedShadowsFPglsl glsl |
---|
| 149 | { |
---|
| 150 | source OffsetMappingFp.glsl |
---|
| 151 | default_params |
---|
| 152 | { |
---|
| 153 | // assign samplers as required by GLSL |
---|
| 154 | param_named normalHeightMap int 0 |
---|
| 155 | param_named diffuseMap int 1 |
---|
| 156 | param_named shadowMap1 int 2 |
---|
| 157 | param_named shadowMap2 int 3 |
---|
| 158 | } |
---|
| 159 | } |
---|
| 160 | // Single-pass offset mapping with shadows |
---|
| 161 | vertex_program Examples/OffsetMappingIntegratedShadowsVP unified |
---|
| 162 | { |
---|
| 163 | delegate Examples/OffsetMappingIntegratedShadowsVPhlsl |
---|
| 164 | delegate Examples/OffsetMappingIntegratedShadowsVPglsl |
---|
| 165 | } |
---|
| 166 | // Single-pass offset mapping with shadows |
---|
| 167 | fragment_program Examples/OffsetMappingIntegratedShadowsFP unified |
---|
| 168 | { |
---|
| 169 | delegate Examples/OffsetMappingIntegratedShadowsFPhlsl |
---|
| 170 | delegate Examples/OffsetMappingIntegratedShadowsFPglsl |
---|
| 171 | } |
---|
| 172 | |
---|
| 173 | |
---|
| 174 | |
---|
| 175 | material Examples/OffsetMapping/IntegratedShadows |
---|
| 176 | { |
---|
| 177 | |
---|
| 178 | technique |
---|
| 179 | { |
---|
| 180 | // do the lighting and bump mapping with parallax pass |
---|
| 181 | pass |
---|
| 182 | { |
---|
| 183 | |
---|
| 184 | // Vertex program reference |
---|
| 185 | vertex_program_ref Examples/OffsetMappingIntegratedShadowsVP |
---|
| 186 | { |
---|
| 187 | param_named_auto lightPosition light_position_object_space 0 |
---|
| 188 | param_named_auto eyePosition camera_position_object_space |
---|
| 189 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 190 | param_named_auto spotDirection light_direction_object_space 0 |
---|
| 191 | |
---|
| 192 | param_named_auto lightPosition1 light_position_object_space 1 |
---|
| 193 | param_named_auto spotDirection1 light_direction_object_space 1 |
---|
| 194 | // shadow texture projections |
---|
| 195 | param_named_auto worldMatrix world_matrix |
---|
| 196 | param_named_auto texViewProj1 texture_viewproj_matrix 0 |
---|
| 197 | param_named_auto texViewProj2 texture_viewproj_matrix 1 |
---|
| 198 | } |
---|
| 199 | |
---|
| 200 | // Fragment program |
---|
| 201 | fragment_program_ref Examples/OffsetMappingIntegratedShadowsFP |
---|
| 202 | { |
---|
| 203 | param_named_auto lightDiffuse light_diffuse_colour 0 |
---|
| 204 | param_named_auto spotParams spotlight_params 0 |
---|
| 205 | |
---|
| 206 | param_named_auto lightDiffuse1 light_diffuse_colour 1 |
---|
| 207 | param_named_auto spotParams1 spotlight_params 1 |
---|
| 208 | // Parallax Height scale and bias |
---|
| 209 | param_named scaleBias float4 0.04 -0.02 1 0 |
---|
| 210 | } |
---|
| 211 | |
---|
| 212 | // Normal + height(alpha) map |
---|
| 213 | texture_unit |
---|
| 214 | { |
---|
| 215 | texture rockwall_NH.tga |
---|
| 216 | tex_coord_set 0 |
---|
| 217 | } |
---|
| 218 | |
---|
| 219 | // Base diffuse texture map |
---|
| 220 | texture_unit |
---|
| 221 | { |
---|
| 222 | texture rockwall.tga |
---|
| 223 | tex_coord_set 1 |
---|
| 224 | } |
---|
| 225 | |
---|
| 226 | // shadowmap 1 |
---|
| 227 | texture_unit |
---|
| 228 | { |
---|
| 229 | content_type shadow |
---|
| 230 | } |
---|
| 231 | // shadowmap 2 |
---|
| 232 | texture_unit |
---|
| 233 | { |
---|
| 234 | content_type shadow |
---|
| 235 | } |
---|
| 236 | } |
---|
| 237 | } |
---|
| 238 | |
---|
| 239 | |
---|
| 240 | |
---|
| 241 | } |
---|
| 242 | |
---|