Last change
on this file since 7387 was
6748,
checked in by rgrieder, 15 years ago
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A GUISheet can assign its field "loadAlong" any strings designating other sheets that have to be loaded as well.
Implemented this for all menus sheets as I see fit (load the whole MainMenu, but don't load MainMenu or Settings for the InGameMenu).
This is just a measure to avoid lags when clicking through the menus.
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-
Property svn:eol-style set to
native
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File size:
396 bytes
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Line | |
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1 | -- ControlsMenu.lua |
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2 | |
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3 | local P = createMenuSheet("ControlsMenu") |
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4 | P.loadAlong = { "MouseControlsMenu", "KeyBindMenu" } |
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5 | |
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6 | function P.ControlsMouseControlsButton_clicked(e) |
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7 | showMenuSheet("MouseControlsMenu", true) |
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8 | end |
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9 | |
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10 | function P.ControlsKeyboardControlsButton_clicked(e) |
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11 | showMenuSheet("KeyBindMenu", true) |
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12 | end |
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13 | |
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14 | function P.ControlsBackButton_clicked(e) |
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15 | hideMenuSheet(P.name) |
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16 | end |
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17 | |
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18 | return P |
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19 | |
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