Last change
on this file since 6896 was
6746,
checked in by rgrieder, 15 years ago
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Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
|
-
Property svn:eol-style set to
native
|
File size:
541 bytes
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Rev | Line | |
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[6145] | 1 | -- DecisionPopup.lua |
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| 2 | |
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[6746] | 3 | local P = createMenuSheet("DecisionPopup") |
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[6145] | 4 | |
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| 5 | function P.setCallback(functionPtr) |
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| 6 | P.functionPtr = functionPtr |
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| 7 | end |
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| 8 | |
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| 9 | function P.setText( text ) |
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| 10 | winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text ) |
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| 11 | end |
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| 12 | |
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| 13 | -- events for ingamemenu |
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| 14 | function P.button_yes(e) |
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| 15 | if P.functionPtr ~= nil then |
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| 16 | P.functionPtr(true) |
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| 17 | end |
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[6746] | 18 | hideMenuSheet("DecisionPopup") |
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[6145] | 19 | end |
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| 20 | |
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| 21 | function P.button_no(e) |
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| 22 | if P.functionPtr ~= nil then |
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| 23 | P.functionPtr(false) |
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| 24 | end |
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[6746] | 25 | hideMenuSheet("DecisionPopup") |
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[6145] | 26 | end |
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| 27 | |
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| 28 | return P |
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| 29 | |
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