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source: code/trunk/data/gui/scripts/GUITools.lua @ 6910

Last change on this file since 6910 was 6746, checked in by rgrieder, 15 years ago

Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.

Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1-- Returns a new menu sheet
2-- See MenuSheet.new for details about the parameters
3function createMenuSheet(name, bHidePrevious, tShowCursor, tUseKeyboard, bBlockJoyStick)
4    local sheet = require("MenuSheet").new(name, bHidePrevious, tShowCursor, tUseKeyboard, bBlockJoyStick)
5    _G[sheet.name] = sheet -- Global access required because of the event handlers
6    return sheet
7end
8
9-- Returns a new HUD sheet
10function createHUDSheet(name)
11    local sheet = require("HUDSheet").new(name)
12    _G[sheet.name] = sheet -- Global access required because of the event handlers
13    return sheet
14end
15
16function openDecisionPopup( text, callbackPtr )
17    showMenuSheet("DecisionPopup", false, true)
18    DecisionPopup.setCallback(callbackPtr)
19    DecisionPopup.setText(text)
20end
21
22function openInfoPopup(text, functionPtr, closeButton, arguments)
23    showMenuSheet("InfoPopup", false, true)
24    InfoPopup.execute(functionPtr, arguments)
25    InfoPopup.setText(text)
26    InfoPopup.setCloseButton(closeButton)
27end
28
29function getMinTextSize(window)
30    local size = {}
31
32    local lookAndFeel = CEGUI.WidgetLookManager:getSingleton():getWidgetLook(window:getLookNFeel())
33    local height = window:getFont():getLineSpacing() + window:getUnclippedPixelRect():getHeight() - lookAndFeel:getNamedArea("WithFrameTextRenderArea"):getArea():getPixelRect(window):getHeight()
34    local width =  window:getFont():getTextExtent(window:getText()) + window:getUnclippedPixelRect():getWidth() - lookAndFeel:getNamedArea("WithFrameTextRenderArea"):getArea():getPixelRect(window):getWidth()
35
36    table.insert(size, height)
37    table.insert(size, width)
38    return size
39end
40
41function getScrollingStepSize(window)
42    local height = window:getUnclippedPixelRect():getHeight()
43    local maxHeight = CEGUI.System:getSingleton():getGUISheet():getUnclippedPixelRect():getHeight()
44    local ratio = height/maxHeight
45    return 0.008*ratio/0.3204
46end
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