Last change
on this file since 8459 was
6746,
checked in by rgrieder, 15 years ago
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Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
|
-
Property svn:eol-style set to
native
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File size:
1023 bytes
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Rev | Line | |
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[6363] | 1 | -- GameplayMenu.lua |
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| 2 | |
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[6746] | 3 | local P = createMenuSheet("GameplayMenu") |
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[6363] | 4 | |
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[6746] | 5 | function P.onLoad() |
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[6363] | 6 | dropdown = winMgr:getWindow("orxonox/ThemeCombobox") |
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| 7 | local themeList = {} |
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| 8 | table.insert(themeList, "Theme 1") |
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| 9 | table.insert(themeList, "Theme 2") |
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| 10 | table.insert(themeList, "Theme 3") |
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| 11 | for k,v in pairs(themeList) do |
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[6388] | 12 | item = CEGUI.createListboxTextItem(v) |
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[6746] | 13 | item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") |
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[6363] | 14 | CEGUI.toCombobox(dropdown):addItem(item) |
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| 15 | end |
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| 16 | end |
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| 17 | |
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| 18 | function P.GameplayThemeCombobox_changed(e) |
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| 19 | -- theme |
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[6746] | 20 | logMessage(0, "event: theme") |
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[6363] | 21 | end |
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| 22 | |
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| 23 | function P.GameplayDifficultyEasyButton_clicked(e) |
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| 24 | -- difficulty easy |
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[6746] | 25 | logMessage(0, "event: easy") |
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[6363] | 26 | end |
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| 27 | |
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| 28 | function P.GameplayDifficultyNormalButton_clicked(e) |
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| 29 | -- difficulty normal |
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[6746] | 30 | logMessage(0, "event: normal") |
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[6363] | 31 | end |
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| 32 | |
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| 33 | function P.GameplayDifficultyHardButton_clicked(e) |
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| 34 | -- difficulty hard |
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[6746] | 35 | logMessage(0, "event: hard") |
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[6363] | 36 | end |
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| 37 | |
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| 38 | function P.GameplayBackButton_clicked(e) |
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[6746] | 39 | hideMenuSheet(P.name) |
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[6363] | 40 | end |
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| 41 | |
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| 42 | return P |
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| 43 | |
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