Last change
on this file since 9771 was
8858,
checked in by landauf, 13 years ago
|
merged output branch back to trunk.
Changes:
- you have to include util/Output.h instead of util/Debug.h
- COUT(x) is now called orxout(level)
- output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
- it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
- you must use 'endl' at the end of an output message, '\n' does not flush the message
Output levels:
- instead of COUT(0) use orxout()
- instead of COUT(1) use orxout(user_error) or orxout(internal_error)
- instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
- instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
- instead of COUT(4) use orxout(verbose)
- instead of COUT(5) use orxout(verbose_more)
- instead of COUT(6) use orxout(verbose_ultra)
Guidelines:
- user_* levels are for the user, visible in the console and the log-file
- internal_* levels are for developers, visible in the log-file
- verbose_* levels are for debugging, only visible if the context of the output is activated
Usage in C++:
- orxout() << "message" << endl;
- orxout(level) << "message" << endl;
- orxout(level, context) << "message" << endl;
Usage in Lua:
- orxout("message")
- orxout(orxonox.level.levelname, "message")
- orxout(orxonox.level.levelname, "context", "message")
Usage in Tcl (and in the in-game-console):
- orxout levelname message
- orxout_context levelname context message
- shortcuts: log message, error message, warning message, status message, info message, debug message
|
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Property svn:eol-style set to
native
|
File size:
995 bytes
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Rev | Line | |
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[6363] | 1 | -- GameplayMenu.lua |
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| 2 | |
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[6746] | 3 | local P = createMenuSheet("GameplayMenu") |
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[6363] | 4 | |
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[6746] | 5 | function P.onLoad() |
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[6363] | 6 | dropdown = winMgr:getWindow("orxonox/ThemeCombobox") |
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| 7 | local themeList = {} |
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| 8 | table.insert(themeList, "Theme 1") |
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| 9 | table.insert(themeList, "Theme 2") |
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| 10 | table.insert(themeList, "Theme 3") |
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| 11 | for k,v in pairs(themeList) do |
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[6388] | 12 | item = CEGUI.createListboxTextItem(v) |
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[6746] | 13 | item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") |
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[6363] | 14 | CEGUI.toCombobox(dropdown):addItem(item) |
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| 15 | end |
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| 16 | end |
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| 17 | |
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| 18 | function P.GameplayThemeCombobox_changed(e) |
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| 19 | -- theme |
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[8858] | 20 | orxout("event: theme") |
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[6363] | 21 | end |
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| 22 | |
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| 23 | function P.GameplayDifficultyEasyButton_clicked(e) |
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| 24 | -- difficulty easy |
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[8858] | 25 | orxout("event: easy") |
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[6363] | 26 | end |
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| 27 | |
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| 28 | function P.GameplayDifficultyNormalButton_clicked(e) |
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| 29 | -- difficulty normal |
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[8858] | 30 | orxout("event: normal") |
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[6363] | 31 | end |
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| 32 | |
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| 33 | function P.GameplayDifficultyHardButton_clicked(e) |
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| 34 | -- difficulty hard |
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[8858] | 35 | orxout("event: hard") |
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[6363] | 36 | end |
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| 37 | |
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| 38 | function P.GameplayBackButton_clicked(e) |
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[6746] | 39 | hideMenuSheet(P.name) |
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[6363] | 40 | end |
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| 41 | |
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| 42 | return P |
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| 43 | |
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