Last change
on this file since 7144 was
6746,
checked in by rgrieder, 15 years ago
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Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
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File size:
394 bytes
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Line | |
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1 | -- HUDSheet.lua |
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2 | |
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3 | local P = {} -- Local alias, always use it in this file |
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4 | HUDSheet = P -- Global name |
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5 | setmetatable(P, require("GUISheet")) -- Inherit from GUISheet |
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6 | P.__index = P -- Provide class character |
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7 | |
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8 | -- Use this function to construct a new HUDSheet |
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9 | function P.new(name) |
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10 | local newSheet = GUISheet.new(name) |
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11 | setmetatable(newSheet, P) |
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12 | return newSheet |
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13 | end |
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14 | |
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15 | return P |
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