Last change
on this file since 6747 was
6746,
checked in by rgrieder, 15 years ago
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Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
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-
Property svn:eol-style set to
native
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File size:
718 bytes
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Line | |
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1 | -- InGameMenu.lua |
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2 | |
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3 | local P = createMenuSheet("InGameMenu") |
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4 | |
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5 | -- events for ingamemenu |
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6 | function P.button_quit_clicked(e) |
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7 | openDecisionPopup( "Do you really want to quit the game?", InGameMenu.callback ) |
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8 | end |
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9 | |
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10 | function P.button_mainmenu_clicked(e) |
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11 | orxonox.Game:getInstance():popState() |
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12 | orxonox.Game:getInstance():popState() |
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13 | orxonox.Game:getInstance():requestState("mainmenu") |
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14 | hideMenuSheet("InGameMenu") |
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15 | end |
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16 | |
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17 | function P.button_settings_clicked(e) |
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18 | showMenuSheet("SettingsMenu", true) |
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19 | end |
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20 | |
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21 | function P.button_return_clicked(e) |
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22 | hideMenuSheet("InGameMenu") |
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23 | end |
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24 | |
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25 | function P.callback(doExit) |
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26 | if doExit then |
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27 | hideMenuSheet("InGameMenu") |
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28 | orxonox.execute("exit") |
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29 | end |
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30 | end |
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31 | |
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32 | return P |
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33 | |
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