1 | -- InGameMenu.lua |
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2 | |
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3 | local P = createMenuSheet("InGameMenu") |
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4 | P.loadAlong = { "DecisionPopup" } |
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5 | |
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6 | P.buttonList = {} |
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7 | |
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8 | function P.onLoad() |
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9 | P.multiplayerMode = "startClient" |
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10 | |
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11 | --button are arranged in a 4x1 matrix, the left lower item is nil |
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12 | local item = { |
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13 | ["button"] = winMgr:getWindow("orxonox/InGameMenu_ReturnButton"), |
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14 | ["function"] = P.button_settings_clicked |
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15 | } |
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16 | P.buttonList[1] = item |
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17 | |
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18 | local item = { |
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19 | ["button"] = winMgr:getWindow("orxonox/InGameMenu_MainMenuButton"), |
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20 | ["function"] = P.button_mainmenu_clicked |
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21 | } |
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22 | P.buttonList[2] = item |
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23 | |
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24 | local item = { |
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25 | ["button"] = winMgr:getWindow("orxonox/InGameMenu_SettingsButton"), |
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26 | ["function"] = P.button_settings_clicked |
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27 | } |
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28 | P.buttonList[3] = item |
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29 | |
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30 | local item = { |
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31 | ["button"] = winMgr:getWindow("orxonox/InGameMenu_QuitButton"), |
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32 | ["function"] = P.button_quit_clicked |
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33 | } |
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34 | P.buttonList[4] = item |
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35 | |
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36 | end |
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37 | |
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38 | function P.onShow() |
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39 | --indices to iterate through buttonlist |
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40 | P.oldindex = -2 |
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41 | P.index = -1 |
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42 | end |
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43 | |
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44 | -- events for ingamemenu |
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45 | function P.button_quit_clicked(e) |
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46 | openDecisionPopup( "Do you really want to quit the game?", InGameMenu.callback ) |
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47 | end |
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48 | |
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49 | function P.button_mainmenu_clicked(e) |
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50 | orxonox.execute("startMainMenu") |
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51 | hideMenuSheet("InGameMenu") |
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52 | end |
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53 | |
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54 | function P.button_settings_clicked(e) |
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55 | showMenuSheet("SettingsMenu", true) |
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56 | end |
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57 | |
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58 | function P.button_return_clicked(e) |
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59 | hideMenuSheet("InGameMenu") |
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60 | end |
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61 | |
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62 | function P.callback(doExit) |
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63 | if doExit then |
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64 | hideMenuSheet("InGameMenu") |
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65 | orxonox.execute("exit") |
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66 | else |
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67 | P.onShow() |
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68 | end |
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69 | end |
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70 | |
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71 | function P.onKeyPressed() |
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72 | buttonIteratorHelper(P.buttonList, code, P, 4, 1) |
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73 | end |
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74 | |
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75 | return P |
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76 | |
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