Last change
on this file since 10162 was
6746,
checked in by rgrieder, 15 years ago
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Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
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-
Property svn:eol-style set to
native
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File size:
676 bytes
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Rev | Line | |
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[6363] | 1 | -- InfoPopup.lua |
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| 2 | |
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[6746] | 3 | local P = createMenuSheet("InfoPopup") |
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[6363] | 4 | |
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| 5 | function P.execute(functionPtr, arguments) |
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| 6 | if functionPtr ~= nil then |
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| 7 | if arguments ~= nil then |
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| 8 | functionPtr(arguments) |
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| 9 | else |
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| 10 | functionPtr() |
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| 11 | end |
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| 12 | end |
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| 13 | end |
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| 14 | |
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[6746] | 15 | function P.setText(text) |
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[6363] | 16 | winMgr:getWindow("orxonox/InfoPopup_text"):setText( text ) |
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| 17 | end |
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| 18 | |
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| 19 | function P.setCloseButton(closeButton) |
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| 20 | close = winMgr:getWindow("orxonox/InfoPopup_close") |
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| 21 | close:setVisible(closeButton) |
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| 22 | if(not closeButton) then |
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| 23 | close:deactivate(); |
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| 24 | else |
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| 25 | close:activate(); |
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| 26 | end |
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| 27 | end |
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| 28 | |
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| 29 | -- events for ingamemenu |
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| 30 | function P.close(e) |
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[6746] | 31 | hideMenuSheet(P.name) |
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[6363] | 32 | end |
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| 33 | |
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| 34 | return P |
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