Last change
on this file since 10641 was
6746,
checked in by rgrieder, 15 years ago
|
Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
|
-
Property svn:eol-style set to
native
|
File size:
175 bytes
|
Rev | Line | |
---|
[6363] | 1 | -- MultiplayerOptionsMenu.lua |
---|
| 2 | |
---|
[6746] | 3 | local P = createMenuSheet("MultiplayerOptionsMenu") |
---|
[6363] | 4 | |
---|
| 5 | function P.MultiplayerOptionsBackButton_clicked(e) |
---|
[6746] | 6 | hideMenuSheet(P.name) |
---|
[6363] | 7 | end |
---|
| 8 | |
---|
| 9 | return P |
---|
Note: See
TracBrowser
for help on using the repository browser.