Last change
on this file since 12049 was
6746,
checked in by rgrieder, 15 years ago
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Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
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-
Property svn:eol-style set to
native
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File size:
175 bytes
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Rev | Line | |
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[6363] | 1 | -- MultiplayerOptionsMenu.lua |
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| 2 | |
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[6746] | 3 | local P = createMenuSheet("MultiplayerOptionsMenu") |
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[6363] | 4 | |
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| 5 | function P.MultiplayerOptionsBackButton_clicked(e) |
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[6746] | 6 | hideMenuSheet(P.name) |
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[6363] | 7 | end |
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| 8 | |
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| 9 | return P |
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