-- SettingsMenu.lua local P = createMenuSheet("SettingsMenu") P.loadAlong = { "ControlsMenu", "AudioMenu", "GraphicsMenu" } function P.SettingsGameplayButton_clicked(e) showMenuSheet("GameplayMenu", true) end function P.SettingsMultiplayerOptionsButton_clicked(e) showMenuSheet("MultiplayerOptionsMenu", true) end function P.SettingsControlsButton_clicked(e) showMenuSheet("ControlsMenu", true) end function P.SettingsGraphicsButton_clicked(e) showMenuSheet("GraphicsMenu", true) end function P.SettingsAudioButton_clicked(e) showMenuSheet("AudioMenu", true) end function P.SettingsResetSettingsButton_clicked(e) -- reset settings logMessage(0, "event: reset settings") end function P.SettingsBackButton_clicked(e) hideMenuSheet(P.name) end return P