Last change
on this file since 6887 was
6748,
checked in by rgrieder, 15 years ago
|
A GUISheet can assign its field "loadAlong" any strings designating other sheets that have to be loaded as well.
Implemented this for all menus sheets as I see fit (load the whole MainMenu, but don't load MainMenu or Settings for the InGameMenu).
This is just a measure to avoid lags when clicking through the menus.
|
-
Property svn:eol-style set to
native
|
File size:
792 bytes
|
Line | |
---|
1 | -- SettingsMenu.lua |
---|
2 | |
---|
3 | local P = createMenuSheet("SettingsMenu") |
---|
4 | P.loadAlong = { "ControlsMenu", "AudioMenu", "GraphicsMenu" } |
---|
5 | |
---|
6 | function P.SettingsGameplayButton_clicked(e) |
---|
7 | showMenuSheet("GameplayMenu", true) |
---|
8 | end |
---|
9 | |
---|
10 | function P.SettingsMultiplayerOptionsButton_clicked(e) |
---|
11 | showMenuSheet("MultiplayerOptionsMenu", true) |
---|
12 | end |
---|
13 | |
---|
14 | function P.SettingsControlsButton_clicked(e) |
---|
15 | showMenuSheet("ControlsMenu", true) |
---|
16 | end |
---|
17 | |
---|
18 | function P.SettingsGraphicsButton_clicked(e) |
---|
19 | showMenuSheet("GraphicsMenu", true) |
---|
20 | end |
---|
21 | |
---|
22 | function P.SettingsAudioButton_clicked(e) |
---|
23 | showMenuSheet("AudioMenu", true) |
---|
24 | end |
---|
25 | |
---|
26 | function P.SettingsResetSettingsButton_clicked(e) |
---|
27 | -- reset settings |
---|
28 | logMessage(0, "event: reset settings") |
---|
29 | end |
---|
30 | |
---|
31 | function P.SettingsBackButton_clicked(e) |
---|
32 | hideMenuSheet(P.name) |
---|
33 | end |
---|
34 | |
---|
35 | return P |
---|
36 | |
---|
Note: See
TracBrowser
for help on using the repository browser.