[6737] | 1 | -- SheetManager.lua |
---|
[6595] | 2 | |
---|
[6737] | 3 | local cursor = CEGUI.MouseCursor:getSingleton() |
---|
[6662] | 4 | local loadedSheets = {} |
---|
[6718] | 5 | local activeMenuSheets = {size = 0, topSheetTuple = nil} |
---|
[6737] | 6 | local menuSheetsRoot = guiMgr:getMenuRootWindow() |
---|
[7689] | 7 | local bInGameConsoleClosed = false |
---|
| 8 | local mainMenuLoaded = false |
---|
| 9 | orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "KeyDown", "keyPressed") |
---|
[5491] | 10 | |
---|
[6662] | 11 | ----------------------- |
---|
| 12 | --- Local functions --- |
---|
| 13 | ----------------------- |
---|
| 14 | |
---|
| 15 | local function hideCursor() |
---|
| 16 | if cursor:isVisible() then |
---|
| 17 | cursor:hide() |
---|
| 18 | end |
---|
| 19 | end |
---|
| 20 | |
---|
| 21 | local function showCursor() |
---|
[6737] | 22 | if not cursor:isVisible() and inputMgr:isMouseExclusive() then |
---|
[6662] | 23 | cursor:show() |
---|
| 24 | end |
---|
| 25 | end |
---|
| 26 | |
---|
[5491] | 27 | |
---|
[6662] | 28 | ------------------------ |
---|
| 29 | --- Global functions --- |
---|
| 30 | ------------------------ |
---|
| 31 | |
---|
[6737] | 32 | -- Loads the GUI with the specified name |
---|
| 33 | -- The name corresponds to the filename of the *.lua and *.layout files |
---|
| 34 | -- but without the extension |
---|
| 35 | function loadSheet(name) |
---|
| 36 | -- Check if it has already been loaded |
---|
| 37 | local sheet = loadedSheets[name] |
---|
| 38 | if sheet == nil then |
---|
| 39 | -- Load the sheet |
---|
| 40 | sheet = require(name) |
---|
| 41 | sheet:load() |
---|
| 42 | loadedSheets[name] = sheet |
---|
| 43 | end |
---|
| 44 | return sheet |
---|
| 45 | end |
---|
| 46 | |
---|
[6662] | 47 | -- ? |
---|
[7403] | 48 | function showMenuSheet(name, bHidePrevious, bNoInput, ptr) |
---|
| 49 | local sheet = showMenuSheet(name, bHidePrevious, bNoInput) |
---|
[6718] | 50 | sheet.overlay = ptr |
---|
| 51 | return sheet |
---|
[5491] | 52 | end |
---|
| 53 | |
---|
[6662] | 54 | -- Shows the specified menu sheet and loads it if neccessary |
---|
[7403] | 55 | function showMenuSheet(name, bHidePrevious, bNoInput) |
---|
[6737] | 56 | if name == "" then |
---|
| 57 | return nil |
---|
| 58 | end |
---|
[6718] | 59 | -- Get sheet (or load it) |
---|
| 60 | local menuSheet = loadSheet(name) |
---|
[5491] | 61 | |
---|
[6718] | 62 | -- Use sheet's value if nil was provided |
---|
| 63 | if bHidePrevious == nil then |
---|
| 64 | bHidePrevious = menuSheet.bHidePrevious |
---|
| 65 | assert(bHidePrevious ~= nil) |
---|
| 66 | end |
---|
| 67 | |
---|
[7403] | 68 | -- Set bNoInput to false if it hasn't been set. |
---|
| 69 | if bNoInput == nil then |
---|
| 70 | bNoInput = false |
---|
| 71 | end |
---|
| 72 | |
---|
| 73 | -- Count the number of sheets that don't need input till the first that does. |
---|
[7689] | 74 | local counter = noInputSheetIndex() |
---|
[6721] | 75 | -- Pause game control if this is the first menu to be displayed |
---|
| 76 | -- HUGE HACK? |
---|
[7403] | 77 | if bNoInput == false and counter == 0 then |
---|
[6721] | 78 | orxonox.HumanController:pauseControl() |
---|
| 79 | end |
---|
| 80 | |
---|
[6662] | 81 | -- Hide if already displayed (to make sure it is up front in the end) |
---|
| 82 | if activeMenuSheets[name] ~= nil then |
---|
[6722] | 83 | hideMenuSheet(name) |
---|
[6662] | 84 | end |
---|
| 85 | |
---|
[7403] | 86 | if bNoInput == true then |
---|
| 87 | menuSheet.tShowCursor = TriBool.Dontcare |
---|
| 88 | end |
---|
| 89 | |
---|
[6718] | 90 | -- Add the sheet in a tuple of additional information |
---|
| 91 | local sheetTuple = |
---|
| 92 | { |
---|
| 93 | ["sheet"] = menuSheet, |
---|
[7403] | 94 | ["bHidePrevious"] = bHidePrevious, |
---|
| 95 | ["bNoInput"] = bNoInput |
---|
[6718] | 96 | } |
---|
| 97 | table.insert(activeMenuSheets, sheetTuple) -- indexed array access |
---|
| 98 | activeMenuSheets[name] = sheetTuple -- name access |
---|
| 99 | activeMenuSheets.size = activeMenuSheets.size + 1 |
---|
| 100 | activeMenuSheets.topSheetTuple = sheetTuple |
---|
| 101 | |
---|
[6662] | 102 | -- Add sheet to the root window |
---|
[6737] | 103 | menuSheetsRoot:addChildWindow(menuSheet.window) |
---|
[6662] | 104 | |
---|
[7689] | 105 | -- If sheet is the MainMenu |
---|
| 106 | if name == "MainMenu" then |
---|
| 107 | mainMenuLoaded = true |
---|
| 108 | end |
---|
| 109 | |
---|
[6662] | 110 | -- Handle input distribution |
---|
[7403] | 111 | if bNoInput == false then |
---|
| 112 | inputMgr:enterState(menuSheet.inputState) |
---|
| 113 | end |
---|
[6662] | 114 | |
---|
[6718] | 115 | -- Only change cursor situation if menuSheet.tShowCursor ~= TriBool.Dontcare |
---|
| 116 | if menuSheet.tShowCursor == TriBool.True then |
---|
[6417] | 117 | showCursor() |
---|
[6718] | 118 | elseif menuSheet.tShowCursor == TriBool.False then |
---|
[6417] | 119 | hideCursor() |
---|
[5491] | 120 | end |
---|
[6417] | 121 | |
---|
[6662] | 122 | -- Hide all previous sheets if necessary |
---|
| 123 | if bHidePrevious then |
---|
| 124 | for i = 1, activeMenuSheets.size - 1 do |
---|
[6718] | 125 | activeMenuSheets[i].sheet:hide() |
---|
[6417] | 126 | end |
---|
| 127 | end |
---|
[7689] | 128 | |
---|
[6662] | 129 | menuSheet:show() |
---|
[7689] | 130 | menuSheetsRoot:activate() |
---|
[6718] | 131 | |
---|
[6662] | 132 | return menuSheet |
---|
[5491] | 133 | end |
---|
| 134 | |
---|
[6722] | 135 | function hideMenuSheet(name) |
---|
[6662] | 136 | local sheetTuple = activeMenuSheets[name] |
---|
| 137 | if sheetTuple == nil then |
---|
| 138 | return |
---|
[6417] | 139 | end |
---|
[5491] | 140 | |
---|
[6662] | 141 | -- Hide the sheet |
---|
[6718] | 142 | sheetTuple.sheet:hide() |
---|
[6662] | 143 | |
---|
| 144 | -- Show sheets that were hidden by the sheet to be removed |
---|
| 145 | local i = activeMenuSheets.size |
---|
| 146 | -- Only do something if all sheets on top of sheetTuple |
---|
[6718] | 147 | -- have bHidePrevious == true and sheetTuple.bHidePrevious == true |
---|
[6662] | 148 | while i > 0 do |
---|
[6718] | 149 | if activeMenuSheets[i].bHidePrevious then |
---|
[6662] | 150 | if activeMenuSheets[i] == sheetTuple then |
---|
| 151 | i = i - 1 |
---|
| 152 | while i > 0 do |
---|
[6718] | 153 | activeMenuSheets[i].sheet:show() |
---|
| 154 | if activeMenuSheets[i].bHidePrevious then |
---|
[6662] | 155 | break |
---|
| 156 | end |
---|
| 157 | i = i - 1 |
---|
[6417] | 158 | end |
---|
| 159 | end |
---|
[6662] | 160 | break |
---|
[6417] | 161 | end |
---|
[6662] | 162 | i = i - 1 |
---|
[6417] | 163 | end |
---|
[6662] | 164 | |
---|
| 165 | -- Remove sheet with its tuple from the table |
---|
[6737] | 166 | menuSheetsRoot:removeChildWindow(sheetTuple.sheet.window) |
---|
[6671] | 167 | table.remove(activeMenuSheets, table.findIndex(activeMenuSheets, sheetTuple)) |
---|
[6662] | 168 | activeMenuSheets[name] = nil |
---|
| 169 | activeMenuSheets.size = activeMenuSheets.size - 1 |
---|
[6718] | 170 | activeMenuSheets.topSheetTuple = activeMenuSheets[activeMenuSheets.size] |
---|
[6662] | 171 | |
---|
[7689] | 172 | -- If sheet is the MainMenu |
---|
| 173 | if name == "MainMenu" then |
---|
| 174 | mainMenuLoaded = false |
---|
| 175 | end |
---|
| 176 | |
---|
[6662] | 177 | -- Leave the input state |
---|
[7403] | 178 | if not sheetTuple.bNoInput then |
---|
| 179 | inputMgr:leaveState(sheetTuple.sheet.inputState) |
---|
| 180 | end |
---|
[6662] | 181 | |
---|
[6718] | 182 | -- CURSOR SHOWING |
---|
| 183 | local i = activeMenuSheets.size |
---|
| 184 | -- Find top most sheet that doesn't have tShowCusor == TriBool.Dontcare |
---|
| 185 | while i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.Dontcare do |
---|
| 186 | i = i - 1 |
---|
| 187 | end |
---|
| 188 | if i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.True then |
---|
[6662] | 189 | showCursor() |
---|
| 190 | else |
---|
| 191 | hideCursor() |
---|
| 192 | end |
---|
| 193 | |
---|
[7403] | 194 | -- Count the number of sheets that don't need input till the first that does. |
---|
[7689] | 195 | local counter = noInputSheetIndex() |
---|
[7403] | 196 | -- Resume control if the last (non-noInput) menu is hidden |
---|
| 197 | if counter == 0 then |
---|
[6417] | 198 | orxonox.HumanController:resumeControl() |
---|
| 199 | hideCursor() |
---|
| 200 | end |
---|
[7403] | 201 | |
---|
| 202 | sheetTuple.sheet:afterHide() |
---|
[5491] | 203 | end |
---|
[6417] | 204 | |
---|
[6662] | 205 | -- Hides all menu GUI sheets |
---|
[6722] | 206 | function hideAllMenuSheets() |
---|
[6662] | 207 | while activeMenuSheets.size ~= 0 do |
---|
[6722] | 208 | hideMenuSheet(activeMenuSheets.topSheetTuple.sheet.name) |
---|
[6417] | 209 | end |
---|
| 210 | end |
---|
| 211 | |
---|
| 212 | function keyESC() |
---|
[6662] | 213 | -- HUGE, very HUGE hacks! |
---|
[7403] | 214 | |
---|
[7689] | 215 | -- If the InGameConsole is active, ignore the ESC command. |
---|
| 216 | if bInGameConsoleClosed == true then |
---|
| 217 | bInGameConsoleClosed = false |
---|
| 218 | return |
---|
| 219 | end |
---|
| 220 | |
---|
[7403] | 221 | -- Count the number of sheets that don't need input till the first that does. |
---|
[7689] | 222 | local counter = noInputSheetIndex() |
---|
[7403] | 223 | |
---|
| 224 | -- If the first sheet that needs input is the MainMenu. |
---|
[7689] | 225 | if noInputSheetCounter() == 1 and activeMenuSheets[counter].sheet.name == "MainMenu" then |
---|
[6417] | 226 | orxonox.execute("exit") |
---|
[7403] | 227 | -- If there is at least one sheet that needs input. |
---|
| 228 | elseif counter > 0 then |
---|
| 229 | orxonox.execute("hideGUI "..activeMenuSheets[counter].sheet.name) |
---|
[6417] | 230 | else |
---|
[6722] | 231 | showMenuSheet("InGameMenu") |
---|
[6417] | 232 | end |
---|
| 233 | end |
---|
| 234 | |
---|
[7689] | 235 | function keyPressed(e) |
---|
| 236 | local we = tolua.cast(e, "CEGUI::KeyEventArgs") |
---|
| 237 | local sheet = activeMenuSheets[activeMenuSheets.size] |
---|
| 238 | code = tostring(we.scancode) |
---|
| 239 | -- Some preprocessing |
---|
| 240 | if not mainMenuLoaded and not sheet.bNoInput then |
---|
| 241 | if code == "1" then |
---|
| 242 | keyESC() |
---|
| 243 | elseif code == "0"then |
---|
| 244 | orxonox.CommandExecutor:execute("openConsole") |
---|
| 245 | end |
---|
| 246 | end |
---|
| 247 | sheet.sheet:onKeyPressed() |
---|
| 248 | end |
---|
| 249 | |
---|
[6737] | 250 | function setBackgroundImage(imageSet, imageName) |
---|
| 251 | guiMgr:setBackgroundImage(imageSet, imageName) |
---|
[6417] | 252 | end |
---|
[6737] | 253 | |
---|
[7689] | 254 | function noInputSheetIndex() |
---|
| 255 | -- Count the number of sheets that don't need input till the first that does. |
---|
| 256 | local index = activeMenuSheets.size |
---|
| 257 | while index > 0 and activeMenuSheets[index].bNoInput do |
---|
| 258 | index = index - 1 |
---|
| 259 | end |
---|
| 260 | return index |
---|
| 261 | end |
---|
| 262 | |
---|
[7403] | 263 | function noInputSheetCounter() |
---|
[7689] | 264 | -- Count the number of sheets that do need input. |
---|
[7403] | 265 | local counter = activeMenuSheets.size |
---|
[7689] | 266 | for i = 1,activeMenuSheets.size do |
---|
| 267 | if activeMenuSheets[i].bNoInput then |
---|
| 268 | counter = counter - 1 |
---|
| 269 | end |
---|
[7403] | 270 | end |
---|
| 271 | return counter |
---|
| 272 | end |
---|
| 273 | |
---|
[7689] | 274 | function inGameConsoleClosed() |
---|
| 275 | bInGameConsoleClosed = not bInGameConsoleClosed; |
---|
| 276 | end |
---|
| 277 | |
---|
[6737] | 278 | ---------------------- |
---|
| 279 | --- Initialisation --- |
---|
| 280 | ---------------------- |
---|
| 281 | |
---|
| 282 | hideCursor() |
---|