-- SingleplayerMenu.lua local P = createMenuSheet("SingleplayerMenu") function P.onLoad() listbox = winMgr:getWindow("orxonox/SingleplayerLevelListbox") preselect = orxonox.LevelManager:getInstance():getDefaultLevel() orxonox.LevelManager:getInstance():compileAvailableLevelList() local levelList = {} local index = 0 local level = "" while true do level = orxonox.LevelManager:getInstance():getAvailableLevelListItem(index) if level == "" then break end table.insert(levelList, level) index = index + 1 end table.sort(levelList) for k,v in pairs(levelList) do item = CEGUI.createListboxTextItem(v) item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") CEGUI.toListbox(listbox):addItem(item) if v .. ".oxw" == preselect then listbox:setItemSelectState(item, true) end end end function P.SingleplayerStartButton_clicked(e) choice = winMgr:getWindow("orxonox/SingleplayerLevelListbox"):getFirstSelectedItem() if choice then orxonox.LevelManager:getInstance():setDefaultLevel(choice:getText() .. ".oxw") orxonox.execute("startGame") hideAllMenuSheets() end end function P.SingleplayerBackButton_clicked(e) hideMenuSheet(P.name) end return P