1 | -- SingleplayerMenu.lua |
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2 | |
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3 | local P = createMenuSheet("SingleplayerMenu") |
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4 | |
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5 | P.levelList = {} |
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6 | P.activeTabIndexes = {} |
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7 | P.scrollbarWidth = 13 |
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8 | |
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9 | function P.onLoad() |
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10 | P.createLevelList() |
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11 | |
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12 | -- create tabs with desired tab as argument (nil for all) |
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13 | P.createFilterTab("Gametypes", "gametype") |
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14 | P.createFilterTab("Missions", "mission") |
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15 | P.createFilterTab("Minigames", "minigame") |
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16 | P.createFilterTab("Showcases", "showcase") |
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17 | P.createFilterTab("Presentations", "presentation") |
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18 | P.createFilterTab("Tests", "test") |
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19 | P.createFilterTab("Show All", nil) |
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20 | |
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21 | -- update description and screenshot boxes |
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22 | P.SingleplayerSelectionChanged() |
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23 | |
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24 | --buttons are arranged in a 1x3 matrix |
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25 | P:setButton(1, 1, { |
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26 | ["button"] = winMgr:getWindow("orxonox/SingleplayerStartButton"), |
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27 | ["callback"] = P.SingleplayerStartButton_clicked |
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28 | }) |
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29 | |
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30 | P:setButton(1, 2, { |
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31 | ["button"] = winMgr:getWindow("orxonox/SingleplayerConfigButton"), |
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32 | ["callback"] = P.SingleplayerConfigButton_clicked |
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33 | }) |
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34 | |
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35 | P:setButton(1, 3, { |
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36 | ["button"] = winMgr:getWindow("orxonox/SingleplayerBackButton"), |
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37 | ["callback"] = P.SingleplayerBackButton_clicked |
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38 | }) |
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39 | end |
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40 | |
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41 | function P.createLevelList() |
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42 | P.levelList = {} |
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43 | local size = orxonox.LevelManager:getInstance():getNumberOfLevels() |
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44 | local index = 0 |
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45 | local level = nil |
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46 | while index < size do |
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47 | level = orxonox.LevelManager:getInstance():getAvailableLevelListItem(index) |
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48 | if level ~= nil then |
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49 | local levelXMLFilename = level:getXMLFilename() |
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50 | -- create an imageset for each screenshot |
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51 | local imageName = level:getScreenshot() |
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52 | if imageName ~= "" then |
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53 | CEGUI.ImagesetManager:getSingleton():createFromImageFile(levelXMLFilename..imageName, imageName) |
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54 | else |
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55 | CEGUI.ImagesetManager:getSingleton():createFromImageFile(levelXMLFilename..imageName, "noscreenshot.png") |
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56 | end |
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57 | table.insert(P.levelList, level) |
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58 | end |
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59 | index = index + 1 |
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60 | end |
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61 | end |
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62 | |
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63 | function P.createFilterTab(name, tag) |
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64 | -- create unique tab window name |
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65 | local tabName = "orxonox/SingleplayerLevelTab" |
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66 | if tag ~= nil then |
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67 | tabName = tabName..tag |
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68 | end |
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69 | -- create new tab window with desired name |
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70 | local listbox = CEGUI.toListbox(winMgr:createWindow("MenuWidgets/Listbox", tabName)) |
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71 | listbox:setText(name) |
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72 | listbox:setProperty("UnifiedMaxSize", "{{1,0},{1,0}}") |
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73 | listbox:setProperty("UnifiedAreaRect", "{{0.05,0},{0.1,0},{0.5,0},{0.675,0}}") |
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74 | -- fill listbox with items |
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75 | listbox:resetList() |
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76 | orxonox.GUIManager:setItemTooltipsEnabledHelper(listbox, true) |
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77 | local preselect = orxonox.LevelManager:getInstance():getDefaultLevel() |
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78 | local tabIndexes = {} |
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79 | for k,v in pairs(P.levelList) do |
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80 | -- only add level if it has desired tag |
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81 | if tag == nil or v:hasTag(tag) then |
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82 | local item = CEGUI.createListboxTextItem(v:getName()) |
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83 | item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") |
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84 | listbox:addItem(item) |
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85 | table.insert(tabIndexes, k) |
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86 | if v:getXMLFilename() == preselect then |
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87 | listbox:setItemSelectState(item, true) |
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88 | end |
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89 | orxonox.GUIManager:setTooltipTextHelper(item, v:getDescription()) |
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90 | end |
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91 | end |
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92 | table.insert(P.activeTabIndexes, tabIndexes) |
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93 | -- listen to selection changes |
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94 | orxonox.GUIManager:subscribeEventHelper(listbox, "ItemSelectionChanged", P.name..".SingleplayerSelectionChanged") |
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95 | local tabControl = winMgr:getWindow("orxonox/SingleplayerTabControl") |
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96 | orxonox.GUIManager:subscribeEventHelper(tabControl, "TabSelectionChanged", P.name..".SingleplayerSelectionChanged") |
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97 | if listbox:getItemCount() > 0 then |
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98 | tabControl:addChildWindow(tabName) |
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99 | end |
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100 | end |
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101 | |
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102 | function P.SingleplayerGetSelectedLevel() |
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103 | -- choose the active listbox |
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104 | local tabControl = CEGUI.toTabControl(winMgr:getWindow("orxonox/SingleplayerTabControl")) |
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105 | local listbox = CEGUI.toListbox(tabControl:getTabContentsAtIndex(tabControl:getSelectedTabIndex())) |
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106 | local choice = listbox:getFirstSelectedItem() |
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107 | if choice ~= nil then |
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108 | -- get the right tab and the right index |
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109 | local tabIndexes = P.activeTabIndexes[tabControl:getSelectedTabIndex()+1] |
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110 | local index = tabIndexes[listbox:getItemIndex(choice)+1] |
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111 | return P.levelList[index] |
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112 | else |
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113 | return nil |
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114 | end |
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115 | end |
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116 | |
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117 | function P.SingleplayerSelectionChanged(e) |
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118 | local levelImage = winMgr:getWindow("orxonox/SingleplayerLevelImage") |
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119 | local levelDescription = winMgr:getWindow("orxonox/SingleplayerLevelDescription") |
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120 | local configButton = winMgr:getWindow("orxonox/SingleplayerConfigButton") |
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121 | local level = P.SingleplayerGetSelectedLevel() |
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122 | if level ~= nil then |
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123 | local levelXMLFilename = level:getXMLFilename() |
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124 | local imageName = level:getScreenshot() |
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125 | -- set the screenshot and the description for the selected level |
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126 | levelImage:setProperty("Image", "set:"..levelXMLFilename..imageName.." image:full_image") |
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127 | levelDescription:setText(level:getDescription()) |
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128 | -- only enable config button for "gametype" levels |
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129 | if level:hasTag("gametype") then |
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130 | configButton:setProperty("Disabled", "False") |
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131 | else |
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132 | configButton:setProperty("Disabled", "True") |
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133 | end |
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134 | else |
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135 | -- also take care of "no level selected" |
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136 | levelImage:setProperty("Image", "") |
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137 | levelDescription:setText("") |
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138 | configButton:setProperty("Disabled", "True") |
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139 | end |
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140 | end |
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141 | |
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142 | function P.SingleplayerStartButton_clicked(e) |
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143 | local level = P.SingleplayerGetSelectedLevel() |
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144 | if level ~= nil then |
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145 | orxonox.execute("startGame " .. level:getXMLFilename()) |
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146 | hideAllMenuSheets() |
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147 | end |
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148 | end |
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149 | |
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150 | function P.SingleplayerConfigButton_clicked(e) |
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151 | local level = P.SingleplayerGetSelectedLevel() |
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152 | if level ~= nil then |
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153 | local configMenu = showMenuSheet("SingleplayerConfigMenu") |
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154 | configMenu:loadConfig(level) |
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155 | end |
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156 | end |
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157 | |
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158 | function P.SingleplayerBackButton_clicked(e) |
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159 | hideMenuSheet(P.name) |
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160 | end |
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161 | |
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162 | return P |
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