[7648] | 1 | <LevelInfo |
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| 2 | name = "FPS testlevel" |
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| 3 | description = "Level to test First Person Shooter" |
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| 4 | tags = "test" |
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| 5 | /> |
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| 6 | |
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[6867] | 7 | <?lua |
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[7679] | 8 | include("HUDTemplates3.oxo") |
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[6867] | 9 | include("stats.oxo") |
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[7679] | 10 | include("templates/spaceshipAssff.oxt") |
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| 11 | include("templates/spaceshipH2.oxt") |
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| 12 | include("templates/FPS.oxt") |
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| 13 | include("templates/lodInformation.oxt") |
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[6867] | 14 | ?> |
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| 15 | |
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| 16 | <Level |
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| 17 | name = "fps" |
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| 18 | description = "tests" |
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| 19 | > |
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[7083] | 20 | <templates> |
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| 21 | <Template link=lodtemplate_default /> |
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| 22 | </templates> |
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| 23 | |
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[6867] | 24 | <Scene |
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| 25 | ambientlight = "0.1, 0.1, 0.1" |
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| 26 | skybox = "Orxonox/skypanoramagen1" |
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| 27 | gravity = "0,-1000,0" |
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[7284] | 28 | negativeWorldRange = "-100000, -100000, -100000" |
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| 29 | positiveWorldRange = " 100000, 100000, 100000" |
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[6867] | 30 | hasPhysics = true |
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| 31 | > |
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| 32 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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| 33 | |
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[6882] | 34 | <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > |
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[6867] | 35 | <attached> |
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| 36 | <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" /> |
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| 37 | </attached> |
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| 38 | <collisionShapes> |
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| 39 | <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" /> |
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| 40 | </collisionShapes> |
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| 41 | </StaticEntity> |
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| 42 | |
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| 43 | <?lua |
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| 44 | for i = 1, 10, 1 |
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| 45 | do ?> |
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| 46 | <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,100,<?lua print(math.random() * 1000 - 500) ?>" direction="-1, 0, 0" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps /> |
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| 47 | <?lua |
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| 48 | end |
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| 49 | ?> |
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| 50 | |
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| 51 | |
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| 52 | <?lua |
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| 53 | for i = 1, 200, 1 |
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| 54 | do |
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| 55 | j = math.random() |
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| 56 | ?> |
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[7057] | 57 | <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" > |
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[6867] | 58 | <attached> |
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| 59 | <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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| 60 | </attached> |
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| 61 | <collisionShapes> |
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| 62 | <SphereCollisionShape radius="<?lua print(j * 100) ?>" /> |
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| 63 | </collisionShapes> |
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[7057] | 64 | </MovableEntity> |
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[6867] | 65 | <?lua |
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| 66 | end |
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| 67 | ?> |
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| 68 | |
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| 69 | </Scene> |
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| 70 | </Level> |
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| 71 | |
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