1 | <LevelInfo |
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2 | name = "FPS testlevel" |
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3 | description = "Level to test First Person Shooter" |
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4 | tags = "test" |
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5 | /> |
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6 | |
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7 | <?lua |
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8 | include("HUDTemplates3.oxo") |
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9 | include("stats.oxo") |
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10 | include("templates/spaceshipAssff.oxt") |
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11 | include("templates/spaceshipH2.oxt") |
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12 | include("templates/FPS.oxt") |
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13 | include("templates/lodInformation.oxt") |
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14 | ?> |
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15 | |
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16 | <Level |
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17 | name = "fps" |
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18 | description = "tests" |
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19 | > |
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20 | <templates> |
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21 | <Template link=lodtemplate_default /> |
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22 | </templates> |
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23 | <?lua include("includes/notifications.oxi") ?> |
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24 | |
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25 | <Scene |
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26 | ambientlight = "0.1, 0.1, 0.1" |
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27 | skybox = "Orxonox/skypanoramagen1" |
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28 | gravity = "0,-1000,0" |
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29 | negativeWorldRange = "-100000, -100000, -100000" |
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30 | positiveWorldRange = " 100000, 100000, 100000" |
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31 | hasPhysics = true |
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32 | > |
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33 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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34 | |
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35 | <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > |
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36 | <attached> |
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37 | <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" /> |
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38 | </attached> |
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39 | <collisionShapes> |
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40 | <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" /> |
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41 | </collisionShapes> |
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42 | </StaticEntity> |
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43 | |
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44 | <?lua |
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45 | for i = 1, 10, 1 |
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46 | do ?> |
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47 | <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,100,<?lua print(math.random() * 1000 - 500) ?>" direction="-1, 0, 0" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps /> |
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48 | <?lua |
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49 | end |
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50 | ?> |
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51 | |
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52 | |
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53 | <?lua |
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54 | for i = 1, 200, 1 |
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55 | do |
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56 | j = math.random() |
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57 | ?> |
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58 | <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" > |
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59 | <attached> |
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60 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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61 | </attached> |
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62 | <collisionShapes> |
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63 | <SphereCollisionShape radius="<?lua print(j * 100) ?>" /> |
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64 | </collisionShapes> |
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65 | </MovableEntity> |
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66 | <?lua |
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67 | end |
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68 | ?> |
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69 | |
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70 | </Scene> |
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71 | </Level> |
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72 | |
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