[10169] | 1 | <!--FPS mode level |
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| 2 | autor: Florian Süess--> |
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[10098] | 3 | <LevelInfo |
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| 4 | name = "FPS Level HS14" |
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| 5 | description = "Entering a Space Station & finde a way through it." |
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| 6 | tags = "test" |
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| 7 | screenshot = "emptylevel.png" |
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| 8 | /> |
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| 9 | |
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| 10 | <?lua |
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| 11 | include("stats.oxo") |
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| 12 | include("HUDTemplates3.oxo") |
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| 13 | include("templates/lodInformation.oxt") |
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| 14 | include("templates/pickupRepresentationTemplates.oxt") |
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| 15 | ?> |
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| 16 | |
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| 17 | <?lua |
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| 18 | include("templates/spaceshipAssff.oxt") |
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| 19 | include("templates/spaceshipPirate.oxt") |
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| 20 | include("templates/spaceshipEscort.oxt") |
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| 21 | include("templates/bigship.oxt") |
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| 22 | include("templates/spaceshipTurret.oxt") |
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| 23 | include("templates/spaceshipCollateralDamage.oxt") |
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[10113] | 24 | include("templates/FPS_HS14.oxt") |
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[10098] | 25 | include("templates/HeavyCruiser.oxt") |
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[10113] | 26 | include("templates/spacestation_elements.oxt") |
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[10098] | 27 | ?> |
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| 28 | |
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| 29 | <Level |
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| 30 | gametype = Deathmatch |
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| 31 | > |
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| 32 | <templates> |
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| 33 | <Template link=lodtemplate_default /> |
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| 34 | </templates> |
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| 35 | |
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| 36 | <Scene |
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| 37 | ambientlight = "0.5, 0.5, 0.5" |
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| 38 | skybox = "Orxonox/skyBoxMoreNebula" |
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| 39 | negativeWorldRange = "-100000, -100000, -100000" |
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| 40 | positiveWorldRange = " 100000, 100000, 100000" |
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| 41 | gravity = "0,0,0" |
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| 42 | hasPhysics = true |
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| 43 | > |
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| 44 | |
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| 45 | <?lua |
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| 46 | include("includes/pickups.oxi") |
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| 47 | ?> |
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[10102] | 48 | |
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| 49 | <!-- my ships --> |
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[10098] | 50 | |
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| 51 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> |
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| 52 | |
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[10178] | 53 | <SpawnPoint team=1 position="6000,2000,500" lookat="4000,-1000,-1000" spawnclass=SpaceShip pawndesign=spaceshipescort /> |
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| 54 | <!--Position normal Level: "6000,2000,500"; postion for work at the spacesation: "3000,0,0 "--> |
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[10102] | 55 | |
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[10178] | 56 | <!--1,200,0--> |
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| 57 | <SpaceShip |
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| 58 | template = "spaceshipassff" |
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| 59 | team = "1" |
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| 60 | position = "3337,-19,-320" |
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| 61 | orientation = "5800,-200,-1200,0" |
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| 62 | health = "200" |
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| 63 | initialhealth = "200" |
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| 64 | maxhealth = "200" |
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| 65 | shieldhealth = "50" |
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| 66 | initialshieldhealth = "50" |
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| 67 | maxshieldhealth = "50" |
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| 68 | shieldabsorption = "0.8" |
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| 69 | reloadrate = "100" |
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| 70 | reloadwaittime = "0.1" |
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| 71 | name = "Tanis1" |
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| 72 | radarname = "Light Destroyer" > |
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| 73 | <attached> |
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| 74 | <DockingTarget name="spaceShip" /> |
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| 75 | <DistanceTriggerBeacon name="bcnSpaceShip" /> |
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| 76 | </attached> |
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| 77 | </SpaceShip> |
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[10102] | 78 | |
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| 79 | |
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[10098] | 80 | |
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| 81 | <StaticEntity position = "2800,0,0" mass=10000 collisionType=static > |
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| 82 | <attached> |
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| 83 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> |
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| 84 | </attached> |
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| 85 | <collisionShapes> |
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| 86 | <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> |
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| 87 | <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> |
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| 88 | <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> |
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| 89 | <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> |
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| 90 | <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> |
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| 91 | <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> |
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| 92 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> |
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| 93 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> |
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| 94 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> |
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| 95 | <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> |
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| 96 | <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> |
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| 97 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> |
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| 98 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> |
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| 99 | <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> |
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| 100 | <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> |
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| 101 | <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> |
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| 102 | </collisionShapes> |
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| 103 | </StaticEntity> |
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| 104 | |
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[10120] | 105 | |
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[10178] | 106 | <!-- Docking I --> |
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[10169] | 107 | <Dock position="2830,20,50" roll=0 yaw=0 > |
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| 108 | <animations> |
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| 109 | <MoveToDockingTarget target="fistperson" /> |
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| 110 | </animations> |
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| 111 | <effects> |
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| 112 | <DockToShip target="fistperson" /> |
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| 113 | </effects> |
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| 114 | <events> |
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| 115 | <execute> |
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| 116 | <EventListener event="dockMe" /> |
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| 117 | </execute> |
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[10098] | 118 | |
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[10169] | 119 | <undocking> |
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| 120 | <EventListener event="undockMe" /> |
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| 121 | </undocking> |
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| 122 | |
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| 123 | </events> |
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| 124 | <attached> |
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| 125 | <!-- Trigger for docking with billboard --> |
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| 126 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> |
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| 127 | <DistanceTrigger position="0,0,0" distance="200" target="Pawn" |
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| 128 | beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" |
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| 129 | /> |
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[10177] | 130 | <!-- Trigger for undocking with billboard -2800,-20055,-700--> |
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[10178] | 131 | <Billboard position="-1500,-20021,-50" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> |
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| 132 | <DistanceTrigger position="-1500,-20021,-50" distance="150" target="Pawn" |
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[10169] | 133 | beaconMode="identify" targetname="bcnDestroyer" name="undockMe" |
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| 134 | /> |
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| 135 | </attached> |
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[10113] | 136 | |
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[10169] | 137 | </Dock> |
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| 138 | |
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| 139 | <!-- FPS Player as destination of the dock --> |
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| 140 | <!-- My position after docking --> |
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| 141 | <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "1330,-20016,0" > |
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| 142 | <attached> |
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| 143 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
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| 144 | <DockingTarget name="fistperson" /> |
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| 145 | </attached> |
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| 146 | </FpsPlayer> |
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[10113] | 147 | |
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[10098] | 148 | |
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[10120] | 149 | |
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[10113] | 150 | |
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[10169] | 151 | <!-- Docking II --> |
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[10178] | 152 | <Dock position="86,-20005,-700" roll=0 yaw=0 > |
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[10169] | 153 | <animations> |
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| 154 | <MoveToDockingTarget target="spaceShip" /> |
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| 155 | </animations> |
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| 156 | <effects> |
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| 157 | <DockToShip target="spaceShip" /> |
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| 158 | </effects> |
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| 159 | <events> |
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| 160 | <execute> |
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| 161 | <EventListener event="dockMe" /> |
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| 162 | </execute> |
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[10098] | 163 | |
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[10169] | 164 | <undocking> |
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[10177] | 165 | <EventListener event="undockMe" /> |
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[10169] | 166 | </undocking> |
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| 167 | |
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| 168 | </events> |
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| 169 | <attached> |
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| 170 | <!-- Trigger for docking with billboard --> |
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[10178] | 171 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> |
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[10177] | 172 | <DistanceTrigger position="0,0,0" distance="100" target="Pawn" |
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[10169] | 173 | beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" |
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| 174 | /> |
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| 175 | <!-- Trigger for undocking with billboard --> |
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[10178] | 176 | <Billboard position="3251,20006,380" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> |
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| 177 | <DistanceTrigger position="3251,20006,380" distance="100" target="Pawn" |
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[10169] | 178 | beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" |
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| 179 | /> |
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| 180 | </attached> |
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| 181 | </Dock> |
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[10177] | 182 | |
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[10098] | 183 | |
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[10177] | 184 | |
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[10102] | 185 | <!-- Enemy ships --> |
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| 186 | |
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[10178] | 187 | <SpaceShip |
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[10098] | 188 | template = "HeavyCruiser" |
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| 189 | team = "0" |
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| 190 | position = "5800,-200,-1200" |
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| 191 | orientation = "1,200,0,0" |
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| 192 | health = "2000" |
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| 193 | initialhealth = "2000" |
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| 194 | maxhealth = "2000" |
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| 195 | shieldhealth = "200" |
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| 196 | initialshieldhealth = "200" |
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| 197 | maxshieldhealth = "200" |
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| 198 | shieldabsorption = "0.8" |
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| 199 | reloadrate = "1" |
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| 200 | reloadwaittime = "1" |
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[10177] | 201 | name = "Tanis0" |
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| 202 | radarname = "Tanis big ship" > |
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[10102] | 203 | </SpaceShip> |
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[10178] | 204 | --> |
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[10098] | 205 | |
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[10178] | 206 | <SpaceShip |
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[10098] | 207 | template = "spaceshippirate" |
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| 208 | team = "0" |
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[10178] | 209 | position = "11000,0,-2500" |
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[10098] | 210 | orientation = "1,200,0,0" |
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[10102] | 211 | health = "200" |
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| 212 | initialhealth = "200" |
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| 213 | maxhealth = "200" |
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| 214 | shieldhealth = "50" |
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| 215 | initialshieldhealth = "50" |
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| 216 | maxshieldhealth = "50" |
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[10098] | 217 | shieldabsorption = "0.8" |
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| 218 | reloadrate = "1" |
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| 219 | reloadwaittime = "1" |
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[10177] | 220 | name = "Tanis0" |
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[10102] | 221 | radarname = "Pirate1" > |
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[10098] | 222 | |
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| 223 | <controller> |
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| 224 | <AIController team=0/> |
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| 225 | </controller> |
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[10102] | 226 | |
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[10098] | 227 | </SpaceShip> |
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[10102] | 228 | |
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| 229 | <SpaceShip |
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| 230 | template = "spaceshippirate" |
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| 231 | team = "0" |
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[10178] | 232 | position = "11000,0,-2500" |
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[10102] | 233 | orientation = "1,200,0,0" |
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| 234 | health = "200" |
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| 235 | initialhealth = "200" |
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| 236 | maxhealth = "200" |
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| 237 | shieldhealth = "50" |
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| 238 | initialshieldhealth = "50" |
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| 239 | maxshieldhealth = "50" |
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| 240 | shieldabsorption = "0.8" |
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| 241 | reloadrate = "1" |
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| 242 | reloadwaittime = "1" |
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[10177] | 243 | name = "Tanis0" |
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[10102] | 244 | radarname = "Pirate2" > |
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| 245 | |
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| 246 | <controller> |
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| 247 | <AIController team=0/> |
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| 248 | </controller> |
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| 249 | |
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| 250 | </SpaceShip> |
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[10178] | 251 | |
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[10098] | 252 | |
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| 253 | <!-- SpaceStation |
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| 254 | |
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| 255 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. |
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| 256 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. |
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| 257 | |
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| 258 | --> |
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[10102] | 259 | |
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[10120] | 260 | <!-- Hilfsobjekte fuer Koordinatensystem --> |
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[10102] | 261 | |
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[10169] | 262 | <!-- The axis from the coordinatesystem are "red,green,yellow" and the orange boxe shows the negative direction. |
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| 263 | But atention, each element is different! A few of them are already rotatet with yaw, roll and pitch: |
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| 264 | -> "pitch" is a rotation around "red" in the "yellow, green" plain. |
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| 265 | -> "yaw" is a rotation around "green" in the "red, yellow" plain. |
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| 266 | -> "roll" is a rotation around "yellow" in the "green,red" plain. |
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| 267 | this chanches their negativ/positiv direction of the axis. |
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| 268 | --> |
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| 269 | |
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| 270 | |
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| 271 | <!--<Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> |
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[10113] | 272 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10,10000,10" /> |
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[10102] | 273 | <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" /> |
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| 274 | |
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[10120] | 275 | <Model position="0,-100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
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| 276 | <Model position="-100,0,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
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| 277 | <Model position="0,0,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
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| 278 | |
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[10150] | 279 | <Model position="0,-20000,0" mesh="cube_red.mesh" scale3D="100,10,10" /> |
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| 280 | <Model position="0,-20000,0" mesh="cube_green.mesh" scale3D="10,100,10" /> |
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| 281 | <Model position="0,-20000,0" mesh="cube.mesh" scale3D="10,10,100" /> |
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[10102] | 282 | |
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[10120] | 283 | <Model position="0,-20100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
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| 284 | <Model position="-100,-20000,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
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[10169] | 285 | <Model position="0,-20000,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> --> |
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[10113] | 286 | |
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| 287 | |
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[10169] | 288 | <!-- Spacestation elements merged --> |
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[10102] | 289 | <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> |
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[10113] | 290 | |
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| 291 | <attached> |
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| 292 | |
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[10133] | 293 | <Model template = "ss_flag_room" position="750,-16,0" yaw=180 /> |
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[10113] | 294 | |
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[10169] | 295 | <Model template = "ss_machine" position="1545,190,370" yaw=32 pitch=180 /> |
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| 296 | <Model template = "ss_flag_aean" position="1330,16,0" pitch=180 /> |
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| 297 | <Model template = "ss_chair" position="1700,145,0" /> |
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[10137] | 298 | |
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[10169] | 299 | <Model template = "ss_tube" position="500,0,0" /> |
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| 300 | <Model template = "ss_table" position="650,100,0" /> |
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| 301 | <Model template = "ss_cylinder" position="0,75,0" /> |
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[10133] | 302 | |
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[10169] | 303 | <Model template = "ss_curve" position="-200,0,0" yaw=180 /> |
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| 304 | <Model template = "ss_tube_x" position="-10,0,700" /> |
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| 305 | |
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| 306 | <Model template = "ss_curve" position="-905,0,700" yaw=180 /> |
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| 307 | <Model template = "ss_curve" position="-810,0,1500" yaw=270/> |
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| 308 | <Model template = "ss_curve" position="-10,0,1405" yaw=0 /> |
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| 309 | |
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| 310 | <Model template = "ss_wall" yaw=0 position="250,20,700" /> |
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| 311 | <Model template = "ss_table_cracked" yaw=0 position="-110,100,700" /> |
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[10120] | 312 | |
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[10169] | 313 | |
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[10120] | 314 | </attached> |
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[10098] | 315 | </StaticEntity> |
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[10169] | 316 | |
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[10098] | 317 | |
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| 318 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> |
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[10120] | 319 | <ForceField position="0,-20200,0" mode="homogen" diameter="5000" forcedirection = "0,-500,0" /> |
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[10098] | 320 | |
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| 321 | |
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| 322 | |
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| 323 | |
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| 324 | |
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| 325 | <!-- Some more stuff --> |
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| 326 | |
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| 327 | <!-- triple large belt around the planet --> |
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| 328 | <?lua |
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| 329 | dofile("includes/asteroidField.lua") |
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| 330 | asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) |
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| 331 | ?> |
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| 332 | <?lua |
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| 333 | dofile("includes/asteroidField.lua") |
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| 334 | asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) |
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| 335 | ?> |
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| 336 | <?lua |
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| 337 | dofile("includes/asteroidField.lua") |
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| 338 | asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) |
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| 339 | ?> |
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| 340 | |
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| 341 | <Model position="0,-19900,0" mesh="planets/ganymede.mesh" scale="5000" /> |
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| 342 | |
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| 343 | |
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| 344 | |
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| 345 | </Scene> |
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| 346 | |
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| 347 | </Level> |
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| 348 | |
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