[9937] | 1 | <!-- --> |
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| 2 | <LevelInfo |
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| 3 | name = "Inside Space Station" |
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| 4 | description = "Level to test the Space Station" |
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| 5 | tags = "test" |
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| 6 | screenshot = "InsideSpaceStation.png" |
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| 7 | /> |
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| 8 | |
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| 9 | <?lua |
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| 10 | include("HUDTemplates3.oxo") |
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[11104] | 11 | include("HUDTemplatesFPS.oxo") |
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[9937] | 12 | include("stats.oxo") |
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| 13 | include("templates/spaceshipAssff.oxt") |
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| 14 | include("templates/spaceshipH2.oxt") |
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| 15 | include("templates/FPS.oxt") |
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| 16 | include("templates/lodInformation.oxt") |
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| 17 | ?> |
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| 18 | |
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| 19 | <Level> |
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| 20 | <templates> |
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| 21 | <Template link=lodtemplate_default /> |
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| 22 | </templates> |
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| 23 | <?lua include("includes/notifications.oxi") ?> |
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| 24 | |
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| 25 | <Scene |
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| 26 | ambientlight = "0.3, 0.3, 0.3" |
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| 27 | skybox = "Orxonox/skyBoxBasic" |
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| 28 | gravity = "0,-1000,0" |
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| 29 | negativeWorldRange = "-100000, -100000, -100000" |
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| 30 | positiveWorldRange = " 100000, 100000, 100000" |
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| 31 | hasPhysics = true |
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| 32 | > |
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| 33 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" /> |
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| 34 | |
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| 35 | <StaticEntity position="0,0,0" direction="1,0,0" pitch=180 collisionType=static mass=100000 friction=0.01 > |
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| 36 | <attached> |
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| 37 | <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> |
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| 38 | <Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> |
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| 39 | <Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" /> |
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| 40 | <Model position="-5000,0,0" mesh="ss_curve.mesh" scale3D="100,100,100" /> |
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| 41 | <Model position="-250,-16,0" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> |
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| 42 | <Model position="1200,100,-100" roll=180 mesh="ss_machine.mesh" scale3D="0.15,0.15,0.15" /> |
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| 43 | <Model position="-100,100,0" roll=180 mesh="ss_table.mesh" scale3D="25,25,25" /> |
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| 44 | <Model position="-300,100,0" roll=180 mesh="ss_table_cracked.mesh" scale3D="25,25,25" /> |
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| 45 | <Model position="600,75,0" roll=180 mesh="ss_cylinder.mesh" scale3D="25,25,25" /> |
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| 46 | <Model position="300,50,0" roll=180 pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" /> |
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| 47 | <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" /> |
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| 48 | <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" /> |
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| 49 | <Model position="-1900,50,0" roll=180 mesh="ss_flag_eu.mesh" scale3D="20,20,20" /> |
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| 50 | <Model position="-1500,50,0" roll=180 mesh="ss_flag_cau.mesh" scale3D="20,20,20" /> |
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| 51 | <Model position="-1650,50,0" roll=180 mesh="ss_flag_csa.mesh" scale3D="20,20,20" /> |
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| 52 | </attached> |
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| 53 | <collisionShapes> |
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| 54 | <BoxCollisionShape position="0,-100,0" halfExtents="5000000,0,100000" /> |
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| 55 | <BoxCollisionShape position="0,50,0" halfExtents="500000,0,100000" /> |
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| 56 | <BoxCollisionShape position="0,0,100" halfExtents="50000,100000,0" /> |
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| 57 | <BoxCollisionShape position="0,0,-100" halfExtents="500000,100000,0" /> |
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| 58 | </collisionShapes> |
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| 59 | </StaticEntity> |
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| 60 | |
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| 61 | <?lua |
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| 62 | for i = 1, 10, 1 |
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| 63 | do ?> |
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| 64 | <SpawnPoint position="0,0,0" direction="-1, 0, 0" scale3D="0.5,100,0.5" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps /> |
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| 65 | <?lua |
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| 66 | end |
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| 67 | ?> |
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| 68 | |
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| 69 | |
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| 70 | <?lua |
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| 71 | for i = 1, 200, 1 |
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| 72 | do |
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| 73 | j = math.random() |
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| 74 | ?> |
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| 75 | <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" > |
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| 76 | <attached> |
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| 77 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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| 78 | </attached> |
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| 79 | <collisionShapes> |
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| 80 | <SphereCollisionShape radius="<?lua print(j * 100) ?>" /> |
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| 81 | </collisionShapes> |
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| 82 | </MovableEntity> |
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| 83 | <?lua |
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| 84 | end |
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| 85 | ?> |
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| 86 | |
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| 87 | </Scene> |
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| 88 | </Level> |
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| 89 | |
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