[9698] | 1 | <LevelInfo |
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[9866] | 2 | name = "Orxonox Arcade" |
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[9874] | 3 | description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies." |
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[9866] | 4 | tags = "minigame" |
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[9905] | 5 | screenshot = "orxonoxArcade.png" |
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[9698] | 6 | /> |
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| 7 | <?lua |
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| 8 | include("stats.oxo") |
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| 9 | include("templates/lodInformation.oxt") |
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| 10 | ?> |
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| 11 | |
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| 12 | <?lua |
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| 13 | include("templates/spaceshipAssff2.oxt") |
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| 14 | include("templates/spaceshipPirate.oxt") |
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[9701] | 15 | include("templates/spaceshipInvader.oxt") |
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[9777] | 16 | include("templates/enemyInvader.oxt") |
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[9828] | 17 | include("overlays/InvaderHUD.oxo") |
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[9698] | 18 | ?> |
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| 19 | |
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[10624] | 20 | <Level |
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| 21 | plugins = invader |
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| 22 | gametype = Invader |
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| 23 | > |
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[9698] | 24 | <templates> |
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| 25 | <Template link=lodtemplate_default /> |
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| 26 | </templates> |
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| 27 | <?lua include("includes/notifications.oxi") ?> |
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| 28 | |
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[9868] | 29 | <!-- ambientlight = "0.8, 0.8, 0.8" |
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| 30 | skybox = "Orxonox/Starbox" --> |
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[9698] | 31 | <Scene |
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[9868] | 32 | ambientlight = "0.8, 0.7, 0.4" |
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| 33 | skybox = "Orxonox/skyBoxBasic" |
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[9698] | 34 | > |
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| 35 | |
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[9884] | 36 | <WorldAmbientSound |
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| 37 | source="Earth.ogg" |
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| 38 | looping="true" |
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| 39 | playOnLoad="true" |
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| 40 | /> |
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| 41 | |
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[9868] | 42 | <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> |
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| 43 | <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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[9709] | 44 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader /> |
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| 45 | |
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[9724] | 46 | <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> |
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| 47 | |
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| 48 | |
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[9709] | 49 | <InvaderCenterPoint name=invadercenter /> |
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[9698] | 50 | |
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[9724] | 51 | <?lua |
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[9777] | 52 | for i = 1, 300, 1 do |
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| 53 | j = math.random() |
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[9724] | 54 | ?> |
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| 55 | |
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| 56 | <MovableEntity |
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[9828] | 57 | position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>" |
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[9724] | 58 | collisionType = dynamic |
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| 59 | linearDamping = 0.8 |
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| 60 | angularDamping = 0 |
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| 61 | scale = "<?lua print(j * 150)?>" |
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[9777] | 62 | collisiondamage = 0 |
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[9724] | 63 | enablecollisiondamage = true |
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| 64 | > |
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| 65 | <attached> |
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| 66 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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| 67 | </attached> |
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| 68 | <collisionShapes> |
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| 69 | <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> |
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| 70 | </collisionShapes> |
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| 71 | </MovableEntity> |
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| 72 | |
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| 73 | <?lua |
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| 74 | end |
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| 75 | ?> |
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| 76 | |
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[9698] | 77 | </Scene> |
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| 78 | </Level> |
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| 79 | |
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