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source: code/trunk/data/levels/ProtectBoss.oxw @ 12148

Last change on this file since 12148 was 11802, checked in by landauf, 7 years ago

migrated NotificationLayer.lua to cegui 0.8

  • Property svn:eol-style set to native
File size: 16.1 KB
Line 
1<LevelInfo
2 name = "ProtectBoss"
3 description = "Protect a disabled cargo ship!"
4 tags = "mission"
5 screenshot = "emptylevel.png"
6/>
7
8
9<?lua
10  include("stats.oxo")
11  include("HUDTemplates3.oxo")
12  include("templates/lodInformation.oxt")
13  include("templates/HeavyCruiser.oxt")
14  include("templates/pickupRepresentationTemplates.oxt")
15?>
16
17<?lua
18  include("templates/spaceshipEscort.oxt")
19  include("templates/spaceshipAssff.oxt")
20  include("templates/endurancetest_template.oxt")
21  include("templates/spaceshipPirate.oxt")
22?>
23
24<Level gametype="Mission">
25  <templates>
26    <Template link=lodtemplate_default />
27  </templates>
28  <?lua include("includes/notifications.oxi") ?>
29
30  <NotificationQueueCEGUI
31    name="narrative"
32    targets="simpleNotification"
33    size=3
34    displayTime=7
35    position="0.2, 0, 0.1, 0"
36    fontSize="16"
37    fontColor="0.3, 1, 0.2, 0.8"
38    alignment="CentreAligned"
39    displaySize="0.6, 0, 0, 0"
40  />
41
42  <Scene
43    ambientlight = "0.8, 0.8, 0.8"
44    skybox       = "Orxonox/Starbox"
45  >
46
47    <?lua
48      include("includes/pickups.oxi")
49    ?>
50
51    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg-->
52
53    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
54
55    <EventMultiTrigger name=spawntrigger>
56      <events>
57        <trigger>
58          <SpawnPoint team=0 position="0,0,1" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
59        </trigger>
60      </events>
61    </EventMultiTrigger>
62   
63    <Pawn
64        team      = 0
65        collisionType = kinematic
66        enablecollisiondamage=true
67        collisiondamage = 5
68        position  = "0,0,-2500"
69        mass      = 100000
70        health    = 2500 initialhealth=2500 maxhealth="2500"
71        direction = "1,0,0"
72        rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30"
73        vulnerable=true
74        name      = "CargoShip"
75        radarname = "Cargo Ship" >
76      <attached>
77        <DistanceTriggerBeacon name="CargoShip" />
78        <Model mesh="escortShip.mesh" mass=10000 position="0,0,0" scale=100 />
79      </attached>
80      <collisionShapes>
81        <BoxCollisionShape position="0,0,0" halfExtents="300,100,200" /> <!-- laenge  ,   dicke    , breite -->
82        <BoxCollisionShape position="-100,-50,-280" halfExtents="220,70,100" />
83        <BoxCollisionShape position="-100,-50,280" halfExtents="220,70,100" />
84      </collisionShapes>
85      <explosion>
86        <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
87        <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
88        <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
89        <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
90        <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
91        <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
92   
93        <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
94        <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
95        <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
96        <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
97        <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
98        <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
99        <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
100        <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
101        <ExplosionPart delay=0.8 scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
102        <ExplosionPart delay=0.8 scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
103        <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
104        <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
105       
106        <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
107        <ExplosionPart offset="30,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
108        <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
109        <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
110        <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
111        <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
112      </explosion>
113    </Pawn>
114
115    <!-- triggers some time after start -->
116    <DistanceTrigger name="someTimeAfterStart" beaconMode=identify position="0,0,1000" distance=1000 target="Pawn" targetname="CargoShip" />
117
118    <!-- triggers when first quest is completed -->
119    <DistanceTrigger name="passedAsteroidFieldOne" beaconMode=identify position="0,0,3000" distance=1000 target="Pawn" targetname="CargoShip" />
120
121    <!-- triggers when first pirate wave is defeated -->
122
123    <Trigger name="firstPirateWaveKilled" mode="and">
124      <?lua
125        for n = 1, 3, 1 do
126          print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p" .. n .. "/></trigger></events></EventTrigger>")
127        end
128      ?>
129    </Trigger>
130
131    <!-- triggers when second pirate wave is defeated -->
132    <Trigger name="secondPirateWaveKilled" mode="and">
133      <?lua
134        for n = 1, 6, 1 do
135          print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p1" .. n .. "/></trigger></events></EventTrigger>")
136        end
137      ?>
138    </Trigger>
139
140    <!-- triggers some time after the second pirate wave was defeated -->
141    <Trigger name="thirdPirateWaveStarting" delay=15>
142      <EventTrigger activations="1" stayactive="true" >
143        <events>
144          <trigger>
145             <EventListener event="secondPirateWaveKilled" />
146          </trigger>
147        </events>
148      </EventTrigger>
149    </Trigger>
150
151    <!-- triggers when third pirate wave is defeated -->
152    <Trigger name="thirdPirateWaveKilled" mode="and">
153      <?lua
154        for n = 1, 7, 1 do
155          print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p2" .. n .. "/></trigger></events></EventTrigger>")
156        end
157      ?>
158    </Trigger>
159
160    <Trigger name="succeedMission" mode=and delay=1>
161      <EventTrigger activations="1" stayactive="true" >
162        <events>
163          <trigger>
164             <EventListener event="thirdPirateWaveKilled" />
165          </trigger>
166        </events>
167      </EventTrigger>
168      <EventTrigger activations="1" stayactive="false" name="cargoShipStillAlive" invert=true>
169        <events>
170          <trigger>
171             <EventListener event="CargoShip" />
172          </trigger>
173        </events>
174      </EventTrigger>
175    </Trigger>
176
177    <EventTrigger activations="1" stayactive="true" name="failMission" delay=0.1>
178      <events>
179        <trigger>
180           <EventListener event="CargoShip" />
181        </trigger>
182      </events>
183    </EventTrigger>
184
185    <!-- create asteroids and pickups -->
186    <?lua
187      function asteroidMesh()
188        x = math.random(8)
189        if x < 7 then
190          return "ast" .. x .. ".mesh"
191        elseif x == 7 then
192          return "asteroid_ice.mesh"
193        else
194          return "asteroid_UV.mesh"
195        end
196      end
197
198      for count = 1, 60, 1 do
199        x = math.random(-1000, 1000)
200        y = math.random(-1000, 1000)
201        z = 125 * count + math.random(-250, 250)
202        vmax = 7
203        if count > 30 then
204          vmax = 2
205        end
206        rx = math.random(-vmax, vmax)
207        ry = math.random(-vmax, vmax)
208        rz = math.random(-vmax, vmax)
209        vx = math.random(-vmax, vmax)
210        vy = math.random(-vmax, vmax)
211        vz = math.random(-vmax, vmax)
212        rr = math.random() * 10
213        print("<ShootableObstacle team=1 enablecollisiondamage=true collisiondamage=10 health=100 maxhealth=100 initialhealth=100 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <attached> <Model position=\"0,0,0\" mesh=\"" .. asteroidMesh() .. "\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <controller> <WaypointController team=1> </WaypointController> </controller> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </ShootableObstacle>")
214      end
215
216      for count = 1, 60, 1 do
217        x = math.random(-1000, 1000)
218        y = math.random(-1000, 1000)
219        z = 3000 + 125 * count + math.random(-250, 250)
220        typenum = math.random(11)
221        type = ""
222        if typenum == 1 then
223          type = "smallmunition"
224        elseif typenum == 2 then
225          type = "mediummunition"
226        elseif typenum == 3 then
227          type = "hugemunition"
228        elseif typenum == 4 then
229          type = "smallhealth"
230        elseif typenum == 5 then
231          type = "mediumhealth"
232        elseif typenum == 6 then
233          type = "hugehealth"
234        elseif typenum == 7 then
235          type = "crazyhealth"
236        elseif typenum == 8 then
237          type = "smallshield"
238        elseif typenum == 9 then
239          type = "mediumshield"
240        elseif typenum == 10 then
241          type = "hugeshield"
242        else
243          type = "drone"
244        end
245        type = type .. "pickup"
246        print("<PickupSpawner pickup=\"" .. type .. "\" position=\"" .. x .. "," .. y .. "," .. z .. "\" triggerDistance=10 respawnTime=5 maxSpawnedItems=1 />")
247      end
248    ?>
249
250    <!-- start first quest -->
251    <QuestEffectBeacon times=1>
252      <effects>
253        <AddQuest questId="ProtectBoss.AsteroidField" />
254      </effects>
255      <events>
256        <execute>
257          <EventListener event=spawntrigger />
258        </execute>
259      </events>
260    </QuestEffectBeacon>
261
262    <!-- start second quest (doesn't work yet) -->
263    <QuestEffectBeacon times=1>
264      <effects>
265        <CompleteQuest questId="ProtectBoss.AsteroidField" />
266        <!--AddQuest questId="ProtectBoss.PirateAttack" /-->
267      </effects>
268      <events>
269        <execute>
270          <EventListener event=passedAsteroidFieldOne />
271        </execute>
272      </events>
273    </QuestEffectBeacon>
274
275    <SimpleNotification message="Protect the cargo ship! (Info: F3)" broadcast="true">
276        <events>
277            <trigger>
278                <EventListener event=spawntrigger />
279            </trigger>
280        </events>
281    </SimpleNotification>
282
283    <LocalQuest id="ProtectBoss.AsteroidField">
284        <QuestDescription title="Protect the Cargo Ship" description="The cargo ship in front of you is disabled and is drifting uncontrolled! Shoot the asteroids out of the way to protect it!" failmessage="The cargo ship has been hit!" completeMessage="" />
285        <complete-effects>
286            <AddQuest questId="ProtectBoss.PirateAttack" />
287        </complete-effects>
288    </LocalQuest>
289
290    <LocalQuest id="ProtectBoss.PirateAttack">
291      <QuestDescription title="Pirate Attack" description="Protect the cargo ship from the attacking pirates!" failmessage="The pirates boarded the cargo ship!" completeMessage="" />
292    </LocalQuest>
293
294    <SimpleNotification message="There are pirates around!" broadcast="true" >
295        <events>
296            <trigger>
297                <EventListener event="someTimeAfterStart" />
298            </trigger>
299        </events>
300    </SimpleNotification>
301
302    <SimpleNotification message="The cargo ship got destroyed! Game over!" broadcast=true >
303      <events>
304            <trigger>
305                <EventListener event="CargoShip" />
306            </trigger>
307        </events>
308    </SimpleNotification>
309
310    <SimpleNotification message="A second pirate wave is approaching!" broadcast=true >
311      <events>
312            <trigger>
313                <EventListener event="firstPirateWaveKilled" />
314            </trigger>
315        </events>
316    </SimpleNotification>
317
318    <SimpleNotification message="The third and last pirate wave is near!" broadcast=true >
319      <events>
320            <trigger>
321                <EventListener event="secondPirateWaveKilled" />
322            </trigger>
323        </events>
324    </SimpleNotification>
325
326    <SimpleNotification message="The cargo ship is out of danger. You made it!" broadcast=true >
327      <events>
328            <trigger>
329                <EventListener event="succeedMission" />
330            </trigger>
331        </events>
332    </SimpleNotification>
333
334    <!-- A function to put pirates to a certain location -->
335    <?lua
336      function placePirate(posX, posY, posZ, name, trigger)
337        print("<SpaceShip mass=10 health=25 initialhealth=25 maxhealth=25 shieldhealth=10 maxshieldhealth=10 initialshieldhealth=10 shieldabsorption=0.3 shieldrechargerate=1 shieldrechargewaittime=1 primaryThrust=20 auxiliaryThrust=5 rotationThrust=5 boostpower=2 boostrate=1 boostCooldownDuration = 50 accuracy=1 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" name=\"" .. name .. "\" radarname=Pirate><!--events><visibility><EventListener event=\"" .. trigger .. "\"/></visibility><activity><EventListener event=\"" .. trigger .. "\"/></activity></events--><templates><Template link=spaceshippirate /></templates><controller><WaypointPatrolController alertnessradius=2700 attackradius=1850 team=1 active=true><waypoints><StaticEntity position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\"/><StaticEntity position=\"" .. (posX + 100) .. "," .. posY .. "," .. posZ .. "\"/><!--Model mesh=\"cube.mesh\" scale=0 position=\"-1300,-600,900\" /><Model mesh=\"cube.mesh\" scale=0 position=\"0,0,0\" /--></waypoints><events><activity><EventListener event=attack /></activity></events></WaypointPatrolController></controller></SpaceShip>")
338      end
339    ?>
340
341    <?lua
342      placePirate(0, 0, 4800, "p1", "passedAsteroidFieldOne")
343      placePirate(50, 0, 4900, "p2", "passedAsteroidFieldOne")
344      placePirate(0, 50, 5000, "p3", "passedAsteroidFieldOne")
345      placePirate(0, 0, 6500, "p11", "firstPirateWaveKilled")
346      placePirate(50, 0, 6600, "p12", "firstPirateWaveKilled")
347      placePirate(-50, 0, 6700, "p13", "firstPirateWaveKilled")
348      placePirate(0, 50, 6800, "p14", "firstPirateWaveKilled")
349      placePirate(0, -50, 6900, "p15", "firstPirateWaveKilled")
350      placePirate(0, 0, 7000, "p16", "firstPirateWaveKilled")
351      placePirate(0, 0, 8000, "p21", "thirdPirateWaveStarting")
352      placePirate(50, 0, 8100, "p22", "thirdPirateWaveStarting")
353      placePirate(-50, 0, 8200, "p23", "thirdPirateWaveStarting")
354      placePirate(0, 50, 8300, "p24", "thirdPirateWaveStarting")
355      placePirate(0, -50, 8400, "p25", "thirdPirateWaveStarting")
356      placePirate(50, 50, 8500, "p26", "thirdPirateWaveStarting")
357      placePirate(-50, -50, 8600, "p27", "thirdPirateWaveStarting")
358    ?>
359
360  </Scene>
361</Level>
362
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