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source: code/trunk/data/levels/events.oxw @ 11594

Last change on this file since 11594 was 11451, checked in by patricwi, 7 years ago

Dialogue merged without core modifications

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1<!-- -->
2<LevelInfo
3  name = "Events showcase"
4  description = "Level to test and showcase events."
5  tags = "test, showcase"
6  screenshot = "eventsshowcase.png"
7/>
8
9<?lua
10  include("HUDTemplates3.oxo")
11  include("stats.oxo")
12  include("templates/spaceshipAssff.oxt")
13  include("templates/spaceshipH2.oxt")
14  include("templates/lodInformation.oxt")
15?>
16
17<Level>
18  <templates>
19    <Template link=lodtemplate_default />
20  </templates>
21  <?lua include("includes/notifications.oxi") ?>
22
23  <Scene
24   ambientlight = "0.5, 0.5, 0.5"
25   skybox       = "Orxonox/skyBoxBasic"
26  >
27    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
28
29    <SpawnPoint position="0,-100,0" lookat="0,0,0" roll=180 spawnclass=SpaceShip pawndesign=spaceshipassff />
30
31    <Billboard position=" 300,100,  0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
32    <Billboard position=" 200,100,  0" material="Examples/Flare" colour="1.0, 0.5, 0.0" />
33    <Billboard position=" 200,100,100" material="Examples/Flare" colour="1.0, 0.5, 0.0" />
34    <Billboard position=" 100,100,  0" material="Examples/Flare" colour="1.0, 1.0, 0.0" />
35    <Billboard position="   0,100,  0" material="Examples/Flare" colour="0.0, 1.0, 0.0" />
36    <Billboard position="-100,100,  0" material="Examples/Flare" colour="0.0, 1.0, 1.0" />
37    <Billboard position="-100,100,100" material="Examples/Flare" colour="0.0, 1.0, 1.0" />
38    <Billboard position="-200,100,  0" material="Examples/Flare" colour="0.0, 0.0, 1.0" />
39    <Billboard position="-300,100,  0" material="Examples/Flare" colour="1.0, 0.0, 1.0" />
40
41
42
43    <!--
44      Begin of the tutorial section.
45    -->
46
47
48
49    <!--
50      Note:
51      All following examples use only one subobject (in nested layouts). But of course you can add more
52      objects. They will all follow the same rules (depending on the example receive, send or pipe events).
53
54      Some examples address objects by name. Those methods always address ALL objects with this name, no
55      matter where they are in the XML-file (before or after the addressing object). Of course this also
56      works with all amounts of objects from zero to infinity. In the examples I used two objects each.
57    -->
58
59    <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true" />
60    <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,1"/>
61   
62    <NextQuestion  question="Continue?" a1="yes" a2="no" >
63     <possibleQuestions>
64        <NextQuestion  question="Are you sure?" a1="yep let me continue" a2="no actually not" />
65        <NextQuestion  question="Why?" a1="Got a dentist's appointment" a2="this sucks" >
66        <possibleQuestions>
67          <NextQuestion  question="Are your teeth that bad mate?" a1="yep" a2="leave me alone godammit" />
68          <NextQuestion  question="You suck" a1="..." a2="Im going now okay" />
69        </possibleQuestions>
70      </NextQuestion>
71      </possibleQuestions>   
72      <events>
73        <execute>
74           <EventListener event="test" />
75        </execute>
76      </events>
77    </NextQuestion>
78
79    <DistanceTrigger name="test1" position="100,300,0" target="Pawn" distance=25 stayActive="true" />
80    <Backlight position="100,300,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,1"/>
81   
82    <NextQuestion  question="Wazzp bud?" a1="yes" a2="no" >
83     <possibleQuestions>
84        <NextQuestion  question="Do you like fish" a1="yep let me continue" a2="no actually not" />
85        <NextQuestion  question="Whats your favourite pastime?" a1="Got a dentist's appointment" a2="this sucks" >
86        <possibleQuestions>
87          <NextQuestion  question="Whatever?" a1="yep" a2="leave me alone godammit" />
88          <NextQuestion  question="Turtles then?" a1="..." a2="Im going now okay" />
89        </possibleQuestions>
90      </NextQuestion>
91      </possibleQuestions>   
92      <events>
93        <execute>
94           <EventListener event="test1" />
95        </execute>
96      </events>
97    </NextQuestion>
98
99
100    <!-- red -->
101    <!--
102      Standard:
103      Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger).
104      Every fired event of the source is mapped to the "visibility" state of the listener.
105
106      This is a 1:1 mapping between event-listener and event-source.
107    -->
108    <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0>
109      <events>
110        <visibility>
111          <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" />
112        </visibility>
113      </events>
114    </Billboard>
115
116
117    <!-- orange -->
118    <!--
119      EventListener:
120      The EventListener object forwards all events from objects, whose names equal the "event" attribute
121      of the EventListener, to the enclosing object (Billboard).
122      In this case, both triggers have the name "trigger2" and thus both triggers send events to the Billboard.
123
124      The EventListener provides an 1:n mapping between one listener and multiple event-sources.
125    -->
126    <Billboard position="200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0>
127      <events>
128        <visibility>
129          <EventListener event="trigger2" />
130        </visibility>
131      </events>
132    </Billboard>
133    <DistanceTrigger name="trigger2" position="200,100,0" distance=25 target="ControllableEntity" />
134    <DistanceTrigger name="trigger2" position="200,100,100" distance=25 target="ControllableEntity" />
135
136
137    <!-- yellow -->
138    <!--
139      EventTarget:
140      The EventTarget object forwards the events, received from objects whithin the "events" subsection,
141      to all  objects whose names equal the "name" attribute.
142      In this case, the EventTarget forwards the event from the DistanceTrigger to all listeners with
143      name "bb3".
144
145      The EventTarget provides an n:1 mapping between several listeners and one event-source.
146    -->
147    <Billboard name="bb3" position="100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 />
148    <Billboard name="bb3" position="100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 />
149    <EventTarget target="bb3">
150      <events>
151        <visibility>
152          <DistanceTrigger position="100,100,0" distance=25 target="ControllableEntity" />
153        </visibility>
154      </events>
155    </EventTarget>
156
157
158    <!-- green -->
159    <!--
160      EventDispatcher:
161      The EventDispatcher catches events from objects in its "events" subsection. Those events are forwared
162      to all objects in the "targets" subsection. The EventDispatcher resembles the EventTarget, but
163      doesn't address objects with the "name" attribute. It rather places them directly inside the "targets"
164      subsection.
165      In this case, the EventDispatcher receives events from the DistanceTrigger and forwards those events
166      to the Billboard object.
167
168      The EventDispatcher provides an n:1 mapping between several targets (listeners) and one event source.
169    -->
170    <EventDispatcher>
171      <targets>
172        <Billboard position="0,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 />
173      </targets>
174      <events>
175        <visibility>
176          <DistanceTrigger position="0,100,0" distance=25 target="ControllableEntity" />
177        </visibility>
178      </events>
179    </EventDispatcher>
180
181
182    <!-- turquoise -->
183    <!--
184      Combination:
185      By combinding the above three classes, namely EventDispatcher, EventTarget and EventListener, you can
186      extract the event logic completely from the actual objects (Billboards and DistanceTriggers).
187      In this case, both triggers (whith names "trigger5") send events to both Billboards (with names "bb5").
188
189      This combination allows an n:n mapping between event-listeners and event-sources.
190    -->
191    <Billboard name="bb5" position="-100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 />
192    <Billboard name="bb5" position="-100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 />
193    <DistanceTrigger name="trigger5" position="-100,100,0" distance=25 target="ControllableEntity" />
194    <DistanceTrigger name="trigger5" position="-100,100,100" distance=25 target="ControllableEntity" />
195    <EventDispatcher>
196      <targets>
197        <EventTarget target="bb5" />
198      </targets>
199      <events>
200        <visibility>
201          <EventListener event="trigger5" />
202        </visibility>
203      </events>
204    </EventDispatcher>
205
206
207    <!-- blue -->
208    <!--
209      Mainstate:
210      Apart from the standard states (like activity and visibility), each object can have a mainstate.
211      You can define the mainstate with an xml-attribute: mainstate="state". "state" must be one of the
212      supported states of the object (except states which need the originator as a second argument). If
213      the mainstate is set (by default that's not the case), you can send events to the "mainstate" state.
214      This allows you to hide the actually affected state in the event-listener, while the event-source
215      just sends events.
216      Note that this example is exactly like the standard case, but the event is sent to the main-state,
217      which in turn is set to "visibility".
218    -->
219    <Billboard position="-200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility">
220      <events>
221        <mainstate>
222          <DistanceTrigger position="-200,100,0" distance=25 target="ControllableEntity" />
223        </mainstate>
224      </events>
225    </Billboard>
226
227
228    <!-- violet -->
229    <!--
230      Event forwarding:
231      As a consequence of the mainstate, events can also be sent without any explicit declaration of
232      the targets state. This allows us to forward events from an event-source directly to a bunch of
233      event-listeners. The events are automatically piped into the mainstate. Therefore the listeners
234      have to declare their main-state.
235      In this example, the DistanceTrigger forwards the events to the Billboards main-state (visibility).
236      This does the same like the example above, but instead of piping events backwards from the source
237      into the mainstate of the listener, we're forwarding the event implicitly to the mainstate.
238    -->
239    <DistanceTrigger position="-300,100,0" distance=25 target="ControllableEntity">
240      <eventlisteners>
241        <Billboard position="-300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility" />
242      </eventlisteners>
243    </DistanceTrigger>
244
245
246
247    <!--
248      End of the tutorial section.
249    -->
250
251
252
253    <!--
254      The following example shows again the red (standard layout) and the violet (event forwarding) example,
255      but this time with a memoryless state (spawn) from the ParticleSpawner instead of the boolean state
256      (visibility) in the other examples.
257    -->
258    <Billboard position=" 300,100,300" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
259    <Billboard position="-300,100,300" material="Examples/Flare" colour="1.0, 0.0, 1.0" />
260    <ParticleSpawner position="300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0>
261      <events>
262        <spawn>
263          <DistanceTrigger position="300,100,300" distance=25 target="ControllableEntity" />
264        </spawn>
265      </events>
266    </ParticleSpawner>
267    <DistanceTrigger position="-300,100,300" distance=25 target="ControllableEntity">
268      <eventlisteners>
269        <ParticleSpawner position="-300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0 mainstate="spawn" />
270      </eventlisteners>
271    </DistanceTrigger>
272
273  </Scene>
274</Level>
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