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source: code/trunk/data/levels/iiJohnVane_Area51UnderFire.oxw @ 12105

Last change on this file since 12105 was 11802, checked in by landauf, 7 years ago

migrated NotificationLayer.lua to cegui 0.8

  • Property svn:eol-style set to native
File size: 68.1 KB
RevLine 
[9990]1<!-- (ii) John Vane : Trip to Area 51 -->
[9928]2
3<!--
4To Do:
5- Quest-Problem
6- Time the explosion right and no loops
7- Bigger explosion?
8- If possible, do the scout with DistanceTriggerBeacon
9- DistanceTriggerBeacon for Captain Hood
10-->
11
12<LevelInfo
13 name = "(ii) John Vane : Area 51 Under Fire"
[9992]14 description = "John Vane on rampage to free his commander."
[9928]15 tags = "mission"
16 screenshot = "emptylevel.png"
17/>
18
19<?lua
20  include("stats.oxo")
21  include("HUDTemplates3.oxo")
22  include("templates/lodInformation.oxt")
23?>
24
25<?lua
26  include("templates/spaceshipAssff2.oxt")
27  include("templates/spaceshipPirate.oxt")
28  include("templates/spaceshipEscort.oxt")
29  include("templates/spaceshipSwallow.oxt")
30  include("templates/pickupRepresentationTemplates.oxt")
31  include("templates/spaceshipCollateralDamage.oxt")
32?>
33<?lua
34    dofile("includes/CuboidSpaceStation.lua")
35?>
36
37<Level
38  gametype = "Mission"
39>
40  <templates>
41    <Template link=lodtemplate_default />
42  </templates>
43
44  <?lua include("includes/notifications.oxi") ?>
45  <NotificationQueueCEGUI
46    name="narrative"
47    targets="simpleNotification"
48    size=3
49    displayTime=4.9
50    position="0.2, 0, 0.1, 0"
51    fontSize="23"
52    fontColor="0.3, 1, 0.2, 0.8"
[11802]53    alignment="CentreAligned"
[9928]54    displaySize="0.6, 0, 0, 0"
55    />
56
[9990]57  <Scene
[9928]58    ambientlight = "0.8, 0.8, 0.8"
59    skybox       = "Orxonox/Starbox"
60  >
61  <?lua include("includes/pickups.oxi") ?>
62
[9991]63    <Script code="showGUI NotificationLayer false true" needsGraphics="true" times="1"/>
[9990]64    <OverlayGroup name="spacefightHUD" scale = "1, 1">
65      <CountDown
[9992]66         position    = "0.91, 0.05"
[9990]67         pickpoint   = "0.0, 0.0"
68         font        = "ShareTechMono"
69         textsize    = 0.1
70         colour      = "1.0, 1.0, 1.0, 1.0"
71         align       = "center"                 
72         counter     = "10.0"
73         speedfactor = "1.0"
74         active      = "false"
75      >
76        <events>
77          <activity>
[9992]78            <EventListener event="dockDelay2" />
[9990]79          </activity>
80        </events>
81      </CountDown>
82    </OverlayGroup>
[9928]83
84<!-- SPAWNTRIGGER -->
[9992]85    <!-- StartPoint  0, 0, 0 -->
86    <SpawnPoint team=0 position="-12470, -21870, 25200" lookat="100, 0, 0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage >
[9928]87          <events>
88            <activity>
89              <EventListener event="flying12" />
90            </activity>
91          </events>
[9990]92    </SpawnPoint>
93    <Billboard position="-10,0,0" material="Portals/Default" />
[9992]94    <ForceField position="0, 0, 0" lookat="100, 0, 0" diameter=200 velocity=1800 length=1400 />
[9928]95
[9990]96    <EventTrigger name="flying12" invert="true" >
97      <events>
98        <trigger>
99          <EventListener event="flying1" />
100        </trigger>
[9928]101          </events>
[9990]102    </EventTrigger>
[9928]103
[9990]104    <!-- Second Spawnpoint (after first guard) -->
105    <SpawnPoint team=0 position="13500, 2500, 10500" lookat="18000,5000,18000" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage >
106      <events>
[9928]107            <activity>
[9990]108          <EventTrigger>
109        <EventTrigger invert=true >
110          <events>
111            <trigger>
112              <EventListener event="reached" />
113            </trigger>
114          </events>
115        </EventTrigger>
116        <events>
117          <trigger>
[9928]118                    <EventListener event="flying1" />
[9990]119          </trigger>
120        </events>
121          </EventTrigger>
[9928]122            </activity>
123          </events>
124        </SpawnPoint>
[9990]125   
126    <!-- Thirth Spawnpoint (when reached Captain Hood) -->
127    <SpawnPoint team=0 position="-4000, -18000, 19000" lookat="-12000, -22000, 25000" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage >
128      <events>
129        <activity>
130          <EventTrigger>
131            <EventTrigger invert=true >
132              <events>
133                <trigger>
134                  <EventListener event="timerEnd" />
135                </trigger>
136              </events>
137            </EventTrigger>
138            <events>
139              <trigger>
140                <EventListener event="reached" />
141              </trigger>
142            </events>
143          </EventTrigger>
144        </activity>
145      </events>
146    </SpawnPoint>
[9928]147
[9990]148    <!-- Distance-Spawn-Trigger -->
149    <DistanceTrigger name=spawntrigger2 position="0, 0, 0" target="SpaceShip" distance=10 stayActive="true" delay=0 />
[9928]150
[9990]151    <!-- Drone pickup -->
152    <PickupSpawner pickup=dronepickup position="9750, -5350, 5650" triggerDistance="100" respawnTime="30" maxSpawnedItems="2" />
[9928]153
[9990]154    <!-- QUEST DESCRIPTION -->
155    <LocalQuest id="spacefight.guard1">
156        <QuestDescription
157            title="The first guard!"
158            description="You've reached the enemys Station and they haven't seen you yet.
[9928]159
[9990]160Ahead you see the first little patrol.
161There are two little battleships and also two unarmed ships.
162The unarmed could not attack you. So first destroy the battleships!"
163            failMessage="You've lost all your ships!"
164            completeMessage="Well done!" />
165    </LocalQuest>
[9928]166
[9990]167    <LocalQuest id="spacefight.upgrade1">
168        <QuestDescription
169            title="Prepare for the fight (optional)"
170            description="Your friends has an arsenal left behind near by your position.
171Perhaps you find something useful there...
172Hint: look for a big asteroid."
173            failMessage="You've lost all your ships!"
174            completeMessage="Your ship is well prepared for the second and last guard on the way to the mainship.
175                Now attack the second guard!" />
176    </LocalQuest>
[9928]177
[9990]178    <!-- Quest-Problem: Quests couldn't be started and completed --
179    <LocalQuest id="spacefight.guard2">
180        <QuestDescription
181            title="The second guard!"
182            description="There is also a second guard. The blinking light shows you the direction.
183                Destroy also this guard!"
184            failMessage="You've lost all your ships!"
185            completeMessage="" />
186    </LocalQuest>
[9928]187
[9990]188    <LocalQuest id="spacefight.escape">
189        <QuestDescription
190            title="Catch the messenger!"
191            description="A messenger is on the way to warn the troups of the mainship.
192                Destroy him before he is near by the mainship.
193                Else the fight against the enemys troups will be much more difficult."
194            failMessage="The messenger has reached the mainship.
195                Prepare to fight against a strong enmey!"
196            completeMessage="Well done! Now the element of surprise will be ours!" />
197    </LocalQuest>
[9928]198
[9990]199    <!-- 2 different possibilitys --
200    <!-- Spion is destroyed --
201    <LocalQuest id="spacefight.mainfight(min)" >
202        <QuestDescription
203            title="The big fight!"
204            description="Now the time is come!
205                You've done all you can to prepare you for this spacebattle.
206                Let us see, if it was enough.
207               
208                ATTACK!!!"
209            failMessage="You've lost all your ships!"
210            completeMessage="YEEEHAAA!
211                You managed it! For that you will get the golden medal of the united space armies." />
212        <complete-effects>
213            <AddQuest questId="spacefight.rescue" />
214        </complete-effects>
215    </LocalQuest>
[9928]216
[9990]217    <!-- Spion isn't destroyed --
218    <LocalQuest id="spacefight.mainfight(max)" >
219        <QuestDescription
220            title="The big fight!"
221            description="Now the time is come!
222                You've done all you can to prepare you for this spacebattle.
223                Unfortunately the spion has alert the mainship. So the soldiers will also be prepared for you.
224                But you can manage it.
225                Good luck!"
226            failMessage="You've lost all your ships!"
227            completeMessage="YEEEHAAA!
228                You managed it! For that you will get the golden medal of the united space armies." />
229        <complete-effects>
230            <AddQuest questId="spacefight.rescue" />
231        </complete-effects>
232    </LocalQuest>
[9928]233
[9990]234    <LocalQuest id="spacefight.rescue" >
235        <QuestDescription
236            title="Rescue and place the bomb"
237            description="Now you have to free the commander and place a bomb in the pirates' mainship."
238            failMessage="You've lost all your ships!"
239            completeMessage="" />
240        <complete-effects>
241            <AddQuest questId="spacefight.moveAway" />
242        </complete-effects>
243    </LocalQuest>
[9928]244
[9990]245    <LocalQuest id="spacefight.moveAway" >
246        <QuestDescription
247            title="Get away!"
248            description="Get away of the mainship before the bomb detonates."
249            failMessage="You've lost all your ships!"
250            completeMessage="Done!" />
251    </LocalQuest>
[9928]252
[9990]253    <!-- End of Mission -->
254   
[9928]255<!-- ---------------------------------------------------------------------- -->
256<!-- QuestEffectBeacon's (not all necessary, because not all Quests work -->
[9990]257    <!-- START -->
258    <QuestEffectBeacon times=0>
259        <effects>
260            <AddQuest questId="spacefight.guard1" />
261        </effects>
262        <events>
263            <execute>
264                <EventListener event=spawntrigger2 />
265            </execute>
266        </events>
267    </QuestEffectBeacon>
[9928]268
[9990]269    <QuestEffectBeacon times=0>
270        <events>
271            <execute>
272                <EventListener event="flying1" />
273            </execute>
274        </events>
275        <effects>
276            <CompleteQuest questId="spacefight.guard1" />
277        </effects>
278    </QuestEffectBeacon>
[9928]279
[9990]280    <SimpleNotification message="Houston: Well done!"  broadcast="true">
281        <events>
282            <trigger>
283                <EventListener event="flying1" />
284            </trigger>
285        </events>
286    </SimpleNotification>
[9928]287
[9990]288    <EventTrigger name="flying1delay" activations="1" stayactive="true" delay=5.1 >
289      <events>
290        <trigger>
291          <EventListener event="flying1" />
292        </trigger>
293      </events>
294    </EventTrigger>
[9928]295
[9990]296    <SimpleNotification message="Houston: The green light shows you the way!"  broadcast="true" >
297        <events>
298            <trigger>
299                <EventListener event="flying1delay" />
300            </trigger>
301        </events>
302    </SimpleNotification>
[9928]303
[9990]304    <!-- Is activ at flying 1 and again inactive when flying2-->
305    <BlinkingBillboard position="11000, 1000, 7000" colour="0.0, 1.0, 0.0" frequency=0.5 amplitude=10 material="Examples/Flare" >
306      <events>
307        <visibility>
308          <EventTrigger>
309            <EventTrigger invert=true>
310              <events>
311                <trigger>
312                  <EventListener event="flying2" />
313                </trigger>
314              </events>
315            </EventTrigger>
[9928]316                <events>
317                  <trigger>
318                    <EventListener event="flying1" />
319                  </trigger>
320                </events>
[9990]321              </EventTrigger>
[9928]322            </visibility>
323          </events>
[9990]324    </BlinkingBillboard>
325   
326    <!-- Drone (optional quest) -->
327    <QuestEffectBeacon times=0>
328        <effects>
329            <AddQuest questId="spacefight.upgrade1" />
330        </effects>
331        <events>
332            <execute>
333                <EventListener event="droneTrigger" />
334            </execute>
335        </events>
336    </QuestEffectBeacon>   
[9928]337
[9990]338    <QuestEffectBeacon times=0>
339        <effects>
340            <CompleteQuest questId="spacefight.upgrade1" />
341        </effects>
342        <events>
343            <execute>
344                <EventListener event="drone1" />
345            </execute>
346        </events>
347    </QuestEffectBeacon>
[9928]348
[9990]349    <QuestEffectBeacon times=0>
350        <effects>
351            <CompleteQuest questId="spacefight.upgrade1" />
352        </effects>
353        <events>
354            <execute>
355                <EventListener event="victory" />
356            </execute>
357        </events>
358    </QuestEffectBeacon>
359   
360    <!-- Guard 2 -->
361    <QuestEffectBeacon times=0>
362        <effects>
363            <AddQuest questId="spacefight.guard2" />
364        </effects>
365        <events>
366            <execute>
367                <EventListener event="droneTrigger" />
368            </execute>       
369        </events>
370    </QuestEffectBeacon>
[9928]371
[9990]372    <QuestEffectBeacon times=0>
373        <effects>
374            <CompleteQuest questId="spacefight.guard2" />
375        </effects>
376        <events>
377            <execute>
378                <EventListener event="flying2" />
379            </execute>       
380        </events>
381    </QuestEffectBeacon>
[9928]382
[9990]383    <!-- ESCAPE -->
[9992]384    <SimpleNotification message="Houston: A scout started to the mainship!"  broadcast="true">
[9990]385        <events>
386            <trigger>
387                <EventListener event="guard2trigger1" />
388            </trigger>
389        </events>
390    </SimpleNotification>
[9928]391
[9990]392    <QuestEffectBeacon times=0>
393        <effects>
394            <AddQuest questId="spacefight.escape" />
395        </effects>
396        <events>
397            <execute>
398                <EventListener event="escape10" />
399            </execute>
400        </events>
401    </QuestEffectBeacon>
[9928]402
[9990]403    <!-- ESCAPE ENDING -->
404    <!-- Spion escaped -->
405    <QuestEffectBeacon times=0>
406        <effects>
407            <CompleteQuest questId="spacefight.escape" />
408            <AddQuest questId="spacefight.mainfight(max)" />
409        </effects>
410        <events>
411            <execute>
412                <EventListener event="spionTrigger" />
413            </execute>
414        </events>
415    </QuestEffectBeacon>
[9928]416
[9990]417    <!-- Spion destroyed -->
418    <QuestEffectBeacon>
419        <effects>
420            <CompleteQuest questId="spacefight.escape" />
421            <AddQuest questId="spacefight.mainfight(min)" />
422        </effects>
423        <events>
424            <execute>
425                <EventListener event="spion5" />
426            </execute>
427        </events>
428    </QuestEffectBeacon>
[9928]429
[9990]430    <!-- LAST FIGHT -->
431    <!-- Spion destroyed -->
432    <QuestEffectBeacon>
433        <effects>
434            <CompleteQuest questId="spacefight.mainfight(min)" />
435        </effects>
436        <events>
437            <execute>
438                <EventListener event="guard3trigger4" />
439            </execute>
440        </events>
441    </QuestEffectBeacon>
[9928]442
[9990]443    <!-- Spion escaped -->
444    <QuestEffectBeacon>
445        <effects>
446            <CompleteQuest questId="spacefight.mainfight(max)" />
447        </effects>
448        <events>
449            <execute>
450                <EventListener event="guard3trigger6" />
451            </execute>
452        </events>
453    </QuestEffectBeacon>
[9928]454
[9990]455    <!-- COMMANDER RESCUE -->
456    <QuestEffectBeacon>
457        <effects>
458            <CompleteQuest questId="spacefight.rescue" />
459        </effects>
460        <events>
461            <execute>
462                <EventListener event="dock" />
463            </execute>
464        </events>
465    </QuestEffectBeacon>
[9928]466
[9990]467    <!-- FLY AWAY -->
468    <QuestEffectBeacon>
469        <effects>
470            <CompleteQuest questId="spacefight.moveAway" />
471        </effects>
472        <events>
473            <execute>
474                <EventListener event="" />
475            </execute>
476        </events>
477    </QuestEffectBeacon>
[9928]478
[9990]479    <!-- End with explosion -->
[9928]480
481<!-- ---------------------------------------------------------------------- -->
[9990]482    <!-- Helper-Trigger for first guard -->
483    <EventTrigger name="spawntrigger2Delay" stayactive="true" delay=2 >
484        <events>
485            <trigger>
486                <EventListener event=spawntrigger2 />
487            </trigger>
488        </events>
489    </EventTrigger>
[9928]490
[9990]491    <SimpleNotification message="Houston: Attack the first guard!"  broadcast="true">
492        <events>
493            <trigger>
494                <EventListener event="spawntrigger2Delay" />
495            </trigger>
496        </events>
497    </SimpleNotification>
[9928]498
[9990]499    <DistanceTrigger name="flying1" position="9000, 0, 0" target="SpaceShip" distance=10000 stayActive="true" delay=0.1 >
500        <EventTrigger>
501            <events>
502                <trigger>
503                    <EventListener event="guard1trigger4" />
504                </trigger>
505            </events>
506        </EventTrigger>
507    </DistanceTrigger>
[9928]508
[9990]509    <!-- Trigger to activate the upgrade1-Quest -->
510    <DistanceTrigger name="droneTrigger" position="11000, 1000, 7000" target="SpaceShip" distance=2000 stayActive="true" delay=0.1 />
511    <SimpleNotification message="Houston: Need an Upgrade?"  broadcast="true">
512        <events>
513            <trigger>
514                <EventListener event="droneTrigger" />
515            </trigger>
516        </events>
517    </SimpleNotification>
[9928]518
[9990]519    <EventTrigger name="droneTriggerDelay" stayactive="true" delay=5 >
520        <events>
521            <trigger>
522                <EventListener event="droneTrigger" />
523            </trigger>
524        </events>
525    </EventTrigger>
[9928]526
[9990]527    <SimpleNotification message="Houston: Search the drone!"  broadcast="true" >
528        <events>
529            <trigger>
530                <EventListener event="droneTriggerDelay" />
531            </trigger>
532        </events>
533    </SimpleNotification>
[9928]534
[9990]535    <EventTrigger name="droneTriggerDelay2" stayactive="true" delay=5 >
536        <events>
537            <trigger>
538                <EventListener event="droneTriggerDelay" />
539            </trigger>
540        </events>
541    </EventTrigger>
[9928]542
[9990]543    <SimpleNotification message="Houston: Else you see the second guard ahead..."  broadcast="true" >
544        <events>
545            <trigger>
546                <EventListener event="droneTriggerDelay2" />
547            </trigger>
548        </events>
549    </SimpleNotification>
550           
[9928]551
[9990]552    <!-- Helper-Trigger for the drone -->
553    <DistanceTrigger name="drone1" position="9750, -5350, 5650" target="SpaceShip" distance=100 stayActive="true" delay=0.1 />
554    <SimpleNotification message="Houston: Now your are prepared best!"  broadcast="true">
555        <events>
556            <trigger>
557                <EventListener event="drone1" />
558            </trigger>
559        </events>
560    </SimpleNotification>
[9928]561
[9990]562    <EventTrigger name="drone1Delay" stayactive="true" delay=5.1 >
563        <events>
564            <trigger>
565                <EventListener event="drone1" />
566            </trigger>
567        </events>
568    </EventTrigger>
[9928]569
[9990]570    <SimpleNotification message="Houston: Fly back to the green light."  broadcast="true">
571        <events>
572            <trigger>
573                <EventListener event="drone1Delay" />
574            </trigger>
575        </events>
576    </SimpleNotification>
[9928]577
[9990]578    <Trigger name="secondDroneTrigger" mode="and" stayActive="true">
579      <DistanceTrigger name="droneTrigger" position="11000, 1000, 7000" target="SpaceShip" distance=1000 stayActive="true" delay=0.1 />
[9928]580          <EventTrigger>
581            <events>
582              <trigger>
583                <EventListener event="drone1" />
584              </trigger>
585            </events>
586          </EventTrigger>
587        </Trigger>
588
[9990]589    <SimpleNotification message="Houston: The red light shows you the direction."  broadcast="true">
590        <events>
591            <trigger>
592                <EventListener event="secondDroneTrigger" />
593            </trigger>
594        </events>
595    </SimpleNotification>
[9928]596
[9990]597    <BlinkingBillboard position="12000, 1500, 10000" colour="1.0, 0.0, 0.0" frequency=0.5 amplitude=5 material="Examples/Flare" >
598      <events>
599        <visibility>
600          <EventTrigger>
601        <EventTrigger invert=true>
602          <events>
603            <trigger>
604              <EventListener event="guard2trigger1" />
605            </trigger>
606          </events>
607        </EventTrigger>
608            <events>
609              <trigger>
610                <EventListener event="secondDroneTrigger" />
611              </trigger>
612            </events>
613          </EventTrigger>
614        </visibility>
615      </events>
616    </BlinkingBillboard>
[9928]617
[9990]618    <!-- Helper-Trigger for second guard -->
619    <DistanceTrigger name="flying2" position="17000,5000,15000" target="SpaceShip" distance=20000 stayActive="true" delay=0 >
620        <EventTrigger>
621            <events>
622                <trigger>
623                    <EventListener event="guard2trigger4" />
624                </trigger>
625            </events>
626        </EventTrigger>
627    </DistanceTrigger>   
[9928]628
[9990]629    <SimpleNotification message="Houston: Well done!"  broadcast="true">
630        <events>
631            <trigger>
632                <EventListener event="flying2" />
633            </trigger>
634        </events>
635    </SimpleNotification>
[9928]636
[9990]637    <Trigger name="guard2withoutScout" mode="and" stayActive="true" delay=0 >
638      <EventTrigger activations="1" >
639        <events>
640          <trigger>
641            <EventListener event="flying2" />
642          </trigger>
643        </events>
644      </EventTrigger>
645      <EventTrigger activations="1" invert="true" >
646        <events>
647          <trigger>
648            <EventListener event="spionEnd" />
649          </trigger>
650        </events>
651      </EventTrigger>
652    </Trigger>
[9928]653
[9990]654    <EventTrigger name="flying2delay1" activations="1" stayactive="true" delay=5 >
655      <events>
656        <trigger>
657          <EventListener event="guard2withoutScout" />
658        </trigger>
659      </events>
660    </EventTrigger>
[9928]661
[9990]662    <SimpleNotification message="Houston: Catch the scout!"  broadcast="true" >
663        <events>
664            <trigger>
665                <EventListener event="flying2delay1" />
666            </trigger>
667        </events>
668    </SimpleNotification>
[9928]669
[9990]670    <EventTrigger name="flying2delay2" activations="1" stayactive="true" delay=5 >
671      <events>
672        <trigger>
673          <EventListener event="flying2delay1" />
674        </trigger>
675      </events>
676    </EventTrigger>
[9928]677
[9990]678    <SimpleNotification message="Houston: Before he reachs the red light..."  broadcast="true" >
679        <events>
680            <trigger>
681                <EventListener event="flying2delay2" />
682            </trigger>
683        </events>
684    </SimpleNotification>
[9928]685
[9990]686    <!-- DistanceTrigger for scout -->
687    <Trigger name="spionTrigger" mode="and" stayActive="true">
688      <DistanceTrigger position="14000, 1000, 22000" target="SpaceShip" distance=50 stayActive="true" delay=0.1 />
[9928]689          <EventTrigger activations="1" invert="true">
690            <events>
691              <trigger>
692                <EventListener event="spion5" />
693              </trigger>
694            </events>
695          </EventTrigger>
696        </Trigger>
697
[9990]698    <SimpleNotification message="Houston: Scout is arrived!"  broadcast="true">
699        <events>
700            <trigger>
701                <EventListener event="spionTrigger" />
702            </trigger>
703        </events>
704    </SimpleNotification>
[9928]705
[9990]706    <EventTrigger name="spionTriggerDelay" stayactive="true" delay=5 >
707        <events>
708            <trigger>
709                <EventListener event="spionTrigger" />
710            </trigger>
711        </events>
712    </EventTrigger>   
[9928]713
[9990]714    <SimpleNotification message="Houston: Now the mainship is alarmed..."  broadcast="true">
715        <events>
716            <trigger>
717                <EventListener event="spionTriggerDelay" />
718            </trigger>
719        </events>
720    </SimpleNotification>
[9928]721
[9990]722    <BlinkingBillboard position="14000, 1000, 22000" colour="1.0, 0.0, 0.0" frequency=0.3 amplitude=7 material="Examples/Flare" >
723      <events>
724        <visibility>
725          <EventTrigger>
726        <EventTrigger invert=true>
727          <events>
728            <trigger>
729              <EventListener event="spionEnd" />
730            </trigger>
731          </events>
732        </EventTrigger>
733            <events>
734              <trigger>
735                <EventListener event="guard2trigger1" />
736              </trigger>
737            </events>
738          </EventTrigger>
739        </visibility>
740      </events>
741    </BlinkingBillboard>
[9928]742
[9990]743    <!-- If scout destroyed -->
744    <SimpleNotification message="Houston: Scout destroyed!"  broadcast="true">
745        <events>
746            <trigger>
747                <EventListener event="spion5" />
748            </trigger>
749        </events>
750    </SimpleNotification>
[9928]751
[9990]752    <Trigger name="scoutDestroydAddon" mode="and" stayActive="true" delay=5 >
753      <EventTrigger activations="1" >
754        <events>
755          <trigger>
756            <EventListener event="spion5" />
757          </trigger>
758        </events>
759      </EventTrigger>
760      <EventTrigger activations="1" >
761        <events>
762          <trigger>
763            <EventListener event="spionTrigger" />
764          </trigger>
765        </events>
766      </EventTrigger>
767    </Trigger>
[9928]768
[9990]769    <SimpleNotification message="Houston: But the mainship is already warned."  broadcast="true">
770        <events>
771            <trigger>
772                <EventListener event="scoutDestroydAddon" />
773            </trigger>
774        </events>
775    </SimpleNotification>
[9928]776
[9990]777    <!-- Scout end -->
778    <Trigger name="spionEnd" mode="or" stayActive="true" delay=0 >
779      <EventTrigger>
780        <events>
781          <trigger>
782            <EventListener event="spion5" />
783          </trigger>
784        </events>
785      </EventTrigger>
786      <EventTrigger>
787        <events>
788          <trigger>
789            <EventListener event="spionTrigger" />
790          </trigger>
791        </events>
792      </EventTrigger>
793    </Trigger>
[9928]794
[9990]795    <EventTrigger name="spionEndDelay" activations="1" delay=5>
796      <events>
797        <trigger>
798          <EventListener event="spionEnd" />
799        </trigger>
800      </events>
801    </EventTrigger>
[9928]802
[9990]803    <!-- Intro to Captain Hood -->
804    <Trigger name="introHood" mode="and" stayActive="true">
805      <EventTrigger activations="1" >
806        <events>
807          <trigger>
808            <EventListener event="spionEndDelay" />
809          </trigger>
810        </events>
811      </EventTrigger>
812      <EventTrigger activations="1" >
813        <events>
814          <trigger>
815            <EventListener event="guard2trigger4" />
816          </trigger>
817        </events>
818      </EventTrigger>
819    </Trigger>
[9928]820
[9990]821    <EventTrigger name="introHoodDelay1" activations="1" stayactive="true" delay=5 >
822      <events>
823        <trigger>
824          <EventListener event="introHood" />
825        </trigger>
826      </events>
827    </EventTrigger>
[9928]828
[9990]829    <SimpleNotification message="Houston: Your friend, Captain Hood, is"  broadcast="true">
830        <events>
831            <trigger>
832                <EventListener event="introHoodDelay1.2" />
833            </trigger>
834        </events>
835    </SimpleNotification>
[9928]836
[9990]837    <EventTrigger name="introHoodDelay1.2" activations="1" stayactive="true" delay=0.1 >
838      <events>
839        <trigger>
840          <EventListener event="introHoodDelay1" />
841        </trigger>
842      </events>
843    </EventTrigger>
[9928]844
[9990]845    <SimpleNotification message="near by you!"  broadcast="true">
846        <events>
847            <trigger>
848                <EventListener event="introHoodDelay1" />
849            </trigger>
850        </events>
851    </SimpleNotification>
[9928]852
[9990]853    <EventTrigger name="introHoodDelay2" activations="1" stayactive="true" delay=5.1 >
854      <events>
855        <trigger>
856          <EventListener event="introHoodDelay1" />
857        </trigger>
858      </events>
859    </EventTrigger>   
[9928]860
[9990]861    <SimpleNotification message="Houston: He'll show you the way"  broadcast="true">
862        <events>
863            <trigger>
864                <EventListener event="introHoodDelay2.2" />
865            </trigger>
866        </events>
867    </SimpleNotification>   
[9928]868
[9990]869    <EventTrigger name="introHoodDelay2.2" activations="1" stayactive="true" delay=0.1 >
870      <events>
871        <trigger>
872          <EventListener event="introHoodDelay2" />
873        </trigger>
874      </events>
875    </EventTrigger>   
[9928]876
[9990]877    <SimpleNotification message="to the mainship!"  broadcast="true">
878        <events>
879            <trigger>
880                <EventListener event="introHoodDelay2" />
881            </trigger>
882        </events>
883    </SimpleNotification>   
[9928]884
[9990]885    <!-- Helper-Trigger for Captain Hood -->
886    <DistanceTrigger name="reached" position="10000, 2000, 17000" target="SpaceShip" distance=1000 stayActive="true" delay=0.1 >
887        <EventTrigger>
888            <events>
889                <trigger>
890                    <EventListener event="guard2trigger4" />
891                </trigger>
892            </events>
893        </EventTrigger>
894    </DistanceTrigger>
[9928]895
[9990]896    <SimpleNotification message="Houston: Follow Captain Hood!"  broadcast="true">
897        <events>
898            <trigger>
899                <EventListener event="reached" />
900            </trigger>
901        </events>
902    </SimpleNotification>
[9928]903
[9990]904    <EventTrigger name="reachedDelay1" activations="1" stayactive="true" delay=5 >
905      <events>
906        <trigger>
907          <EventListener event="reached" />
908        </trigger>
909      </events>
910    </EventTrigger>
[9928]911
[9990]912    <SimpleNotification message="Hood: Hello my friend!"  broadcast="true">
913        <events>
914            <trigger>
915                <EventListener event="reachedDelay1" />
916            </trigger>
917        </events>
918    </SimpleNotification>
[9928]919
[9990]920    <EventTrigger name="reachedDelay2" activations="1" stayactive="true" delay=7 >
921      <events>
922        <trigger>
923          <EventListener event="reachedDelay1" />
924        </trigger>
925      </events>
926    </EventTrigger>
[9928]927
[9990]928    <SimpleNotification message="Hood: Good work at the first two guards..."  broadcast="true">
929        <events>
930            <trigger>
931                <EventListener event="reachedDelay2" />
932            </trigger>
933        </events>
934    </SimpleNotification>
[9928]935
[9990]936    <EventTrigger name="reachedDelay3" activations="1" stayactive="true" delay=7 >
937      <events>
938        <trigger>
939          <EventListener event="reachedDelay2" />
940        </trigger>
941      </events>
942    </EventTrigger>
[9928]943
[9990]944    <SimpleNotification message="Hood: But the heaviest part is waiting"  broadcast="true">
945        <events>
946            <trigger>
947                <EventListener event="reachedDelay4" />
948            </trigger>
949        </events>
950    </SimpleNotification>
[9928]951
[9990]952    <EventTrigger name="reachedDelay4" activations="1" stayactive="true" delay=0.1 >
953      <events>
954        <trigger>
955          <EventListener event="reachedDelay3" />
956        </trigger>
957      </events>
958    </EventTrigger>
[9928]959
[9990]960    <SimpleNotification message="for us..."  broadcast="true">
961        <events>
962            <trigger>
963                <EventListener event="reachedDelay3" />
964            </trigger>
965        </events>
966    </SimpleNotification>
[9928]967
[9990]968    <EventTrigger name="reachedDelay5" activations="1" stayactive="true" delay=7 >
969      <events>
970        <trigger>
971          <EventListener event="reachedDelay4" />
972        </trigger>
973      </events>
974    </EventTrigger>
[9928]975
[9990]976    <Trigger name="reachedDelay6.destroyed" mode="and" stayActive="true">
977      <EventTrigger>
978        <events>
979          <trigger>
980        <EventListener event="reachedDelay5" />
981          </trigger>
982        </events>
983      </EventTrigger>
[9928]984          <EventTrigger invert=true >
985            <events>
986              <trigger>
987                <EventListener event="spionTrigger" />
988              </trigger>
989            </events>
990          </EventTrigger>
991        </Trigger>
992
[9990]993    <SimpleNotification message="Hood: Good that you've destroyed the scout!"  broadcast="true">
994        <events>
995            <trigger>
996                <EventListener event="reachedDelay6.destroyed" />
997            </trigger>
998        </events>
999    </SimpleNotification>
[9928]1000
[9990]1001    <Trigger name="reachedDelay6.arrived" mode="and" stayActive="true">
1002      <EventTrigger>
1003        <events>
1004          <trigger>
1005        <EventListener event="reachedDelay5" />
1006          </trigger>
1007        </events>
1008      </EventTrigger>
1009      <EventTrigger>
1010        <events>
1011          <trigger>
1012            <EventListener event="spionTrigger" />
1013          </trigger>
1014        </events>
1015      </EventTrigger>
1016    </Trigger>
[9928]1017
[9990]1018    <SimpleNotification message="Hood: What a pity that you couldn't"  broadcast="true">
1019        <events>
1020            <trigger>
1021                <EventListener event="reachedDelay6.arrived2" />
1022            </trigger>
1023        </events>
1024    </SimpleNotification>
[9928]1025
[9990]1026    <EventTrigger name="reachedDelay6.arrived2" activations="1" stayactive="true" delay=0.1 >
1027      <events>
1028        <trigger>
1029          <EventListener event="reachedDelay6.arrived" />
1030        </trigger>
1031      </events>
1032    </EventTrigger>
[9928]1033
[9990]1034    <SimpleNotification message="destroy the scout..."  broadcast="true">
1035        <events>
1036            <trigger>
1037                <EventListener event="reachedDelay6.arrived" />
1038            </trigger>
1039        </events>
1040    </SimpleNotification>
[9928]1041
[9990]1042    <DistanceTrigger name="discuss" position="-4000, -9000, 18000" target="SpaceShip" distance=50 stayActive="true" delay=0.1 />
1043    <SimpleNotification message="Hood: Look, there is the mainship!"  broadcast="true">
1044        <events>
1045            <trigger>
1046                <EventListener event="discuss" />
1047            </trigger>
1048        </events>
1049    </SimpleNotification>
[9928]1050
[9990]1051    <!-- End of Mainfight -->
1052    <Trigger name="victory1" mode="and" stayActive="true">
1053      <EventTrigger>
1054        <events>
1055          <trigger>
1056        <EventListener event="guard3trigger4" />
1057          </trigger>
1058        </events>
1059      </EventTrigger>
1060      <EventTrigger activations="1" >
1061        <events>
1062          <trigger>
1063            <EventListener event="spion5" />
1064          </trigger>
1065        </events>
1066      </EventTrigger>
1067    </Trigger>
[9928]1068
[9990]1069    <Trigger name="victory2" mode="and" stayActive="true">
1070      <EventTrigger activations="1" >
1071        <events>
1072          <trigger>
1073            <EventListener event="guard3trigger6" />
1074          </trigger>
1075        </events>
1076      </EventTrigger>
1077      <EventTrigger activations="1" >
1078        <events>
1079          <trigger>
1080            <EventListener event="spionTrigger" />
1081          </trigger>
1082        </events>
1083      </EventTrigger>
1084    </Trigger>
[9928]1085
[9990]1086    <Trigger name="victory" mode="or" stayActive="true">
1087      <EventTrigger activations="1" >
1088        <events>
1089          <trigger>
1090        <EventListener event="victory1" />
1091          </trigger>
1092        </events>
1093      </EventTrigger>
1094      <EventTrigger activations="1" >
1095        <events>
1096          <trigger>
1097            <EventListener event="victory2" />
1098          </trigger>
1099        </events>
1100      </EventTrigger>
1101    </Trigger>
[9928]1102
[9990]1103    <SimpleNotification message="Houston: YEEEHAAA! You managed it!"  broadcast="true">
1104        <events>
1105            <trigger>
1106                <EventListener event="victory" />
1107            </trigger>
1108        </events>
1109    </SimpleNotification>
[9928]1110
[9990]1111    <EventTrigger name="victoryDelay1" delay=5 >
1112      <events>
1113        <trigger>
1114          <EventListener event="victory" />
1115        </trigger>
1116      </events>
1117    </EventTrigger>
[9928]1118
[9990]1119    <EventTrigger name="victoryDelay1.1" delay=5.1 >
1120      <events>
1121        <trigger>
1122          <EventListener event="victory" />
1123        </trigger>
1124      </events>
1125    </EventTrigger>
[9928]1126
[9990]1127    <SimpleNotification message="Houston: For that you will get the golden medal"  broadcast="true">
1128        <events>
1129            <trigger>
1130                <EventListener event="victoryDelay1.1" />
1131            </trigger>
1132        </events>
1133    </SimpleNotification>
[9928]1134
[9990]1135    <SimpleNotification message="of the united space armies."  broadcast="true">
1136        <events>
1137            <trigger>
1138                <EventListener event="victoryDelay1" />
1139            </trigger>
1140        </events>
1141    </SimpleNotification>
[9928]1142
[9990]1143    <EventTrigger name="victoryDelay2" delay=5 >
1144      <events>
1145        <trigger>
1146          <EventListener event="victoryDelay1.1" />
1147        </trigger>
1148      </events>
1149    </EventTrigger>
[9928]1150
[9990]1151    <EventTrigger name="victoryDelay2.1" delay=5.1 >
1152      <events>
1153        <trigger>
1154          <EventListener event="victoryDelay1.1" />
1155        </trigger>
1156      </events>
1157    </EventTrigger>
[9928]1158
[9990]1159    <SimpleNotification message="Houston: Now dock at the mainship and"  broadcast="true">
1160        <events>
1161            <trigger>
1162                <EventListener event="victoryDelay2.1" />
1163            </trigger>
1164        </events>
1165    </SimpleNotification>
[9928]1166
[9990]1167    <SimpleNotification message="free the Commander!"  broadcast="true">
1168        <events>
1169            <trigger>
1170                <EventListener event="victoryDelay2" />
1171            </trigger>
1172        </events>
1173    </SimpleNotification>
[9928]1174
[9990]1175    <EventTrigger name="victoryDelay3" delay=5 >
1176      <events>
1177        <trigger>
1178          <EventListener event="victoryDelay2" />
1179        </trigger>
1180      </events>
1181    </EventTrigger>
[9928]1182
[9990]1183    <SimpleNotification message="Houston: The light shows you the hatch"  broadcast="true">
1184        <events>
1185            <trigger>
1186                <EventListener event="victoryDelay3" />
1187            </trigger>
1188        </events>
1189    </SimpleNotification>
[9928]1190
[9990]1191    <!-- Rescue the commander -->
1192    <BlinkingBillboard position="-12470, -21870, 25200" colour="0.0, 0.0, 1.0" frequency=0.5 amplitude=5 material="Examples/Flare" >
1193      <events>
1194        <visibility>
1195          <EventTrigger>
1196            <EventTrigger invert=true>
1197              <events>
1198                <trigger>
1199                  <EventListener event="dock" />
1200                </trigger>
1201              </events>
1202            </EventTrigger>
1203            <events>
1204              <trigger>
1205                <EventListener event="victory" />
1206              </trigger>
1207            </events>
1208          </EventTrigger>
1209        </visibility>
1210      </events>
1211    </BlinkingBillboard>
1212   
[9992]1213    <DistanceTrigger
1214     name="dock"
1215     position="-12470, -21870, 25200"
1216     beaconMode="exclude"
1217     targetname="NPC"
1218     target="SpaceShip"
1219     distance=50
1220     stayActive="true"
1221     delay=0 />
[9990]1222    <SimpleNotification message="Houston: The Commander is on board!"  broadcast="true">
1223        <events>
1224            <trigger>
1225                <EventListener event="dock" />
1226            </trigger>
1227        </events>
1228    </SimpleNotification>
1229   
1230    <!-- TIMER-EVENTS -->
1231    <EventTrigger name="dockDelay1" stayactive="true" delay=5 >
1232      <events>
1233        <trigger>
1234          <EventListener event="dock" />
1235        </trigger>
1236      </events>
1237    </EventTrigger>   
1238   
1239    <SimpleNotification message="Houston: A bomb is placed in the mainship..."  broadcast="true">
1240        <events>
1241            <trigger>
1242                <EventListener event="dockDelay1" />
1243            </trigger>
1244        </events>
1245    </SimpleNotification>
[9928]1246
[9990]1247    <EventTrigger name="dockDelay2" activations="1" stayactive="true" delay=5.0 >
1248      <events>
1249        <trigger>
1250          <EventListener event="dockDelay1" />
1251        </trigger>
1252      </events>
1253    </EventTrigger>
[9928]1254
[9990]1255    <SimpleNotification message="Houston: You have 10 seconds to move away..."  broadcast="true">
1256        <events>
1257            <trigger>
1258                <EventListener event="dockDelay2" />
1259            </trigger>
1260        </events>
1261    </SimpleNotification>
[9928]1262
1263
1264    <EventTrigger name="timer1" activations="1" stayactive="true" delay=5 >
1265      <events>
1266        <trigger>
1267          <EventListener event="dockdelay2" />
1268        </trigger>
1269      </events>
1270    </EventTrigger>
1271
[9992]1272
1273    <DistanceTrigger
1274     name="dockdelay3"
1275     position="-12470, -21870, 25200"
1276     beaconMode="exclude"
1277     targetname="NPC"
1278     target="SpaceShip"
1279     distance=50
1280     stayActive="true"
1281     delay=20 />
1282
1283    <DistanceTrigger
1284     name="inExplosionRange"
1285     position="-12000, -22000, 25000"
1286     beaconMode="exclude"
1287     targetname="NPC"
1288     target="SpaceShip"
1289     distance=1000
1290     stayActive="true"
1291     delay=0 >
1292        <EventTrigger>
1293            <events>
1294                <trigger>
1295                    <EventListener event="dockdelay3" />
1296                </trigger>
1297            </events>
1298        </EventTrigger>
1299    </DistanceTrigger>
1300
1301    <DistanceTrigger
1302     name="dockdelay4"
1303     position="-12470, -21870, 25200"
1304     beaconMode="exclude"
1305     targetname="NPC"
1306     target="SpaceShip"
1307     distance=50
1308     stayActive="true"
1309     delay=23.1 />
1310
[9928]1311    <EventTrigger name="timerEnd" activations="1" stayactive="true" delay=10 >
1312      <events>
1313        <trigger>
1314          <EventListener event="timer1" />
1315        </trigger>
1316      </events>
1317    </EventTrigger>
1318
1319    <EventTrigger name="negativeTimerEnd" invert="true" delay=0 >
1320      <events>
1321        <trigger>
1322          <EventListener event="timerEnd" />
1323        </trigger>
1324      </events>
1325    </EventTrigger>
1326
1327<!-- ----------------------------------------------------- -->   
1328<!-- For Guard 1 -->
1329<!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,4] -->
1330    <EventTrigger name="guard1trigger4" activations="1" stayactive="true" delay=0.1>
1331      <events>
1332        <trigger>
1333          <EventListener event="firstPatrol" />
1334        </trigger>
1335      </events>
1336      <EventTrigger name="guard1trigger3" activations="1" stayactive="true" delay=0.1>
1337        <events>
1338          <trigger>
1339            <EventListener event="firstPatrol" />
1340          </trigger>
1341        </events>
1342        <EventTrigger name="guard1trigger2" activations="1" stayactive="true" delay=0.1>
1343          <events>
1344            <trigger>
1345              <EventListener event="firstPatrol" />
1346            </trigger>
1347          </events>
1348          <EventTrigger name="guard1trigger1" activations="1" stayactive="true" delay=0.1>
1349            <events>
1350              <trigger>
1351                <EventListener event="firstPatrol" />
1352              </trigger>
1353            </events>
1354          </EventTrigger>
1355        </EventTrigger>
1356      </EventTrigger>
1357    </EventTrigger>
1358
1359<!-- For Guard 2 -->
1360<!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,4] -->
1361    <EventTrigger name="guard2trigger4" activations="1" stayactive="true" delay=0.1>
1362      <events>
1363        <trigger>
1364          <EventListener event="secondPatrol" />
1365        </trigger>
1366      </events>
1367      <EventTrigger name="guard2trigger3" activations="1" stayactive="true" delay=0.1>
1368        <events>
1369          <trigger>
1370            <EventListener event="secondPatrol" />
1371          </trigger>
1372        </events>
1373        <EventTrigger name="guard2trigger2" activations="1" stayactive="true" delay=0.1>
1374          <events>
1375            <trigger>
1376              <EventListener event="secondPatrol" />
1377            </trigger>
1378          </events>
1379          <EventTrigger name="guard2trigger1" activations="1" stayactive="true" delay=0.1>
1380            <events>
1381              <trigger>
1382                <EventListener event="secondPatrol" />
1383              </trigger>
1384            </events>
1385          </EventTrigger>
1386        </EventTrigger>
1387      </EventTrigger>
1388    </EventTrigger>
1389
1390<!-- For Escape -->
[9990]1391    <EventTrigger name="spion5" stayactive="true" >
1392      <events>
1393        <trigger>
1394          <EventListener event="spion" />
1395        </trigger>
1396      </events>
1397    </EventTrigger>
[9928]1398
1399<!-- For last fight -->
1400    <EventTrigger name="guard3trigger6" activations="1" stayactive="true" delay=0.1 >
1401      <events>
1402        <trigger>
1403          <EventListener event="lastGuard" />
1404        </trigger>
1405      </events>
1406      <EventTrigger name="guard3trigger5" activations="1" stayactive="true" delay=0.1 >
1407        <events>
1408          <trigger>
1409            <EventListener event="lastGuard" />
1410          </trigger>
1411        </events>
1412        <EventTrigger name="guard3trigger4" activations="1" stayactive="true" delay=0.1 >
1413          <events>
1414            <trigger>
1415              <EventListener event="lastGuard" />
1416            </trigger>
1417          </events>
1418          <EventTrigger name="guard3trigger3" activations="1" stayactive="true" delay=0.1 >
1419            <events>
1420              <trigger>
1421                <EventListener event="lastGuard" />
1422              </trigger>
1423            </events>
[9990]1424            <EventTrigger name="guard3trigger2" activations="1" stayactive="true" delay=0.1 >
1425              <events>
1426            <trigger>
1427              <EventListener event="lastGuard" />
1428            </trigger>
1429              </events>
1430              <EventTrigger name="guard3trigger1" activations="1" stayactive="true" delay=0.1 >
1431                <events>
1432                  <trigger>
1433                    <EventListener event="lastGuard" />
1434                  </trigger>
1435                </events>
1436              </EventTrigger>
1437            </EventTrigger>
[9928]1438          </EventTrigger>
1439        </EventTrigger>
1440      </EventTrigger>
1441    </EventTrigger>
[9990]1442   
[9928]1443<!-- ----------------------------------------------------- -->
1444<!-- Passive Pirates: Guard 1 -->
1445<SpaceShip position="8000,1000,0" lookat="8000,-1000,0" name="firstPatrol" radarname="Patrol">
1446  <events>
1447    <visibility>
1448      <EventListener event=spawntrigger2 />
1449    </visibility>
1450  </events>
1451  <templates>
1452    <Template link=spaceshippirate />
1453  </templates>
1454  <controller>
1455    <WaypointController team=1>
1456      <waypoints>
1457        <Model mesh="cube.mesh" scale=0 position="8000,-1000,0" />
1458        <Model mesh="cube.mesh" scale=0 position="8000,1000,0" />
1459      </waypoints>
1460    </WaypointController>
1461  </controller>
1462</SpaceShip>
1463
1464<SpaceShip position="8000,0,0" lookat="8000,0,-1000" name="firstPatrol" radarname="Patrol">
1465  <events>
1466    <visibility>
1467      <EventListener event=spawntrigger2 />
1468    </visibility>
1469  </events>
1470  <templates>
1471    <Template link=spaceshippirate />
1472  </templates>
1473  <controller>
1474    <WaypointController team=1>
1475      <waypoints>
[9990]1476        <Model mesh="cube.mesh" scale=0 position="8000,400,2000" />
1477        <Model mesh="cube.mesh" scale=0 position="8000,0,0" />
[9928]1478      </waypoints>
1479    </WaypointController>
1480  </controller>
1481</SpaceShip>
1482
1483
1484<!-- Active Pirates: Guard 1 -->
1485<SpaceShip position="8000,-1000,1000" lookat="8000,1000,-1000" name="firstPatrol" visible="true" radarname="Patrol" >
1486  <events>
1487    <visibility>
1488      <EventListener event=spawntrigger2 />
1489    </visibility>
1490  </events>
1491  <templates>
1492    <Template link=spaceshippirate />
1493  </templates>
1494  <controller>
1495    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
1496      <waypoints>
1497        <Model mesh="cube.mesh" scale=0 position="8000,1000,-1000" />
1498        <Model mesh="cube.mesh" scale=0 position="8000,-1000,1000" />
1499      </waypoints>
1500      <events>
1501        <activity>
1502          <EventListener event=spawntrigger2 />
1503        </activity>
1504      </events>
1505    </WaypointPatrolController>
1506  </controller>
1507</SpaceShip>
1508
1509<SpaceShip position="8000,-500,-500" lookat="8000,1000,1000" name="firstPatrol" visible="true" radarname="Patrol">
1510  <events>
1511    <visibility>
1512      <EventListener event=spawntrigger2 />
1513    </visibility>
1514  </events>
1515  <templates>
1516    <Template link=spaceshippirate />
1517  </templates>
1518  <controller>
1519    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
1520      <waypoints>
1521        <Model mesh="cube.mesh" scale=0 position="8000,1000,1000" />
1522        <Model mesh="cube.mesh" scale=0 position="8000,-1000,-1000" />
1523      </waypoints>
1524      <events>
1525        <activity>
1526          <EventListener event=spawntrigger2 />
1527        </activity>
1528      </events>
1529    </WaypointPatrolController>
1530  </controller>
1531</SpaceShip>
1532
1533<!-- Pirates Guard 2 -->
1534<SpaceShip position="18000,5000,15000" lookat="17700,4300,15000" name="secondPatrol" visible="true" radarname="Patrol">
1535  <events>
1536    <visibility>
1537      <EventListener event="guard1trigger4" />
1538    </visibility>
1539  </events>
1540  <templates>
1541    <Template link=spaceshippirate />
1542  </templates>
1543  <controller>
1544    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
1545      <waypoints>
[9990]1546        <Model mesh="cube.mesh" scale=0 position="17700,4300,15000" />
[9928]1547        <Model mesh="cube.mesh" scale=0 position="17000,4000,15000" />
[9990]1548        <Model mesh="cube.mesh" scale=0 position="16300,4300,15000" />
1549        <Model mesh="cube.mesh" scale=0 position="16000,5000,15000" />
1550        <Model mesh="cube.mesh" scale=0 position="16300,5700,15000" />
1551        <Model mesh="cube.mesh" scale=0 position="17000,6000,15000" />
1552        <Model mesh="cube.mesh" scale=0 position="17700,5700,15000" />
[9928]1553        <Model mesh="cube.mesh" scale=0 position="18000,5000,15000" />
1554      </waypoints>
1555      <events>
1556        <activity>
1557          <EventListener event="guard1trigger4" />
1558        </activity>
1559      </events>
1560    </WaypointPatrolController>
1561  </controller>
1562</SpaceShip>
1563
1564<SpaceShip position="16000,5000,15000" lookat="16300,5700,15000" name="secondPatrol" visible="true" radarname="Patrol">
1565  <events>
1566    <visibility>
1567      <EventListener event="guard1trigger4" />
1568    </visibility>
1569  </events>
1570  <templates>
1571    <Template link=spaceshippirate />
1572  </templates>
1573  <controller>
1574    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
1575      <waypoints>
[9990]1576        <Model mesh="cube.mesh" scale=0 position="16300,5700,15000" />
1577        <Model mesh="cube.mesh" scale=0 position="17000,6000,15000" />
1578        <Model mesh="cube.mesh" scale=0 position="17700,5700,15000" />
[9928]1579        <Model mesh="cube.mesh" scale=0 position="18000,5000,15000" />
[9990]1580        <Model mesh="cube.mesh" scale=0 position="17700,4300,15000" />
[9928]1581        <Model mesh="cube.mesh" scale=0 position="17000,4000,15000" />
[9990]1582        <Model mesh="cube.mesh" scale=0 position="16300,4300,15000" />
1583        <Model mesh="cube.mesh" scale=0 position="16000,5000,15000" />
[9928]1584      </waypoints>
1585      <events>
1586        <activity>
1587          <EventListener event="guard1trigger4" />
1588        </activity>
1589      </events>
1590    </WaypointPatrolController>
1591  </controller>
1592</SpaceShip>
1593
1594<SpaceShip position="17000,4000,15000" lookat="16300,4300,15000" name="secondPatrol" visible="true" radarname="Patrol">
1595  <events>
1596    <visibility>
1597      <EventListener event="guard1trigger4" />
1598    </visibility>
1599  </events>
1600  <templates>
1601    <Template link=spaceshippirate />
1602  </templates>
1603  <controller>
1604    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
1605      <waypoints>
[9990]1606        <Model mesh="cube.mesh" scale=0 position="16300,4300,15000" />
1607        <Model mesh="cube.mesh" scale=0 position="16000,5000,15000" />
1608        <Model mesh="cube.mesh" scale=0 position="16300,5700,15000" />
1609        <Model mesh="cube.mesh" scale=0 position="17000,6000,15000" />
1610        <Model mesh="cube.mesh" scale=0 position="17700,5700,15000" />
[9928]1611        <Model mesh="cube.mesh" scale=0 position="18000,5000,15000" />
[9990]1612        <Model mesh="cube.mesh" scale=0 position="17700,4300,15000" />
[9928]1613        <Model mesh="cube.mesh" scale=0 position="17000,4000,15000" />
1614      </waypoints>
1615      <events>
1616        <activity>
1617          <EventListener event="guard1trigger4" />
1618        </activity>
1619      </events>
1620    </WaypointPatrolController>
1621  </controller>
1622</SpaceShip>
1623
1624<SpaceShip position="17000,6000,15000" lookat="17700,5700,15000" name="secondPatrol" visible="true" radarname="Patrol">
1625  <events>
1626    <visibility>
1627      <EventListener event="guard1trigger4" />
1628    </visibility>
1629  </events>
1630  <templates>
1631    <Template link=spaceshippirate />
1632  </templates>
1633  <controller>
1634    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
1635      <waypoints>
[9990]1636        <Model mesh="cube.mesh" scale=0 position="17700,5700,15000" />
[9928]1637        <Model mesh="cube.mesh" scale=0 position="18000,5000,15000" />
[9990]1638        <Model mesh="cube.mesh" scale=0 position="17700,4300,15000" />
[9928]1639        <Model mesh="cube.mesh" scale=0 position="17000,4000,15000" />
[9990]1640        <Model mesh="cube.mesh" scale=0 position="16300,4300,15000" />
1641        <Model mesh="cube.mesh" scale=0 position="16000,5000,15000" />
1642        <Model mesh="cube.mesh" scale=0 position="16300,5700,15000" />
1643        <Model mesh="cube.mesh" scale=0 position="17000,6000,15000" />
[9928]1644      </waypoints>
1645      <events>
1646        <activity>
1647          <EventListener event="guard1trigger4" />
1648        </activity>
1649      </events>
1650    </WaypointPatrolController>
1651  </controller>
1652</SpaceShip>
1653
1654<!-- Escape-Ship (Scout) -->
1655<SpaceShip position="16000,4000,16000" lookat="-12000, -22000, 25000" name="spion" visible="true" radarname="Scout" >
1656  <events>
1657    <visibility>
1658      <EventListener event="guard2trigger1" />
1659    </visibility>
1660  </events>
1661  <templates>
1662    <Template link=spaceshippirate />
1663  </templates>
1664  <controller>
1665    <WaypointController team=1>
1666      <waypoints>
[9990]1667        <Model mesh="cube.mesh" scale=0 position="14000, 1000, 22000" />
[9928]1668        <Model mesh="cube.mesh" scale=0 position="0, -10000, 42000" />
1669      </waypoints>
1670      <events>
[9990]1671    <activity>
1672      <EventListener event="guard2trigger1" />
1673    </activity>
[9928]1674      </events>
1675    </WaypointController>
1676  </controller>
1677<!--  Should be realized, if possible...
1678  <attached>
1679    <DistanceTriggerBeacon name="spionBeacon" />
1680  </attached>
1681-->
1682</SpaceShip>
1683
1684<!-- Pirates Mainship -->
1685<SpaceShip position="-10000, -20000, 24000" lookat="-10000, -22000, 24000" name="lastGuard" visible="true" radarname="Pirate" >
1686  <events>
1687    <visibility>
1688      <EventListener event="guard2trigger4" />
1689    </visibility>
1690  </events>
1691  <templates>
1692    <Template link=spaceshippirate />
1693  </templates>
[9992]1694  <attached>
1695    <DistanceTriggerBeacon name="NPC" />
1696  </attached>
[9928]1697  <controller>
1698    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
1699      <waypoints>
1700        <Model mesh="cube.mesh" scale=0 position="-9500, -22000, 24000" /> <!-- -12000, -22000, 25000    -4000, -18000, 19000 -->
1701        <Model mesh="cube.mesh" scale=0 position="-10500, -22000, 23000" />
[9990]1702        <Model mesh="cube.mesh" scale=0 position="-11000, -20000, 23000" />
1703        <Model mesh="cube.mesh" scale=0 position="-10000, -20000, 24000" />
[9928]1704      </waypoints>
1705      <events>
[9990]1706    <activity>
1707      <EventListener event="guard2trigger4" />
1708    </activity>
[9928]1709      </events>
1710    </WaypointPatrolController>
1711  </controller>
1712</SpaceShip>
1713
1714<SpaceShip position="-10000, -22000, 24000" lookat="-11000, -22000, 23000" name="lastGuard" visible="true" radarname="Pirate" >
1715  <events>
1716    <visibility>
1717      <EventListener event="guard2trigger4" />
1718    </visibility>
1719  </events>
1720  <templates>
1721    <Template link=spaceshippirate />
1722  </templates>
[9992]1723  <attached>
1724    <DistanceTriggerBeacon name="NPC" />
1725  </attached>
[9928]1726  <controller>
1727    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
1728      <waypoints>
1729        <Model mesh="cube.mesh" scale=0 position="-10500, -22000, 23000" />
[9990]1730        <Model mesh="cube.mesh" scale=0 position="-11000, -20000, 23000" />
1731        <Model mesh="cube.mesh" scale=0 position="-10000, -20000, 24000" />       
1732        <Model mesh="cube.mesh" scale=0 position="-9500, -22000, 24000" />
[9928]1733      </waypoints>
1734      <events>
[9990]1735    <activity>
1736      <EventListener event="guard2trigger4" />
1737    </activity>
[9928]1738      </events>
1739    </WaypointPatrolController>
1740  </controller>
1741</SpaceShip>
1742
1743<SpaceShip position="-11000, -22000, 23000" lookat="-11000, -20000, 23000" name="lastGuard" visible="true" radarname="Pirate" >
1744  <events>
1745    <visibility>
1746      <EventListener event="guard2trigger4" />
1747    </visibility>
1748  </events>
1749  <templates>
1750    <Template link=spaceshippirate />
1751  </templates>
[9992]1752  <attached>
1753    <DistanceTriggerBeacon name="NPC" />
1754  </attached>
[9928]1755  <controller>
1756    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
1757      <waypoints>
[9990]1758        <Model mesh="cube.mesh" scale=0 position="-11000, -20000, 23000" />
1759        <Model mesh="cube.mesh" scale=0 position="-10000, -20000, 24000" />       
1760        <Model mesh="cube.mesh" scale=0 position="-9500, -22000, 24000" />
[9928]1761        <Model mesh="cube.mesh" scale=0 position="-10500, -22000, 23000" />
1762      </waypoints>
1763      <events>
[9990]1764    <activity>
1765      <EventListener event="guard2trigger4" />
1766    </activity>
[9928]1767      </events>
1768    </WaypointPatrolController>
1769  </controller>
1770</SpaceShip>
1771
1772<SpaceShip position="-11000, -20000, 23000" lookat="-10000, -20000, 24000" name="lastGuard" visible="true" radarname="Pirate" >
1773  <events>
1774    <visibility>
1775      <EventListener event="guard2trigger4" />
1776    </visibility>
1777  </events>
1778  <templates>
1779    <Template link=spaceshippirate />
1780  </templates>
[9992]1781  <attached>
1782    <DistanceTriggerBeacon name="NPC" />
1783  </attached>
[9928]1784  <controller>
1785    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
1786      <waypoints>
[9990]1787        <Model mesh="cube.mesh" scale=0 position="-10000, -20000, 24000" />       
1788        <Model mesh="cube.mesh" scale=0 position="-9500, -22000, 24000" />
[9928]1789        <Model mesh="cube.mesh" scale=0 position="-10500, -22000, 23000" />
[9990]1790        <Model mesh="cube.mesh" scale=0 position="-11000, -20000, 23000" />
[9928]1791      </waypoints>
1792      <events>
[9990]1793    <activity>
1794      <EventListener event="guard2trigger4" />
1795    </activity>
[9928]1796      </events>
1797    </WaypointPatrolController>
1798  </controller>
1799</SpaceShip>
1800
1801<!-- Additional pirates if the scout has warned the mainship -->
1802<SpaceShip position="-10500, -20000, 23500" lookat="-10000, -21000, 24000" name="lastGuard" visible="true" radarname="Pirate" >
1803  <events>
1804    <visibility>
1805      <EventListener event="spionTrigger" />
1806    </visibility>
1807  </events>
1808  <templates>
1809    <Template link=spaceshippirate />
1810  </templates>
[9992]1811  <attached>
1812    <DistanceTriggerBeacon name="NPC" />
1813  </attached>
[9928]1814  <controller>
1815    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
1816      <waypoints>
1817        <Model mesh="cube.mesh" scale=0 position="-9750, -21000, 24000" />
1818        <Model mesh="cube.mesh" scale=0 position="-10000, -22000, 23500" />
[9990]1819        <Model mesh="cube.mesh" scale=0 position="-10750, -21000, 23000" />
1820        <Model mesh="cube.mesh" scale=0 position="-10500, -20000, 23500" />
[9928]1821      </waypoints>
1822      <events>
[9990]1823    <activity>
1824      <EventListener event="spionTrigger" />
1825    </activity>
[9928]1826      </events>
1827    </WaypointPatrolController>
1828  </controller>
1829</SpaceShip>
1830
1831<SpaceShip position="-10500, -22000, 23500" lookat="-11000, -21000, 23000" name="lastGuard" visible="true" radarname="Pirate" >
1832  <events>
1833    <visibility>
1834      <EventListener event="spionTrigger" />
1835    </visibility>
1836  </events>
1837  <templates>
1838    <Template link=spaceshippirate />
1839  </templates>
[9992]1840  <attached>
1841    <DistanceTriggerBeacon name="NPC" />
1842  </attached>
[9928]1843  <controller>
1844    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
1845      <waypoints>
[9990]1846        <Model mesh="cube.mesh" scale=0 position="-10750, -21000, 23000" />
1847        <Model mesh="cube.mesh" scale=0 position="-10500, -20000, 23500" />
[9928]1848        <Model mesh="cube.mesh" scale=0 position="-9750, -21000, 24000" />
1849        <Model mesh="cube.mesh" scale=0 position="-10000, -22000, 23500" />
1850      </waypoints>
1851      <events>
[9990]1852    <activity>
1853      <EventListener event="spionTrigger" />
1854    </activity>
[9928]1855      </events>
1856    </WaypointPatrolController>
1857  </controller>
1858</SpaceShip>
1859
1860<!-- Captain Hood (Friend) -->
1861<SpaceShip position="8500, 2000, 17000" lookat="0, -1000, 18000" name="friend" visible="true" radarname="Hood" >
1862  <events>
1863    <visibility>
1864      <EventListener event="guard2trigger4" />
1865    </visibility>
1866  </events>
1867  <templates>
1868    <Template link=spaceshipswallow />
1869  </templates>
[9992]1870  <attached>
1871    <DistanceTriggerBeacon name="NPC" />
1872  </attached>
[9928]1873  <controller>
1874    <WaypointPatrolController alertnessradius=5000 team=0 active=false>
1875      <waypoints>
[9990]1876        <Model mesh="cube.mesh" scale=0 position="-4000, -9000, 18000" />
1877        <Model mesh="cube.mesh" scale=0 position="-11500, -22000, 25000" />
[9928]1878      </waypoints>
1879      <events>
[9990]1880    <activity>
1881      <EventListener event="reached" />
1882    </activity>
[9928]1883      </events>
1884    </WaypointPatrolController>
1885  </controller>
1886</SpaceShip>
1887
1888<BlinkingBillboard position="10000, 2000, 17000" colour="1.0, 1.0, 0.0" frequency=0.5 amplitude=20 material="Examples/Flare" >
1889  <events>
1890    <visibility>
1891      <EventTrigger>
[9990]1892    <EventTrigger invert=true>
1893      <events>
1894        <trigger>
1895          <EventListener event="reached" />
1896        </trigger>
1897      </events>
1898    </EventTrigger>
[9928]1899        <events>
1900          <trigger>
1901            <EventListener event="spion5" />
1902          </trigger>
1903        </events>
1904      </EventTrigger>
1905    </visibility>
1906  </events>
1907</BlinkingBillboard>
1908
1909<SimpleNotification message="Houston: Your friend Captain Hood is dead..."  broadcast="true">
[9990]1910    <events>
1911        <trigger>
1912            <EventListener event="friend" />
1913        </trigger>
1914    </events>
[9928]1915</SimpleNotification>
1916
1917<EventTrigger name="friendDelay1" stayactive="true" delay=5.0 >
1918  <events>
1919    <trigger>
1920      <EventListener event="friend" />
1921    </trigger>
1922  </events>
1923</EventTrigger>
1924
1925<SimpleNotification message="Vane: NOOOOO!!!"  broadcast="true">
[9990]1926    <events>
1927        <trigger>
1928            <EventListener event="friendDelay1" />
1929        </trigger>
1930    </events>
[9928]1931</SimpleNotification>
1932
1933<EventTrigger name="friendDelay2" stayactive="true" delay=5.0 >
1934  <events>
1935    <trigger>
1936      <EventListener event="friendDelay1" />
1937    </trigger>
1938  </events>
1939</EventTrigger>
1940
1941<SimpleNotification message="Houston: He died in a fight like he wished it!"  broadcast="true">
[9990]1942    <events>
1943        <trigger>
1944            <EventListener event="friendDelay2" />
1945        </trigger>
1946    </events>
[9928]1947</SimpleNotification>
1948
1949<!-- ----------------------------------------------------- -->
1950
1951<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
1952
1953
1954<!-- ASTEROIDS & ASTEROID-FIELDS -->
[9990]1955    <!-- Asteroids -->
[9992]1956    <Model
1957        position="9800, -5000, 5700"
[9990]1958        yaw="90"
1959        pitch="-90"
1960        roll="0"
1961        scale="200"
1962        mesh="asteroid_ice.mesh" >
1963      <attached>
1964<!--        <Model mass=10 scale3D="0.5,0.5,0.5" mesh="cube.mesh" position = "0,0,0" yaw=0 pitch=0 roll=0 /> -->
1965      </attached>
1966      <collisionShapes>
1967        <SphereCollisionShape radius=0.5 />
1968      </collisionShapes>
1969    </Model>
[9928]1970
[9990]1971    <!-- triple large belt around the planet  -->
1972    <?lua
1973        dofile("includes/asteroidField.lua")
1974        asteroidBelt(2000, -250, 9000, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
1975    ?>
[9928]1976
[9990]1977    <?lua
1978        dofile("includes/asteroidField.lua")
1979        asteroidBelt(2000, -250, 9000, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
1980    ?>
[9928]1981
[9990]1982    <?lua
1983        dofile("includes/asteroidField.lua")
1984        asteroidBelt(2000, -250, 9000, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
1985    ?>
[9928]1986
[9990]1987    <!-- between guard 2 & mainship -->
1988        <!-- Core -->   
1989        <?lua
1990            dofile("includes/asteroidField.lua")
1991            asteroidField(-5000, -10000, 30000, 10, 700, 8000, 80, 0)
1992        ?>
1993   
1994        <!-- Peripherie -->
1995        <?lua
1996            dofile("includes/asteroidField.lua")
1997            asteroidField(-5000, -10000, 30000, 10, 50, 10000, 100, 0)
1998        ?>
[9928]1999
[9990]2000        <?lua
[9992]2001            dofile("includes/asteroidField.lua")
[9990]2002            asteroidBelt(-10000, -12500, 0, 0, 0, 30, 30, 500, 0, 7850, 150, 0)
[9992]2003        ?>
[9928]2004
[9990]2005    <!-- PLANETS -->
[11795]2006    <MovableEntity
2007        position="2000,-250,9000"
2008        scale=5000
2009        pitch=1
2010        rotationaxis="1,1,0"
2011        rotationrate="0.5"
2012        mass="10000000"
2013        angularDamping=0
2014        collisiondamage=2
2015        enablecollisiondamage=true
2016        collisionType="dynamic"
2017    >
2018      <attached>
2019        <Planet
[9990]2020            mesh="iceplanet.mesh"
2021            atmosphere="atmosphere1"
2022            atmospheresize=224.0f
[11795]2023            imagesize=1024.0f />
2024      </attached>
2025    </MovableEntity>
[9928]2026
[9990]2027<!--  PICKUPS to make travelling faster  -->
[9992]2028    <PickupSpawner pickup=hugespeedpickup position="11473,1275,7689" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />
2029    <PickupSpawner pickup=mediumspeedpickup position="9455,1309,16891" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />
[9928]2030
2031<!-- ----------------Rotating SpaceStation--------------- -->
[9990]2032    <!-- first guard -->
2033    <StaticEntity position="9000,0,0" collisionType=static yaw=112 pitch=67 >
2034      <attached>
2035        <?lua
2036          createSpaceStationPar(0,2,1,2,1,4,1,50)
2037        ?>
2038      </attached>
2039    </StaticEntity>
[9928]2040
[9990]2041    <!-- second guard -->
2042    <StaticEntity position="17000,5000,15000" collisionType=static yaw=12 pitch=75 >
2043      <attached>
2044        <?lua
2045          createSpaceStationPar(0,2,1,2,1,4,1,50)
2046        ?>
2047      </attached>
2048    </StaticEntity>
[9928]2049
2050<!-- ------------------------- Mainship ------------------ -->
2051    <SpaceShip
2052        team      = 1
2053        position  = "-12000, -22000, 25000"
2054        mass      = 10000000000
2055        health    = 100000 initialhealth=100000 maxhealth="100000"
2056        name      = "Mainship"
2057        radarname = "Mainship"
[9992]2058        visible   = "true" >
2059      <events>
2060        <visibility>
2061          <EventTrigger invert=true>
2062            <events>
2063              <trigger>
2064                <EventListener event="dockdelay3" />
2065              </trigger>
2066            </events>
2067          </EventTrigger>
2068        </visibility>
2069      </events>
[9928]2070      <controller>
2071        <WaypointController team=1 active="true" >
2072          <waypoints/>
2073          <events>
[9990]2074            <activity>
2075              <EventListener event=spawntrigger2 />
2076            </activity>
[9928]2077          </events>
2078        </WaypointController>
2079      </controller>
2080      <attached>
2081        <Model scale=200 mesh="drone.mesh" position = "0,0,0" lookat="40000, 4000, 27000" />
[9992]2082        <DistanceTriggerBeacon name="NPC" />
[9990]2083<!--    <Model mesh="cube.mesh" mass=10 position="-445,110,120" scale3D="45,45,150"  yaw=56 pitch=-4 roll=0 />
[9928]2084        <Model mesh="cube.mesh" mass=10 position="-295,125,220" scale3D="28,28,28" yaw=56 pitch=-4 roll=0 />
2085        <Model mesh="cube.mesh" mass=10 position="-400,350,-200" scale3D="80,280,800" yaw=56 pitch=-4 roll=5 />
2086        <Model mesh="cube.mesh" mass=10 position="-300,630,-100" scale3D="250,50,500" yaw=56 pitch=-4 roll=5 />
2087        <Model mesh="cube.mesh" mass=10 position="-150,-150,-550" scale3D="80,280,800"  yaw=56 pitch=-4 roll=65 />
2088        <Model mesh="cube.mesh" mass=10 position="150,-270,-600" scale3D="250,50,500" yaw=56 pitch=-4 roll=65 />
2089        <Model mesh="cube.mesh" mass=10 position="-500,-250,0" scale3D="80,280,800" yaw=56 pitch=-4 roll=-50 />
2090        <Model mesh="cube.mesh" mass=10 position="-500,-420,250" scale3D="250,50,500" yaw=56 pitch=-4 roll=-50 /> -->
2091      </attached>
2092      <collisionShapes>
[9990]2093        <BoxCollisionShape  position="-445,110,120" halfExtents="45,45,150" yaw=56 pitch=-4 roll=0 />
[9928]2094        <BoxCollisionShape  position="-295,125,220" halfExtents="28,28,28" yaw=56 pitch=-4 roll=0 />
2095        <BoxCollisionShape  position="-400,350,-200" halfExtents="80,280,800" yaw=56 pitch=-4 roll=5 />
2096        <BoxCollisionShape  position="-300,630,-100" halfExtents="250,50,500" yaw=56 pitch=-4 roll=5 />
2097        <BoxCollisionShape  position="-150,-150,-550" halfExtents="80,280,800" yaw=56 pitch=-4 roll=65 />
2098        <BoxCollisionShape  position="150,-270,-600" halfExtents="250,50,500" yaw=56 pitch=-4 roll=65 />
2099        <BoxCollisionShape  position="-500,-250,0" halfExtents="80,280,800" yaw=56 pitch=-4 roll=-50 />
2100        <BoxCollisionShape  position="-500,-420,250" halfExtents="250,50,500" yaw=56 pitch=-4 roll=-50 />
2101      </collisionShapes>
2102      <events>
2103        <visibility>
[9990]2104          <EventListener event="negativeTimerEnd" />
[9928]2105        </visibility>
2106      </events>
2107    </SpaceShip>
2108
2109    <!-- PARTICLE EFFECT -->
[9992]2110    <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp" autostart="false" lifetime=600 loop=0 startdelay=0.5>
[9928]2111        <events>
2112            <spawn>
[9992]2113                <EventListener event="dockdelay3" />
[9928]2114            </spawn>
2115        </events>
2116    </ParticleSpawner>
[9992]2117    <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp2" autostart="false" lifetime=600 loop=0 startdelay=0>
[9928]2118        <events>
2119            <spawn>
[9992]2120                <EventListener event="dockdelay3" />
[9928]2121            </spawn>
2122        </events>
2123    </ParticleSpawner>
[9992]2124    <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp3" autostart="false" lifetime=600 loop=0 startdelay=0>
[9928]2125        <events>
2126            <spawn>
[9992]2127                <EventListener event="dockdelay3" />
[9928]2128            </spawn>
2129        </events>
2130    </ParticleSpawner>
[9990]2131   
[9992]2132    <!-- The fire is set ->
2133    <EventTrigger name="kaboom1" activations="1" stayactive="true" delay=3 >
2134      <events>
2135        <trigger>
2136          <EventListener event="dockdelay2" />
2137        </trigger>
2138      </events>
2139    </EventTrigger>
2140   
2141    <ParticleSpawner position="-12370,-21954.7,24993.4" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=0>
2142        <events>
2143            <spawn>
2144                <EventListener event="kaboom1" />
2145            </spawn>
2146        </events>
2147    </ParticleSpawner>
2148
2149    <ParticleSpawner position="-11983.6,-21599,25172.2" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
2150        <events>
2151            <spawn>
2152                <EventListener event="kaboom1" />
2153            </spawn>
2154        </events>
2155    </ParticleSpawner>
2156
2157    <ParticleSpawner position="-12738.7,-22278.6,24827.4" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
2158        <events>
2159            <spawn>
2160                <EventListener event="kaboom1" />
2161            </spawn>
2162        </events>
2163    </ParticleSpawner>
2164
2165    <ParticleSpawner position="-11830.5,-22207.2,24714.7" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
2166        <events>
2167            <spawn>
2168                <EventListener event="kaboom1" />
2169            </spawn>
2170        </events>
2171    </ParticleSpawner>
2172
2173    <ParticleSpawner position="-11772.2,-21992.9,25151.8" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
2174        <events>
2175            <spawn>
2176                <EventListener event="kaboom1" />
2177            </spawn>
2178        </events>
2179    </ParticleSpawner>
2180
2181    <ParticleSpawner position="-12953.1,-22107.5,24330.7" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
2182        <events>
2183            <spawn>
2184                <EventListener event="kaboom1" />
2185            </spawn>
2186        </events>
2187    </ParticleSpawner-->
2188
2189   
2190   <!-- TODO: End the game -->
[9990]2191   <Script code="Mission endMission true" onLoad="false" times="1" >
2192        <events>
2193            <trigger>
[9992]2194                <EventListener event="dockdelay4" />
[9990]2195            </trigger>
2196        </events>
2197    </Script>
2198    <Script code="Mission endMission false" onLoad="false" times="1" >
2199        <events>
2200            <trigger>
[9992]2201                <EventListener event="inExplosionRange" />
[9990]2202            </trigger>
2203        </events>
[9992]2204    </Script>
[9928]2205
2206  </Scene>
2207</Level>
2208
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