Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/data/levels/includes/CuboidSpaceStation.lua @ 11474

Last change on this file since 11474 was 9348, checked in by landauf, 12 years ago

merged branch presentation2012merge back to trunk

  • Property svn:eol-style set to native
File size: 38.1 KB
RevLine 
[5333]1----------------------------------------------------------------------------------------------------
2-- This lua script creates a totally random generated space station for the orxonox computer game!--
[9348]3-- (c) Wallah 2008, published under GPL licence!                                                  --
[5333]4----------------------------------------------------------------------------------------------------
5
6--------------------------------------------------------------------------------------------------------------------------------------------------------------------
[9348]7-- IMPORTANT: If you need more parameters, do the following: copy the actual function (just the headline and the end statement) to the end of the file,           --
[5333]8-- like I did with createSpaceStation() and let that function call the new function where you can modify the parameters. For all parameters which the old function--
9-- doesn't have you just give the standard default values, which I have defined. This is to make sure, that anyone else who uses the old function can still use it--
[9348]10-- the same way he/she always did. If you want a function with less parameters, just create a new one at the end of the file and call this function with some     --
11-- default values. REMEMBER: Function overloading is not possible, be sure to call your function differently from others already existing ones.                   --
[5333]12--------------------------------------------------------------------------------------------------------------------------------------------------------------------
13
14-- This function creates a randomly generated space station.
[5341]15-- The first argument ranSeed, must be 0, or a positive Integer, if it is 0 your space station is always chosen randomly, if you give an integer,
[9348]16--  your space station will be generated randomly, but once you have the space station it will always be the same.
[5333]17-- The argument xLength defines how large the space station will be into the x-direction.
18-- The argument xVar defines how much the space station will vary at the ends in x-direction, this is so that the station is no cube.
19-- The argument yLength is the same as xLength, but for the y-direction.
20-- The argument yVar is the same as xLength, but for the y-direction.
21-- The argument zLength is the same as xLength, but for the z-direction.
22-- The argument zVar is the same as xLength, but for the z-direction.
23-- The argument sSScale scales the station proportionally in all directions.
24function createSpaceStationPar(ranSeed, xLength, xVar, yLength, yVar, zLength, zVar, sSScale)
25
26
27
28----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
29-- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station.
30print("<MovableEntity scale=1 position=\"0,0,0\" >")
31-- End create Movable Entity.
32----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
33
34
35
36----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
37-- Create a randomseed, so that the math.random() function is actually random.
[5341]38if ranSeed == 0 then
[9348]39    math.randomseed(os.time())
[5333]40else
[9348]41    math.randomseed(ranSeed)
[5333]42end
43-- End create randomseed.
44----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
45
46
47
48----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
49-- Here you can define some global variables, with which you can modify the space station.
50
51-- Define the maximal size of the grid, this value is based on how large you define the area of bodyparts plus 20 gridpoints for attachparts.
52sSSize=30
53if xLength>=yLength and xLength>=zLength then
[9348]54    sSSize=xLength+20
[5333]55elseif yLength>=xLength and yLength>=zLength then
[9348]56    sSSize=yLength+20
[5333]57elseif zLength>=xLength and zLength>=yLength then
[9348]58    sSSize=zLength+20
[5333]59end
60-- Define how many parts the space station has, this value has to be exact, so be sure to increment it if you're adding a new part.
61sSParts=9
62-- Define how many body parts the space station has, this value has to be exact. Body part means a part, which has connections at least in two directions.
63sSBodyParts=3
64-- Define how many frontParts you have.
65frontParts=1
66-- Define how many backParts you have.
67backParts=1
68-- Define how many side parts for the left side you have.
69leftSideParts=1
70-- Define how many side parts for the right side you have.
71rightSideParts=1
72-- Define how many top parts you have.
73topParts=2
74-- Define how many connection parts you have.
75connParts=1
76-- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency.
77-- It should be at least 1 bigger than the biggest part needs, because I guarantee that it works with odd numbers, to do so I use the math.floor function.
78pDim=6
79-- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be:
[9348]80--  integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is.
[5333]81gridDim=2.25
82-- End define global parameters.
83----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
84
85
86
87----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
88-- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections.
89-- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station.
90-- The griddimension, this word I will use later, means that the distance of a point to the next point is gridDim in the game, so the absolute x-axis is x*gridDim*sSScale,
[9348]91--  and so on for the other dimensions y and z.
[5333]92-- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1.
93-- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction,
[9348]94--  "-" if there is one in the negative x-direction, "+-" if there are in both x-directions.
[5333]95-- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction,
[9348]96--  "-" if there is one in the negative y-direction, "+-" if there are in both y-directions.
[5333]97-- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction,
[9348]98--  "-" if there is one in the negative z-direction, "+-" if there are in both z-directions.
[5333]99grid = {}
100for x=-math.floor(sSSize/2),math.floor(sSSize/2) do
[9348]101    grid[x] = {}
102    for y=-math.floor(sSSize/2),math.floor(sSSize/2) do
103        grid[x][y]= {}
104        for z=-math.floor(sSSize/2),math.floor(sSSize/2) do
105            grid[x][y][z]={}
106            for i=0,3 do
107                grid[x][y][z][i]=0
108            end
109        end
110    end
[5333]111end
112-- End create 4-dim grid.
113----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
114
115
116
117----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
118-- This creates an array which stores all the parts, it's size is depending on the global values pDim and sSParts.
119-- The first parameter i, tells us how many parts fit into the array, so it iterates from 1 to sSParts, each part has his own value i.
120-- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction.
[9348]121--  A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive
122--  z-axis, then you have to use the coordinate point (0,0,1).
[5333]123-- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0.
[9348]124--  At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-").
[5333]125bodyParts={}
126for i=1,sSParts do
[9348]127    bodyParts[i]={}
128    for x=-math.floor(pDim/2),math.floor(pDim/2) do
129        bodyParts[i][x]={}
130        for y=-math.floor(pDim/2),math.floor(pDim/2) do
131            bodyParts[i][x][y]={}
132            for z=-math.floor(pDim/2),math.floor(pDim/2) do
133                bodyParts[i][x][y][z]={}
134                for k=0,3 do
135                    bodyParts[i][x][y][z][k]=0
136                end
137            end
138        end
139    end
140    -- This contains the name of the mesh file.
141    bodyParts[i][0][0][0][4]=""
142    -- This contains the first possible rotation of your part, pitch=... yaw=... roll=... .
143    bodyParts[i][0][0][0][5]=""
144    -- This contains the second possible rotation of your part, pitch=... yaw=... roll=... .
145    bodyParts[i][0][0][0][6]=""
146    -- This contains the third possible rotation of your part, pitch=... yaw=... roll=... .
147    bodyParts[i][0][0][0][7]=""
148    -- Contains the movement rotation, rotationaxis=... rotationrate=... .
149    bodyParts[i][0][0][0][8]=""
150    -- Contains the attachment, if your part has an attachment, e.g. <ParticleEmitter .../>.
151    bodyParts[i][0][0][0][9]=""
152    -- Contains how many of this part you want to attach to your space station.
153    bodyParts[i][0][0][0][10]=1
[5333]154end
155----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
156
157
158
159----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
160-- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary.
161
162-- The part must be inserted so, that the center of reference is at position (0,0,0).
163-- At position bodyParts[i][0][0][0][4] you have to put the mesh name of your part.
164-- At bodyParts[i][0][0][0][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction.
165-- At bodyParts[i][0][0][0][6] you have another possibility to rotate your part in a different way, e.g. for left and right side parts.
166-- At bodyParts[i][0][0][0][7] you have a third possibility to rotate your part, e.g. connection parts must be rotated into 3 different ways.
167-- At bodyParts[i][0][0][0][8] you can rotate your part around his own axis, with rotationaxis="x,y,z" rotationrate=number.
168-- At bodyParts[i][0][0][0][9] you can attach something to your model, e.g. <ParticleEmitter .../>.
169
170-- Insert the CuboidBody, which is only one griddimension and can have connections in every direction.
171bodyParts[1][0][0][0][4]="CuboidBody.mesh"
172
173bodyParts[1][0][0][0][0]=1
174bodyParts[1][0][0][0][1]="+-"
175bodyParts[1][0][0][0][2]="+-"
176bodyParts[1][0][0][0][3]="+-"
177-- End insert CuboidBody.
178
179-- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle.
180bodyParts[2][0][0][0][4]="DoubleCuboidBody.mesh"
181bodyParts[2][0][0][0][5]="pitch=-90"
182
183bodyParts[2][0][0][0][0]=1
184bodyParts[2][0][0][0][1]="+-"
185bodyParts[2][0][0][0][2]="+-"
186bodyParts[2][0][0][0][3]="-"
187
188bodyParts[2][0][0][1][0]=1
189bodyParts[2][0][0][1][1]="+-"
190bodyParts[2][0][0][1][2]="+-"
191bodyParts[2][0][0][1][3]="+"
192-- End insert DoubleCuboidBody.
193
194-- Insert the CuboidConnectionBody, it is three griddimensions long and one wide and high and can have only connections at griddimension 1
[9348]195--  (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2).
[5365]196bodyParts[3][0][0][0][4]="CuboidConnBody.mesh"
[5333]197bodyParts[3][0][0][0][5]="pitch=-90"
198
199bodyParts[3][0][0][0][0]=1
200bodyParts[3][0][0][0][1]="+-"
201bodyParts[3][0][0][0][2]="+-"
202bodyParts[3][0][0][0][3]="-"
203
204bodyParts[3][0][0][1][0]=1
205
206bodyParts[3][0][0][2][0]=1
207bodyParts[3][0][0][2][1]="+-"
208bodyParts[3][0][0][2][2]="+-"
209bodyParts[3][0][0][2][3]="+"
210-- End insert CuboidConnectionBody.
211----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
212
213----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
214-- Insert the back parts.
215-- If you're space station has no back parts, be sure to set backPartsIndex[0]=false.
216backPartsIndex={}
217backPartsIndex[0]=""
218
[5365]219-- Insert the thruster, which is one griddimension long, two wide and high, it can only have a connection into the negative z-direction.
[5333]220backPartsIndex[1]=4
221bodyParts[backPartsIndex[1]][0][0][0][4]="Thruster.mesh"
222bodyParts[backPartsIndex[1]][0][0][0][5]="pitch=-90"
[5372]223bodyParts[backPartsIndex[1]][0][0][0][9]="<ParticleEmitter position=\"0,-0.5,0\" source=\"Orxonox/ThrusterFire\" />"
[5333]224bodyParts[backPartsIndex[1]][0][0][0][10]=5
225
226bodyParts[backPartsIndex[1]][0][0][0][0]=1
227bodyParts[backPartsIndex[1]][0][0][0][3]="-"
[5365]228bodyParts[backPartsIndex[1]][1][0][0][0]=1
229bodyParts[backPartsIndex[1]][-1][0][0][0]=1
230bodyParts[backPartsIndex[1]][0][1][0][0]=1
231bodyParts[backPartsIndex[1]][0][-1][0][0]=1
[5333]232-- End insert the thruster.
233
234-- End insert the back parts.
235----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
236
237----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
238-- Insert the front parts. If your space station has no front parts, be sure to set frontPartsIndex[0]=false.
239frontPartsIndex={}
240frontPartsIndex[0]=""
241
242-- The SemiCircleCockpit is 3 x-griddimensions long, 3 y-griddimensions and 2 z-griddimensions, it can only have a connection in the positive z-direction.
243frontPartsIndex[1]=5
244bodyParts[frontPartsIndex[1]][0][0][0][4]="SemiCircleCockpit.mesh"
245bodyParts[frontPartsIndex[1]][0][0][0][5]="pitch=-90 yaw=180"
[5365]246bodyParts[frontPartsIndex[1]][0][0][0][9]="<Billboard scale=0.01 position=\"0,-0.1,2.2\" colour=\"1.0,1.0,1.0\" material=\"Examples/Flare\" /> <Billboard scale=0.01 position=\"0.5,-0.1,2.2\" colour=\"1.0,1.0,1.0\" material=\"Examples/Flare\" /> <Billboard scale=0.01 position=\"-0.5,-0.1,2.2\" colour=\"1.0,1.0,1.0\" material=\"Examples/Flare\" />"
[5333]247
248bodyParts[frontPartsIndex[1]][0][0][0][0]=1
249bodyParts[frontPartsIndex[1]][0][0][0][3]="+"
250
251bodyParts[frontPartsIndex[1]][-1][0][0][0]=1
252bodyParts[frontPartsIndex[1]][1][0][0][0]=1
253bodyParts[frontPartsIndex[1]][0][-1][0][0]=1
254bodyParts[frontPartsIndex[1]][0][1][0][0]=1
255bodyParts[frontPartsIndex[1]][-1][-1][0][0]=1
256bodyParts[frontPartsIndex[1]][1][-1][0][0]=1
257bodyParts[frontPartsIndex[1]][-1][1][0][0]=1
258bodyParts[frontPartsIndex[1]][1][1][0][0]=1
259bodyParts[frontPartsIndex[1]][0][0][-1][0]=1
260bodyParts[frontPartsIndex[1]][-1][0][-1][0]=1
261bodyParts[frontPartsIndex[1]][1][0][-1][0]=1
262bodyParts[frontPartsIndex[1]][0][-1][-1][0]=1
263bodyParts[frontPartsIndex[1]][0][1][-1][0]=1
264bodyParts[frontPartsIndex[1]][-1][-1][-1][0]=1
265bodyParts[frontPartsIndex[1]][1][-1][-1][0]=1
266bodyParts[frontPartsIndex[1]][-1][1][-1][0]=1
267bodyParts[frontPartsIndex[1]][1][1][-1][0]=1
268-- End insert SemiCircleCockpit.
269
270-- End insert the front parts.
271----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
272
273----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
274-- Insert the side parts.
275-- If your space station has no left side parts, be sure to set leftsidePartsIndex[0]=false.
276-- If your space station has no right side parts, be sure to set rightsidePartsIndex[0]=false.
277leftSidePartsIndex={}
278leftSidePartsIndex[0]=""
279rightSidePartsIndex={}
280rightSidePartsIndex[0]=""
281
282-- Insert the solar panel, which i wanna use as left and right side part.
283leftSidePartsIndex[1]=6
284rightSidePartsIndex[1]=leftSidePartsIndex[1]
285bodyParts[leftSidePartsIndex[1]][0][0][0][4]="SolarPanel.mesh"
286bodyParts[leftSidePartsIndex[1]][0][0][0][5]="roll=90 pitch="..math.random(0,180)
287bodyParts[rightSidePartsIndex[1]][0][0][0][6]="roll=-90 pitch="..math.random(0,180)
288bodyParts[rightSidePartsIndex[1]][0][0][0][8]="rotationaxis=\"1,0,0\" rotationrate=2"
289bodyParts[leftSidePartsIndex[1]][0][0][0][0]=1
290bodyParts[leftSidePartsIndex[1]][0][0][1][0]=1
291bodyParts[leftSidePartsIndex[1]][0][0][-1][0]=1
292bodyParts[leftSidePartsIndex[1]][0][1][0][0]=1
293bodyParts[leftSidePartsIndex[1]][0][1][1][0]=1
294bodyParts[leftSidePartsIndex[1]][0][1][-1][0]=1
295bodyParts[leftSidePartsIndex[1]][0][-1][0][0]=1
296bodyParts[leftSidePartsIndex[1]][0][-1][1][0]=1
297bodyParts[leftSidePartsIndex[1]][0][-1][-1][0]=1
298-- End insert solar panel.
299
300-- End insert side parts.
301----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
302
303----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
304-- Insert the top parts.
305-- If you have no top parts, be sure to set topPartsIndex[0]=false
306topPartsIndex={}
307topPartsIndex[0]=""
308
309-- Insert the CuboidLandingZone.
310topPartsIndex[1]=7
311bodyParts[topPartsIndex[1]][0][0][0][4]="CuboidLandingZone.mesh"
312bodyParts[topPartsIndex[1]][0][0][0][5]="pitch=-90"
313
314bodyParts[topPartsIndex[1]][0][0][0][0]=1
315bodyParts[topPartsIndex[1]][0][0][0][2]="+-"
316bodyParts[topPartsIndex[1]][1][0][0][0]=1
317bodyParts[topPartsIndex[1]][-1][0][0][0]=1
318bodyParts[topPartsIndex[1]][0][0][1][0]=1
319bodyParts[topPartsIndex[1]][1][0][1][0]=1
320bodyParts[topPartsIndex[1]][-1][0][1][0]=1
321bodyParts[topPartsIndex[1]][0][0][2][0]=1
322bodyParts[topPartsIndex[1]][1][0][2][0]=1
323bodyParts[topPartsIndex[1]][-1][0][2][0]=1
324bodyParts[topPartsIndex[1]][0][0][3][0]=1
325bodyParts[topPartsIndex[1]][1][0][3][0]=1
326bodyParts[topPartsIndex[1]][-1][0][3][0]=1
327-- End insert the CuboidLandingZone.
328
329-- Insert the SatelliteDish.
330topPartsIndex[2]=8
[7163]331bodyParts[topPartsIndex[2]][0][0][0][4]="satellitedish.mesh"
[5333]332bodyParts[topPartsIndex[2]][0][0][0][5]="pitch=-90"
333bodyParts[topPartsIndex[2]][0][0][0][8]="rotationaxis=\"0,1,0\" rotationrate=5"
334
335bodyParts[topPartsIndex[2]][0][0][0][0]=1
336bodyParts[topPartsIndex[2]][0][0][1][0]=1
337bodyParts[topPartsIndex[2]][0][0][-1][0]=1
338bodyParts[topPartsIndex[2]][1][0][0][0]=1
339bodyParts[topPartsIndex[2]][1][0][1][0]=1
340bodyParts[topPartsIndex[2]][1][0][-1][0]=1
341bodyParts[topPartsIndex[2]][-1][0][0][0]=1
342bodyParts[topPartsIndex[2]][-1][0][1][0]=1
343bodyParts[topPartsIndex[2]][-1][0][-1][0]=1
344-- End insert the SatelliteDish.
345
346-- End insert the top parts.
347----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
348
349----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
350-- Insert the connection parts, which are used to connect all the bodyparts.
351-- If you're spacestation has no connection parts, be sure to set connPartsIndex[0]=false.
352connPartsIndex={}
353connPartsIndex[0]=""
354
355-- Insert the CuboidConnection.
356connPartsIndex[1]=9
357bodyParts[connPartsIndex[1]][0][0][0][4]="CuboidConnection.mesh"
358bodyParts[connPartsIndex[1]][0][0][0][5]="roll=90"
359bodyParts[connPartsIndex[1]][0][0][0][6]=""
360bodyParts[connPartsIndex[1]][0][0][0][7]="pitch=90"
361-- End insert the CuboidConnection.
362
363-- End insert the connection parts.
364
365-- End create array bodyParts.
366----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
367
368
369
370----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
371-- Here I define some functions which I will use later.
372
373--This function actualizes the grid, which I have to call always after I have added a new part to the space station.
374function actualizeGrid(Index,x,y,z)
[9348]375    for i=math.floor(-pDim/2)+1,math.floor(pDim/2) do
376        for j=math.floor(-pDim/2)+1,math.floor(pDim/2) do
377            for k=math.floor(-pDim/2)+1,math.floor(pDim/2) do
378                if bodyParts[Index][i][j][k][0] == 1 then
379                    for l=0,3 do
380                        grid[x+i][y+j][z+k][l] = bodyParts[Index][i][j][k][l]
381                    end
382                end
383            end
384        end
385    end
[5333]386end
387-- End actualizeGrid.
388
389-- This function checks wheter a given parts fits at that position or not.
390-- If the part fits there it returns 1, otherwise 0.
391function checkPart(Index,x,y,z)
[9348]392    check=1
393    for i=math.floor(-pDim/2)+1,math.floor(pDim/2) do
394        for j=math.floor(-pDim/2)+1,math.floor(pDim/2) do
395            for k=math.floor(-pDim/2)+1,math.floor(pDim/2) do
396                -- If the part occupies the position (i,j,k), the grid must be empty there ((x+i, y+j, z+k)==0), if not, check is zero,
397                --  which means that the part doesn't fit there.
398                if bodyParts[Index][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then
399                    check=0
400                end
401            end
402        end
403    end
404    return check
[5333]405end
406-- End checkPart function.
407
408-- This function prints the model with tempPartIndex in the bodyParts array at position lx,ly,lz.
409-- If you need to rotate the model around his own axis, then you have to set movEntity true and define the details of the rotation in
[9348]410--  bodyParts[tempPartIndex][0][0][0][8].
[5333]411-- If your model needs to be rotated like bodyParts[tempPartIndex][0][0][0][5], then side must be 1, for bodyParts[tempPartIndex][0][0][0][6] side must be 2,
[9348]412--  for bodyParts[tempPartIndex][0][0][0][7] side must be 3.
[5333]413function printModel(lx,ly,lz,tempPartIndex,movEntity,side)
[9348]414    if movEntity == true then
415        print("<MovableEntity scale=1 position=\"") print(lx*gridDim*sSScale) print(",") print(ly*gridDim*sSScale) print(",") print(lz*gridDim*sSScale) print("\" ")
416        print(bodyParts[tempPartIndex][0][0][0][8]) print(">")
417        print("<attached>")
418        lx=0 ly=0 lz=0
419    end
[5333]420
[9348]421    print("<Model position=\"") print(lx*gridDim*sSScale) print(",") print(ly*gridDim*sSScale) print(",") print(lz*gridDim*sSScale)
422    print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempPartIndex][0][0][0][4]) print("\"")
[5333]423
[9348]424        if side == 1 then
425            print(bodyParts[tempPartIndex][0][0][0][5]) print(">")
426        elseif side == 2 then
427            print(bodyParts[tempPartIndex][0][0][0][6]) print(">")
428        elseif side == 3 then
429            print(bodyParts[tempPartIndex][0][0][0][7]) print(">")
430        end
[5333]431
[9348]432        print("<attached>")
433            print(bodyParts[tempPartIndex][0][0][0][9])
434        print("</attached>")
[5333]435
[9348]436    print("</Model>")
[5333]437
[9348]438    if movEntity == true then
439        print("</attached>")
440        print("</MovableEntity>")
441    end
[5333]442end
443-- End function printModel().
444
445-- This function sets a part to a side of the space station.
446-- The arguments lx,ly,lz are the coordinates of the grid, where you want to set the part.
447-- The arguments xAxis,yAxis,zAxis can be 0 or 1, but only one argument out of the three can be 1. This means two of them must always be zero. You have to set xAxis to one,
[9348]448--  if your part is attached to a side, which faces into the x-direction (negative or positive, this is later specified with Dir), that means the x-Axis is a normal vector
449--  of the side to which you want to attach the part. The same for yAxis and zAxis.
[5333]450-- The argument Dir must be 1 if your side, where you want to attach the part, faces into the positive direction, -1 if the side faces into the negative direction. The side
[9348]451--  faces into the positive direction means, that the side of the side where the part will be attached is directed into the direction of the positive direction of the
452--  corresponding axis.
[5333]453-- The argument index is the index of the part for the bodyParts array.
454-- The argument printMovEnt must be false if your part doesn't need to be attached to an extra MovableEntity. If your part must be attached to an extra MovableEntity
[9348]455--  this argument must be true. The extra MovableEntity is used to rotate the part around his own axis, or something like that.
[5333]456-- The argument printSide is like the argument side of the printModel() function. It defines how your part will be rotated. Read the commentary there.
457-- The function returns 0 if the part couldn't be set, because it did not fit there or there was no side to attach the part. It returns 1 if the part is successfully set.
458function setPart(lx,ly,lz,xAxis,yAxis,zAxis,Dir,index,printMovEnt,printSide)
459
[9348]460    partSet=0
461    -- For the bodyParts array I use 1 as x-, 2 as y- and 3 as z-Axis for the definition in which directions a part can have connections.
462    coord=1*xAxis+2*yAxis+3*zAxis
463    -- If I try to attach the part from the positive direction to the side of the space station, the part of the station (where I want to attach the new part) must have
464    --  a connection into the positive direction. Otherwise I look from the negative side and so the part of the station must have a connection into the negative direction.
465    if Dir==1 then
466        conn="+"
467    elseif Dir==-1 then
468        conn="-"
469    end
470    -- I look from the direction defined through Dir, and here I check, whether I have reached a side of the space station, which means at position lx,ly,lz is nothing and
471    --  at the next position is a part which can have a connection into the direction from where I look.
472    if grid[lx][ly][lz][0] == 0 and grid[lx+(-1*xAxis*Dir)][ly+(-1*yAxis*Dir)][lz+(-1*zAxis*Dir)][0] == 1 and (grid[lx+(-1*xAxis*Dir)][ly+(-1*yAxis*Dir)][lz+(-1*zAxis*Dir)][coord]=="+-" or grid[lx+(-1*xAxis*Dir)][ly+(-1*yAxis*Dir)][lz+(-1*zAxis*Dir)][coord]==conn) then
473        -- This checks whether the part fits at that position or not.
474        check=checkPart(index,lx,ly,lz)
475        if check == 1 then
476            -- This prints the part.
477            printModel(lx,ly,lz,index,printMovEnt,printSide)
478            partSet=1
479            -- This actualizes the grid array with the values of the array bodyParts at the position index.
480            actualizeGrid(index,lx,ly,lz)
481        end
482    end
483    return partSet
[5333]484end
485-- End function setPart().
486
487-- This function sets a part to a side of the space station. It is called spiralSet, because it starts in the middle of the side and goes out in a form of a spiral.
488-- The argument xAxis,yAxis,zAxis,Dir,printMovEnt,printSide are the same as the arguments from the setPart() function, please read the commentary there.
489-- The argument index here must be an array, where you define the index for your part for the bodyParts array. The first used index is 1 and goes up to parts.
490-- The argument parts is the number of different parts which you want to attach to a side.
491function spiralSet(xAxis,yAxis,zAxis,Dir,index,parts,printMovEnt,printSide)
[9348]492    if index[0] ~= false then
493        -- The array vector contains the actual position where you try to set the part. vector[0],vector[1] and vector[3] contains the x,y,z-coordinate.
494        vector={}
495        -- This must be done, because there are different sides from where I try to attach a part.
496        coord1=1*yAxis+2*zAxis
497        coord2=math.mod(coord1+1,3)
498        coord3=math.mod(coord2+1,3)
[5333]499
[9348]500        for pc=1,parts do
501            tempIndex = index[pc]
502            for eachPart=1,bodyParts[tempIndex][0][0][0][10] do
503                partSet=0
504                vector[coord1]=math.floor(Dir*sSSize/2)-2*Dir
505                while vector[coord1]~=math.floor(-1*Dir*sSSize/2)+2*Dir and partSet==0 do
506                    round=0
507                    while round<=math.floor(sSSize/2)-2 and partSet==0 do
508                        vector[coord2]=round
509                        vector[coord3]=-round
510                        while vector[coord3]<=round and partSet==0 do
511                            partSet=setPart(vector[0],vector[1],vector[2],xAxis,yAxis,zAxis,Dir,tempIndex,printMovEnt,printSide)
512                            vector[coord3]=vector[coord3]+1
513                        end
514                        while vector[coord2]>=-round and partSet==0 do
515                            partSet=setPart(vector[0],vector[1],vector[2],xAxis,yAxis,zAxis,Dir,tempIndex,printMovEnt,printSide)
516                            vector[coord2]=vector[coord2]-1
517                        end
518                        while vector[coord3]>-round and partSet==0 do
519                            partSet=setPart(vector[0],vector[1],vector[2],xAxis,yAxis,zAxis,Dir,tempIndex,printMovEnt,printSide)
520                            vector[coord3]=vector[coord3]-1
521                        end
522                        while vector[coord2]<=round and partSet==0 do
523                            partSet=setPart(vector[0],vector[1],vector[2],xAxis,yAxis,zAxis,Dir,tempIndex,printMovEnt,printSide)
524                            vector[coord2]=vector[coord2]+1
525                        end
526                        round=round+1
527                    end
528                    vector[coord1]=vector[coord1]-Dir
529                end
530            end
531        end
532    end
[5333]533end
534-- End function spiralSet().
535
536-- End define functions.
537----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
538
539
540
541----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
542-- This is xml code, which means now we attach some parts to the MovableEntity.
543print("<attached>")
544-- End attach to the MovableEntity.
545----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
546
547
548
549----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
550-- Attach all bodyparts.
[5417]551-- Define at which position in the x-direction you're space station will start.
[5333]552x=math.random(-math.floor(xLength/2),-math.floor(xLength/2)+xVar)
553-- Define at which position in the x-direction you're space station will end.
554xMax=math.random(math.floor(xLength/2),math.floor(xLength/2)+xVar)
555while x<xMax do
[9348]556    -- The same for the y- and z-direction.
557    y=math.random(-math.floor(yLength/2),-math.floor(yLength/2)+yVar)
558    yMax=math.random(math.floor(yLength/2),math.floor(yLength/2)+yVar)
559    while y<yMax do
560        yMax=math.random(math.floor(yLength/2),math.floor(yLength/2)+yVar)
561        z=math.random(-math.floor(zLength/2),-math.floor(zLength/2)+zVar)
562        zMax=math.random(math.floor(zLength/2),math.floor(zLength/2)+zVar)
563        while z<zMax do
564            -- This loop choses a bodypart, which fits at position (x,y,z).
565            -- If after the fifth time the part does still not fit we terminate the loop and set no part at postition (x,y,z).
566            partSet=0
567            counter=0
568            while counter<5 and partSet==0 do
569                -- This choses randomly a bodyPartIndex, which is the index used for the parts in the array bodyParts.
570                tempBodyPartIndex=math.random(1,sSBodyParts)
571                check=checkPart(tempBodyPartIndex,x,y,z)
572                -- If check == 1, this means that the part fits there, so we put it there and break the while true loop, to go on.
573                if check == 1 then
574                    -- This prints the chosen part at position (x*gridDim*sSScale,y*gridDim*sSScale,z*gridDim*sSScale).
575                    printModel(x,y,z,tempBodyPartIndex,false,1)
576                    -- This actualizes the grid array with the values of the array bodyParts at the position tempBodyPartIndex, which is our randomly chosen part.
577                    actualizeGrid(tempBodyPartIndex,x,y,z)
578                    partSet=1
579                end
580                counter=counter+1
581            end
582            z=z+1
583        end
584        y=y+1
585    end
586    x=x+1
[5333]587end
588-- End attach all bodyparts.
589----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
590
591
592
593----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
594-- Attach backParts, if there are some.
[9348]595    spiralSet(0,0,1,1,backPartsIndex,backParts,false,1)
[5333]596-- End attach backParts.
597----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
598
599----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
600-- Attach frontParts, if there are.
[9348]601    spiralSet(0,0,1,-1,frontPartsIndex,frontParts,false,1)
[5333]602-- End attach frontParts.
603----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
604
605----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
606-- Attach parts on the left side of the space station.
[9348]607    spiralSet(1,0,0,-1,leftSidePartsIndex,leftSideParts,true,1)
[5333]608-- End attach left side parts.
609----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
610
611----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
612-- Attach parts on the right side of the space station.
[9348]613    spiralSet(1,0,0,1,rightSidePartsIndex,rightSideParts,true,2)
[5333]614-- End attach right side parts.
615----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
616
617----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
618-- Attach parts on top of the space station.
[9348]619    spiralSet(0,1,0,1,topPartsIndex,topParts,true,1)
[5333]620-- End attach top parts.
621----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
622
623
624
625----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
626-- Attach all connectionparts.
627-- This iterates through the whole grid array.
628if connPartsIndex[0] ~= false then
[9348]629    for x=math.floor(-sSSize/2)+2,math.floor(sSSize/2)-2 do
630        for y=math.floor(-sSSize/2)+2,math.floor(sSSize/2)-2 do
631            for z=math.floor(-sSSize/2)+2,math.floor(sSSize/2)-2 do
632                tempConnPartIndex=connPartsIndex[math.random(1,connParts)]
633                -- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and
634                --  then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and
635                --  if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part.
636                if grid[x][y][z][0]==1 and (grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-") and grid[x+1][y][z][0]==1 and (grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-") then
637                    -- This prints the connection part, the +1/2 is because the connection is set exactly in the middle of two gridpoints.
638                    printModel(x+1/2,y,z,tempConnPartIndex,false,1)
639                end
640                -- The same as in the x-direction, but for the y-direction.
641                if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then
642                    printModel(x,y+1/2,z,tempConnPartIndex,false,2)
643                end
644                -- The same as in the x-direction, but for the z-direction.
645                if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then
646                    printModel(x,y,z+1/2,tempConnPartIndex,false,3)
647                end
648            end
649        end
650    end
[5333]651end
652-- End attach all connectionparts.
653----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
654
655
656
657----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
658-- This is xml code, which ends the attachment and the MovableEntity.
659print("</attached>")
660print("</MovableEntity>")
661-- End ends attachment and MovableEntity.
662----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
663
664
665
666end
667-- End createSpaceStationPar() function.
668
669
670
671-- This function is for the lazy guys, which do not care how the space station looks like, so I use some good standard values.
672function createSpaceStation()
[9348]673    createSpaceStationPar(0,4,1,2,1,6,1,100)
[5333]674end
675-- End createSpaceStaion() function.
676
677
678
Note: See TracBrowser for help on using the repository browser.