Last change
on this file since 10108 was
9763,
checked in by landauf, 11 years ago
|
renamed LaserBeam as LaserBeam2 (because there's already another model called laserbeam)
|
-
Property svn:eol-style set to
native
|
File size:
1.3 KB
|
Line | |
---|
1 | <weaponslots> |
---|
2 | <WeaponSlot position="-9.2,2,-13" /> |
---|
3 | <WeaponSlot position=" 9.2,2,-13" /> |
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4 | </weaponslots> |
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5 | <weaponsets> |
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6 | <WeaponSet firemode=0 /> |
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7 | <WeaponSet firemode=1 /> |
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8 | </weaponsets> |
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9 | <weapons> |
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10 | <WeaponPack> |
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11 | <links> |
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12 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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13 | <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> |
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14 | </links> |
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15 | <Weapon> |
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16 | <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> |
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17 | <!--HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam2.mesh" /--> |
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18 | </Weapon> |
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19 | <Weapon> |
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20 | <HsW01 mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" /> |
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21 | <!--HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam2.mesh" /--> |
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22 | </Weapon> |
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23 | </WeaponPack> |
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24 | <WeaponPack> |
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25 | <links> |
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26 | <DefaultWeaponmodeLink firemode=1 weaponmode=0 /> |
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27 | </links> |
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28 | </WeaponPack> |
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29 | </weapons> |
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