Last change
on this file since 12064 was
11108,
checked in by fvultier, 9 years ago
|
A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)
|
-
Property svn:eol-style set to
native
|
File size:
1.3 KB
|
Line | |
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1 | <weaponslots> |
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2 | <WeaponSlot position="0,0,0" yaw=0 pitch=0 roll=0 /> |
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3 | <!-- |
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4 | <WeaponSlot position="-0.5,0.8,2.5" yaw=0 pitch=0 roll=0 /> |
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5 | <WeaponSlot position="15,-1.5,-25" yaw=0 pitch=0 roll=0 /> |
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6 | <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 /> |
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7 | --> |
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8 | </weaponslots> |
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9 | <weaponsets> |
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10 | <WeaponSet firemode=0 /> |
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11 | <WeaponSet firemode=1 /> |
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12 | <WeaponSet firemode=2 /> |
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13 | </weaponsets> |
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14 | <weaponpacks> |
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15 | <WeaponPack firemode=0> |
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16 | <links> |
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17 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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18 | <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> |
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19 | <DefaultWeaponmodeLink firemode=2 weaponmode=2 /> |
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20 | </links> |
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21 | <Weapon> |
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22 | <HsW01 mode=0 munitionpershot=0 delay=0.0 damage=2.5 material="Flares/point_lensflare" muzzleoffset="0.7,-0.3,-3" /> |
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23 | <FlameGun mode=1 munitionpershot=1 damage=0.5 muzzleoffset="0.7,-0.3,-3"/> |
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24 | <LightningGun mode=2 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/> |
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25 | </Weapon> |
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26 | </WeaponPack> |
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27 | </weaponpacks> |
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28 | <munition> |
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29 | <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/> |
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30 | <FlameMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=20/> |
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31 | <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 /> |
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32 | </munition> |
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