1 | <weaponslots> |
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2 | <WeaponSlot position="-20,10,2" /> |
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3 | <WeaponSlot position=" 20,10,2" /> |
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4 | <WeaponSlot position=" 0,18,0" /> |
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5 | <WeaponSlot position="-14,-6,-74" /> |
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6 | <WeaponSlot position=" 14,-6,-74" /> |
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7 | <WeaponSlot position="-34,-5,-59" /> |
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8 | <WeaponSlot position=" 34,-5,-59" /> |
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9 | </weaponslots> |
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10 | <weaponsets> |
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11 | <WeaponSet firemode=0 /> |
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12 | <WeaponSet firemode=1 /> |
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13 | <WeaponSet firemode=2 /> |
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14 | <WeaponSet firemode=3 /> |
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15 | </weaponsets> |
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16 | <weaponpacks> |
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17 | <WeaponPack> |
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18 | <links> |
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19 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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20 | <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> |
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21 | <DefaultWeaponmodeLink firemode=2 weaponmode=2 /> |
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22 | <DefaultWeaponmodeLink firemode=3 weaponmode=3 /> |
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23 | </links> |
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24 | <Weapon> |
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25 | <attached> |
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26 | <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" /> |
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27 | <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /> |
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28 | <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> |
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29 | </attached> |
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30 | <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> |
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31 | <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> |
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32 | <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> |
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33 | </Weapon> |
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34 | <Weapon> |
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35 | <attached> |
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36 | <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" /> |
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37 | <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /> |
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38 | <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> |
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39 | </attached> |
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40 | <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> |
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41 | <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> |
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42 | <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> |
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43 | </Weapon> |
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44 | <Weapon> |
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45 | <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> |
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46 | <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> |
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47 | </Weapon> |
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48 | <Weapon> |
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49 | <attached> |
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50 | <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" /> |
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51 | <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /> |
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52 | <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> |
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53 | </attached> |
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54 | <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> |
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55 | <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> |
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56 | <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> |
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57 | </Weapon> |
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58 | <Weapon> |
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59 | <attached> |
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60 | <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" /> |
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61 | <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /> |
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62 | <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> |
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63 | </attached> |
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64 | <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> |
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65 | <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> |
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66 | <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> |
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67 | </Weapon> |
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68 | <Weapon> |
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69 | <attached> |
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70 | <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" /> |
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71 | <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /> |
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72 | <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> |
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73 | </attached> |
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74 | <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> |
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75 | <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> |
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76 | <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> |
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77 | </Weapon> |
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78 | <Weapon> |
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79 | <attached> |
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80 | <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" /> |
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81 | <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /> |
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82 | <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> |
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83 | </attached> |
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84 | <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> |
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85 | <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> |
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86 | <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> |
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87 | </Weapon> |
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88 | </WeaponPack> |
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89 | </weaponpacks> |
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90 | <munition> |
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91 | <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> |
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92 | <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> |
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93 | <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> |
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94 | </munition> |
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