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source: code/trunk/data/levels/lastManStanding.oxw @ 9758

Last change on this file since 9758 was 9555, checked in by smerkli, 12 years ago

Replaced explosion hack with another less ugly hack:

  • There is now one explosion when the level launches at the center of the level instead of one everytime a pawn spawns.

Still ugly though.

  • Property svn:eol-style set to native
File size: 5.6 KB
RevLine 
[8178]1<LevelInfo
2 name = "Last Man Standing"
3 description = "Be the sole survivor."
[9016]4 tags = "gametype"
5 screenshot = "lastmanstanding.png"
[8178]6/>
7
[7556]8<?lua
9  include("stats.oxo")
[7679]10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12  include("lastManStandingHUD.oxo")
13  include("templates/spaceshipAssff.oxt")
14  include("templates/spaceshipPirate.oxt")
15  include("templates/pickupRepresentationTemplates.oxt")
[7556]16?>
17
18<Level
[9016]19 gametype = "LastManStanding"
[7556]20>
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
[8706]24  <?lua include("includes/notifications.oxi") ?>
[7556]25
26  <Scene
27    ambientlight = "0.8, 0.8, 0.8"
[7785]28    skybox       = "Orxonox/skyBoxMoreNebula"
[7556]29  >
[7605]30
31    <?lua
32      include("includes/pickups.oxi")
33    ?>
34
[9348]35<!----- Spawnpoints
[7556]36    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
[7561]37    <SpawnPoint team=0 position="-1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
38    <SpawnPoint team=0 position="1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
39    <SpawnPoint team=0 position="-700,0,700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
40    <SpawnPoint team=0 position="700,0,-700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
41    <SpawnPoint team=0 position="0,0,-1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
[7605]42    <SpawnPoint team=0 position="0,0,1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> ----->
[7561]43<Bot />
[7556]44
[7561]45<!-- ------------ middle asteroid -------------- -->
[9348]46    <StaticEntity position="0,0,0" collisionType=static>
[8178]47        <attached>
48            <MovableEntity position="0,20,0" rotationrate="-4.5" rotationaxis="0,1,0" >
49                <attached>
50                    <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true />
51                    <Model position="-160,40,28.4" scale=1 mesh="sphere.mesh" /><!--EasterEgg indicator-->
[9348]52                    <PickupSpawner pickup=hugeinvisiblepickup position="-160,40,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="15" /><!--EasterEgg : invisible pickup is hidden inside the asteroid -->
[8178]53                </attached>
54            </MovableEntity>
55        </attached>
56        <collisionShapes>
57            <SphereCollisionShape radius="145" />
58        </collisionShapes>
[7561]59    </StaticEntity>
60
[7605]61
[7561]62<!-- ---------------asteroid dome----------------- -->
[7556]63<?lua
[7617]64max = 16
65for i = 0, max, 1
[7556]66do
[7561]67    y = math.sin(i/max*6)*750
68    z = math.cos(i/max*6)*750
[7617]69    j = 1
[7561]70    ?>
[7556]71
[7605]72    <SpawnPoint team=0 position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
[7600]73
[8079]74    <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
[7556]75      <attached>
[7561]76        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
[9348]77        </Model>
[7556]78      </attached>
[7585]79      <collisionShapes>
80        <BoxCollisionShape    halfExtents="<?lua print(j * 2) ?>,100,<?lua print(j * 2) ?>" position = "0,0,0" />
81      </collisionShapes>
[7556]82    </StaticEntity>
83
[8079]84    <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
[7556]85      <attached>
[7561]86        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh">
[9348]87        </Model>
[7556]88      </attached>
[7585]89      <collisionShapes>
90        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
91      </collisionShapes>
[7605]92    </StaticEntity>
[7556]93
[8079]94    <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
[7556]95      <attached>
[7561]96        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh">
[9348]97        </Model>
[7556]98      </attached>
[7585]99      <collisionShapes>
100        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
101      </collisionShapes>
[7561]102    </StaticEntity>
[7556]103
[8079]104    <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
[7561]105      <attached>
[7573]106        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13+1,6) + 1) ?>.mesh">
[9348]107        </Model>
[7561]108      </attached>
[7585]109      <collisionShapes>
110        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
111      </collisionShapes>
[7561]112    </StaticEntity>
[7556]113
[8079]114    <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
[7561]115      <attached>
116        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh">
[9348]117        </Model>
[7561]118      </attached>
[7585]119      <collisionShapes>
120        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
121      </collisionShapes>
[7561]122    </StaticEntity>
123
[7596]124<!-- ---------Top Asteroid----------- -->
[8079]125    <StaticEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale="<?lua print(j * 2.1) ?>" pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" collisionType=static >
[7596]126      <attached>
127        <Model position="0,0,0" scale=25 mesh="ast6.mesh">
[9348]128        </Model>
[7596]129      </attached>
130      <collisionShapes>
[7603]131        <BoxCollisionShape    halfExtents="50,140,30" position="0,0,0"/>
[7596]132      </collisionShapes>
133    </StaticEntity>
[7573]134
[9555]135<!-- top explosion, this is instantiated here so it does not load all resources
136     later when the first kill happens. Far away since we don't want to see it -->
137     <BigExplosion position="1e12,0,0" collisionType=static visible=false >
138     </BigExplosion>
[7573]139
[9555]140
141
[8178]142<?lua end ?><!-- ---------------asteroid dome END------------------->
[7561]143
[7556]144  </Scene>
145</Level>
146
[7561]147
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