1 | <LevelInfo |
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2 | name = "Last Team Standing II" |
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3 | description = "Last Team Standing in an abstract level." |
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4 | screenshot = "onthefly.png" |
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5 | tags = "gametype" |
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6 | /> |
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7 | <?lua |
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8 | include("stats.oxo") |
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9 | include("HUDTemplates3.oxo") |
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10 | include("templates/lodInformation.oxt") |
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11 | include("lastTeamStandingHUD.oxo") |
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12 | include("templates/spaceshipAssff.oxt") |
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13 | include("templates/spaceshipPirate.oxt") |
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14 | include("templates/pickupRepresentationTemplates.oxt") |
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15 | ?> |
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16 | |
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17 | <Level |
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18 | gametype = "LastTeamStanding" |
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19 | > |
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20 | <templates> |
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21 | <Template link=lodtemplate_default /> |
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22 | </templates> |
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23 | <?lua include("includes/notifications.oxi") ?> |
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24 | |
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25 | <Scene |
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26 | ambientlight = "0.8, 0.8, 0.8" |
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27 | skybox = "Orxonox/skyBoxBasic" |
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28 | > |
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29 | <!-- TODO: |
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30 | 1. make collisionshapes bulletproof: -> attach movable entity with dynamic collisionshape within a static collisionshape |
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31 | 2. add forcefields -> there should be several "streams" through the level |
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32 | 3. add teamspawnpoints (different spaceships?) (where should the spawnpoints be placed?) |
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33 | --> |
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34 | <!--Bot / --> |
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35 | |
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36 | <!-------------------- Box: TopLayer + BottomLayer + 4 invisible Walls ---------------------> |
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37 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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38 | <attached> |
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39 | <Model position="0,-400,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /> |
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40 | <Model position="0,-420,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /><!-- Second Model in order to avoid graphic errors--> |
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41 | </attached> |
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42 | <collisionShapes> |
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43 | <BoxCollisionShape position="0,-400,0" halfExtents="1500,10,1500" /> |
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44 | </collisionShapes> |
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45 | </StaticEntity> |
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46 | |
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47 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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48 | <attached> |
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49 | <Model position="0,400,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /> |
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50 | <Model position="0,420,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /> |
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51 | </attached> |
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52 | <collisionShapes> |
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53 | <BoxCollisionShape position="0,400,0" halfExtents="1000,10,1000" /> |
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54 | </collisionShapes> |
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55 | </StaticEntity> |
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56 | |
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57 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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58 | <attached> |
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59 | <!--Model position="1000,0,0" mesh="cube_green.mesh" scale3D="10,400,1000" /--> |
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60 | </attached> |
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61 | <collisionShapes> |
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62 | <BoxCollisionShape position="1000,0,0" halfExtents="10,400,1000" /> |
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63 | </collisionShapes> |
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64 | </StaticEntity> |
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65 | |
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66 | |
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67 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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68 | <attached> |
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69 | <!-- Model position="-1000,0,0" mesh="cube_green.mesh" scale3D="10,400,1000" / --> |
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70 | </attached> |
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71 | <collisionShapes> |
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72 | <BoxCollisionShape position="-1000,0,0" halfExtents="10,400,1000" /> |
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73 | </collisionShapes> |
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74 | </StaticEntity> |
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75 | |
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76 | |
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77 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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78 | <attached> |
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79 | <Model position="0,0,1000" mesh="cube_green.mesh" scale3D="1000,400,10" /> |
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80 | </attached> |
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81 | <collisionShapes> |
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82 | <BoxCollisionShape position="0,0,1000" halfExtents="1000,400,10" /> |
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83 | </collisionShapes> |
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84 | </StaticEntity> |
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85 | |
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86 | |
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87 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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88 | <attached> |
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89 | <Model position="0,0,-1000" mesh="cube_green.mesh" scale3D="1000,400,10" /> |
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90 | </attached> |
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91 | <collisionShapes> |
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92 | <BoxCollisionShape position="0,0,-1000" halfExtents="1000,400,10" /> |
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93 | </collisionShapes> |
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94 | </StaticEntity> |
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95 | <!-- END of CUBE--> |
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96 | |
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97 | <!-------------- Centered Thin Gate --------------> |
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98 | |
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99 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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100 | <attached> |
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101 | <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/> |
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102 | <!--Model position="121,0,-80" mesh="cube.mesh" scale3D="18,400,18" /> |
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103 | <Model position="-121,0,-80" mesh="cube.mesh" scale3D="18,400,18" /--> |
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104 | <Model position="0,0,-80" scale=150 mesh="sphere.mesh" /> |
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105 | </attached> |
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106 | <collisionShapes> |
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107 | <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" /> |
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108 | <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" /> |
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109 | <SphereCollisionShape position="0,0,-80" radius="150" /> |
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110 | </collisionShapes> |
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111 | </StaticEntity> |
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112 | |
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113 | <ForceField position="0,270,-80" direction="-3,-4,-3" diameter=150 velocity=2000 length=900 /> |
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114 | <MovableEntity position="0,270,-80" direction="-3,-4,-3"> |
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115 | <attached> |
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116 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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117 | <?lua for i=0,4,1 do ?> |
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118 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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119 | <?lua end ?> |
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120 | </attached> |
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121 | </MovableEntity> |
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122 | <!-- to bulk gate, left --> |
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123 | <ForceField position="0,-275,-80" direction="3,0,2" diameter=150 velocity=2000 length=900 /> |
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124 | <MovableEntity position="0,-275,-80" direction="3,0,2"> |
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125 | <attached> |
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126 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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127 | <?lua for i=0,4,1 do ?> |
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128 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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129 | <?lua end ?> |
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130 | </attached> |
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131 | </MovableEntity> |
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132 | |
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133 | |
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134 | <!-------------- Bulk Gate --------------> |
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135 | <StaticEntity position="300,0,500" direction="0,0,0" collisionType=static mass=100000 > |
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136 | <attached> |
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137 | <Model position="0,-100,0" mesh="hs-w01.mesh" scale3D="500,400,600" pitch="270" roll="0" yaw="0"/> |
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138 | <!--Model position="205,-105,20" mesh="cube.mesh" scale3D="135,280,60" /> |
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139 | <Model position="-205,-105,20" mesh="cube.mesh" scale3D="135,280,60" /> |
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140 | <Model position="0,235,0" mesh="cube.mesh" scale3D="180,35,35" /> |
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141 | <Model position="0,-344,-18" mesh="cube.mesh" scale3D="210,38,36" /--> |
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142 | </attached> |
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143 | <collisionShapes> |
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144 | <BoxCollisionShape position="205,-105,20" halfExtents="135,280,60" /> |
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145 | <BoxCollisionShape position="-205,-105,20" halfExtents="135,280,60" /> |
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146 | <BoxCollisionShape position="0,235,0" halfExtents="180,35,35" /> |
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147 | <BoxCollisionShape position="0,-344,-18" halfExtents="210,38,36" /> |
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148 | </collisionShapes> |
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149 | </StaticEntity> |
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150 | <!-- back to thin gate --> |
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151 | <ForceField position="300,0,650" direction="1,1.5,-4" diameter=150 velocity=2000 length=900 /> |
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152 | <MovableEntity position="300,0,650" direction="1,1.5,-4"> |
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153 | <attached> |
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154 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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155 | <?lua for i=0,4,1 do ?> |
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156 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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157 | <?lua end ?> |
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158 | </attached> |
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159 | </MovableEntity> |
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160 | <!-- to thin gate --> |
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161 | <ForceField position="300,300,500" direction="-1,0,-2" diameter=100 velocity=1500 length=900 /> |
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162 | <MovableEntity position="300,300,500" direction="-1,0,-2"> |
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163 | <attached> |
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164 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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165 | <?lua for i=0,4,1 do ?> |
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166 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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167 | <?lua end ?> |
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168 | </attached> |
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169 | </MovableEntity> |
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170 | <!-- alternative stream --> |
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171 | <ForceField position="830,-300,830" direction="-1,0,0" diameter=150 velocity=2000 length=900 /> |
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172 | <MovableEntity position="830,-300,830" direction="-1,0,0"> |
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173 | <attached> |
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174 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/> |
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175 | <?lua for i=0,4,1 do ?> |
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176 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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177 | <?lua end ?> |
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178 | </attached> |
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179 | </MovableEntity> |
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180 | <!-- alternative stream II--> |
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181 | <ForceField position="830,350,830" direction="0,0,-1" diameter=150 velocity=2000 length=900 /> |
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182 | <MovableEntity position="830,350,830" direction="0,0,-1"> |
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183 | <attached> |
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184 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/> |
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185 | <?lua for i=0,4,1 do ?> |
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186 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/> |
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187 | <?lua end ?> |
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188 | </attached> |
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189 | </MovableEntity> |
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190 | |
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191 | |
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192 | <!-------------- Bar --------------> |
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193 | <StaticEntity position="-495,0,-495" direction="0,0,0" collisionType=static mass=100000 > |
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194 | <attached> |
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195 | <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,720,20" pitch="90" roll="45" yaw="0"/> |
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196 | <!--Model position="0,0,0" mesh="cube.mesh" scale3D="19,719,19" pitch="90" roll="45" yaw="0"/--> |
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197 | </attached> |
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198 | |
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199 | <collisionShapes> |
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200 | <BoxCollisionShape position="0,0,0" halfExtents="20,720,20" pitch="90" roll="45" yaw="0"/> |
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201 | </collisionShapes> |
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202 | </StaticEntity> |
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203 | <!-- "lift" --> |
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204 | <ForceField position="-700,-300,-700" direction="0,1,0" diameter=100 velocity=2000 length=400 /> |
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205 | <MovableEntity position="-700,-300,-700" direction="0,1,0"> |
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206 | <attached> |
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207 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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208 | <?lua for i=0,4,1 do ?> |
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209 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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210 | <?lua end ?> |
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211 | </attached> |
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212 | </MovableEntity> |
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213 | <!-- to thin gate, low --> |
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214 | <ForceField position="0,60,-830" direction="0,-1,2" diameter=150 velocity=2000 length=900 /> |
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215 | <MovableEntity position="0,60,-830" direction="0,-1,2"> |
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216 | <attached> |
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217 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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218 | <?lua for i=0,4,1 do ?> |
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219 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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220 | <?lua end ?> |
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221 | </attached> |
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222 | </MovableEntity> |
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223 | <!-- alternative stream --> |
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224 | <ForceField position="-830,-350,-830" direction="2,0,0" diameter=100 velocity=2000 length=900 /> |
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225 | <MovableEntity position="-830,-350,-830" direction="2,0,0"> |
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226 | <attached> |
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227 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/> |
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228 | <?lua for i=0,4,1 do ?> |
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229 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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230 | <?lua end ?> |
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231 | </attached> |
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232 | </MovableEntity> |
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233 | <!-- alternative stream II--> |
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234 | <ForceField position="-870,350,-830" direction="0,0,1" diameter=150 velocity=2000 length=900 /> |
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235 | <MovableEntity position="-870,350,-830" direction="0,0,1"> |
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236 | <attached> |
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237 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/> |
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238 | <?lua for i=0,4,1 do ?> |
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239 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/> |
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240 | <?lua end ?> |
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241 | </attached> |
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242 | </MovableEntity> |
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243 | |
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244 | <!-------------- 2 Side-Bars --------------> |
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245 | <StaticEntity position="0,0,-1000" direction="0,0,0" collisionType=static mass=100000 > |
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246 | <attached> |
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247 | <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,405,20" pitch="0" roll="10" yaw="0"/> |
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248 | </attached> |
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249 | <collisionShapes> |
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250 | <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/> |
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251 | </collisionShapes> |
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252 | </StaticEntity> |
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253 | <StaticEntity position="-1000,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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254 | <attached> |
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255 | <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,405,20" pitch="7" roll="0" yaw="0"/> |
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256 | </attached> |
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257 | <collisionShapes> |
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258 | <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/> |
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259 | </collisionShapes> |
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260 | </StaticEntity> |
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261 | <!-- to solar panels --> |
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262 | <ForceField position="-850,-300,-200" direction="1,0,2" diameter=150 velocity=2000 length=900 /> |
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263 | <MovableEntity position="-850,-300,-200" direction="1,0,2"> |
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264 | <attached> |
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265 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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266 | <?lua for i=0,4,1 do ?> |
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267 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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268 | <?lua end ?> |
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269 | </attached> |
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270 | </MovableEntity> |
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271 | <!-- along the bar --> |
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272 | <ForceField position="-900,50,-100" direction="1,0,-1" diameter=150 velocity=2000 length=900 /> |
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273 | <MovableEntity position="-900,50,-100" direction="1,0,-1"> |
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274 | <attached> |
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275 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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276 | <?lua for i=0,4,1 do ?> |
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277 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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278 | <?lua end ?> |
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279 | </attached> |
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280 | </MovableEntity> |
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281 | |
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282 | <!-------------- 3 Solar Panels ---------------> |
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283 | |
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284 | <?lua |
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285 | for i = 1, 3, 1 |
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286 | do |
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287 | x = i/4*1000 |
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288 | z = i/4*500 |
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289 | ?> |
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290 | <StaticEntity position="<?lua print(-1000+x) ?>,-310,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 > |
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291 | <attached> |
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292 | <Model position="0,0,0" mesh="SolarPanel.mesh" scale3D="60,80,30" pitch="0" roll="0" yaw="120"/> |
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293 | </attached> |
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294 | <collisionShapes> |
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295 | <BoxCollisionShape position="0,300,0" halfExtents="155,460,3" pitch="0" roll="0" yaw="120"/> |
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296 | </collisionShapes> |
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297 | </StaticEntity> |
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298 | <?lua end ?> |
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299 | |
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300 | <ForceField position="-600,100,400" direction="0,-1,-3" diameter=100 velocity=2000 length=900 /> |
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301 | <MovableEntity position="-600,100,400" direction="0,-1,-3"> |
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302 | <attached> |
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303 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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304 | <?lua for i=0,4,1 do ?> |
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305 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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306 | <?lua end ?> |
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307 | </attached> |
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308 | </MovableEntity> |
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309 | <!-- alternative stream --> |
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310 | <ForceField position="-830,-100,830" direction="0,0,-1" diameter=100 velocity=2000 length=900 /> |
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311 | <MovableEntity position="-830,-100,830" direction="0,0,-1"> |
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312 | <attached> |
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313 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/> |
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314 | <?lua for i=0,4,1 do ?> |
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315 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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316 | <?lua end ?> |
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317 | </attached> |
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318 | </MovableEntity> |
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319 | <!-- alternative stream II --> |
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320 | <ForceField position="-830,350,830" direction="1,0,0" diameter=100 velocity=2000 length=900 /> |
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321 | <MovableEntity position="-830,350,830" direction="1,0,0"> |
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322 | <attached> |
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323 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/> |
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324 | <?lua for i=0,4,1 do ?> |
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325 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/> |
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326 | <?lua end ?> |
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327 | </attached> |
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328 | </MovableEntity> |
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329 | <!-- along the panels --> |
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330 | <ForceField position="-830,250,250" direction="3,0,2" diameter=100 velocity=2000 length=900 /> |
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331 | <MovableEntity position="-830,250,250" direction="3,0,2"> |
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332 | <attached> |
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333 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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334 | <?lua for i=0,4,1 do ?> |
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335 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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336 | <?lua end ?> |
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337 | </attached> |
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338 | </MovableEntity> |
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339 | |
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340 | <!-------------- Thin Gate --------------> |
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341 | |
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342 | <StaticEntity position="500,0,-500" direction="1,0,-1" collisionType=static mass=100000 > |
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343 | <attached> |
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344 | <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/> |
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345 | <Model position="0,100,-80" scale=150 mesh="sphere.mesh" /> |
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346 | </attached> |
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347 | <collisionShapes> |
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348 | <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" /> |
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349 | <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" /> |
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350 | <SphereCollisionShape position="0,100,-80" radius="150" /> |
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351 | </collisionShapes> |
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352 | </StaticEntity> |
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353 | <!-- to thin gate middle --> |
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354 | <ForceField position="550,350,-550" direction="-3.3,0,3" diameter=100 velocity=2000 length=900 /> |
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355 | <MovableEntity position="550,350,-550" direction="-3.3,0,3"> |
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356 | <attached> |
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357 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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358 | <?lua for i=0,4,1 do ?> |
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359 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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360 | <?lua end ?> |
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361 | </attached> |
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362 | </MovableEntity> |
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363 | <!-- across the field --> |
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364 | <ForceField position="550,-350,-550" direction="-3,0,1" diameter=100 velocity=2000 length=900 /> |
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365 | <MovableEntity position="550,-350,-550" direction="-3,0,1"> |
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366 | <attached> |
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367 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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368 | <?lua for i=0,4,1 do ?> |
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369 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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370 | <?lua end ?> |
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371 | </attached> |
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372 | </MovableEntity> |
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373 | <!-- alternative stream --> |
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374 | <ForceField position="830,-350,-830" direction="0,0,1" diameter=100 velocity=2000 length=900 /> |
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375 | <MovableEntity position="830,-350,-830" direction="0,0,1"> |
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376 | <attached> |
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377 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/> |
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378 | <?lua for i=0,4,1 do ?> |
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379 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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380 | <?lua end ?> |
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381 | </attached> |
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382 | </MovableEntity> |
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383 | <!-- alternative stream II --> |
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384 | <ForceField position="830,350,-830" direction="-1,0,0" diameter=100 velocity=2000 length=900 /> |
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385 | <MovableEntity position="830,350,-830" direction="-1,0,0"> |
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386 | <attached> |
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387 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/> |
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388 | <?lua for i=0,4,1 do ?> |
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389 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/> |
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390 | <?lua end ?> |
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391 | </attached> |
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392 | </MovableEntity> |
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393 | |
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394 | <!---------------- Spawnpoints ------------------> |
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395 | <TeamSpawnPoint team=0 position="845,350,-835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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396 | <TeamSpawnPoint team=0 position="845,-350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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397 | <TeamSpawnPoint team=0 position="835,350,-845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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398 | <TeamSpawnPoint team=0 position="835,-350,-845" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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399 | |
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400 | <TeamSpawnPoint team=1 position="-845,350,835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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401 | <TeamSpawnPoint team=1 position="-845,-100,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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402 | <TeamSpawnPoint team=1 position="-835,350,845" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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403 | <TeamSpawnPoint team=1 position="-835,-100,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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404 | |
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405 | <TeamSpawnPoint team=2 position="-870,350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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406 | <TeamSpawnPoint team=2 position="-840,-350,-835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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407 | <TeamSpawnPoint team=2 position="-865,350,-840" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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408 | <TeamSpawnPoint team=2 position="-835,-350,-840" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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409 | |
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410 | <TeamSpawnPoint team=3 position="835,350,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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411 | <TeamSpawnPoint team=3 position="835,-300,845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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412 | <TeamSpawnPoint team=3 position="845,350,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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413 | <TeamSpawnPoint team=3 position="845,-300,835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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414 | <Bot /><!-- at least one bot is needed to stat the game properly. Else the game finishes. This could be avoided, if the menue allows a preselection of the number of players. --> |
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415 | |
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416 | </Scene> |
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417 | </Level> |
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418 | |
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