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source: code/trunk/data/levels/notifications.oxw @ 7448

Last change on this file since 7448 was 7404, checked in by dafrick, 14 years ago

Adding new level notifications.oxw, to "showcase", or at this stage rather "test" Notifications.
Restoring tutorial.oxw to its old state, before it was hijacked by me for testing.

Extending Script class. Now also normal orxonox code can be executed with it, the execution of code can be triggered with Triggers (obviously) and cod can also executed on load.
I needed this to load the NotificationLayer in levels where it is needed.
Also inserted a Script that loads the NotificationQueue to display Notifications in all levels it was needed.

File size: 1.6 KB
Line 
1<?lua
2  include("hudtemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceship_assff.oxt")
5  include("templates/lodinformation.oxt")
6?>
7
8<Level
9 name         = "Presentation"
10 description  = "A simple testlevel"
11>
12    <templates>
13        <Template link=lodtemplate_default />
14    </templates>
15
16    <Scene
17        ambientlight = "0.5, 0.5, 0.5"
18        skybox       = "Orxonox/skypanoramagen1"
19    >
20
21    <Script code="showGUI NotificationLayer false true" />
22
23    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
24
25    <CommandNotification preMessage="Move '" postMessage="' to look left." command="scale 1 rotateYaw">
26        <events>
27            <trigger>
28                <DistanceTrigger name=trigger position="0,0,-100" distance=10 target="Pawn" />
29            </trigger>
30        </events>
31    </CommandNotification>
32    <Billboard position="0,0,-100" colour="1.0,1.0,0" material="Examples/Flare" />
33
34    <SimpleNotification message="Awesome!!!">
35        <events>
36            <trigger>
37                <DistanceTrigger name=trigger position="0,0,100" distance=10 target="Pawn" />
38            </trigger>
39        </events>
40    </SimpleNotification>
41    <Billboard position="0,0,100" colour="1.0,0,1.0" material="Examples/Flare" />
42
43    <?lua
44      for i = 1, 10, 1 do
45    ?>
46        <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
47    <?lua end ?>
48
49  </Scene>
50</Level>
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